Player Matchup

Serqet
Serqet
Bookgun
Serqet
Level 36
God Stats
0W - 2L
1,292 SR
Queue Stats
13W - 27L
1,328 Elo+
Party 3
Ishtar
Ishtar
DELTA_Jaggernaut
Ishtar
Level 157
God Stats
4W - 9L
1,522 SR
Queue Stats
97W - 91L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
JoeHaywood
Gilgamesh
Level 21
God Stats
2W - 3L
1,513 SR
Queue Stats
5W - 12L
1,284 Elo+
Party 3
Sobek
Sobek
Marubaby
Sobek
Level 27
God Stats
0W - 2L
1,370 SR
Queue Stats
11W - 27L
1,299 Elo+
Party 3
Zeus
Zeus
Rivenryu
Zeus
Level 147
God Stats
195W - 214L
1,478 SR
Queue Stats
276W - 333L
1,480 Elo+
Solo
Team Averages
Level 78
1,435 SR
1,382 Elo+

VS

Team Averages
Level 156
1,695 SR
1,549 Elo+
Ao Kuang
Ao Kuang
Aurawind
Ao Kuang
Level 160
God Stats
11W - 5L
1,778 SR
Queue Stats
539W - 276L
1,703 Elo+
Party 2
Ishtar
Ishtar
IRUCKUSI
Ishtar
Level 160
God Stats
39W - 24L
1,707 SR
Queue Stats
806W - 498L
1,661 Elo+
Party 2
Hel
Hel
M_A_C_A_Q_U_E209
Hel
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,248 Elo+
Party 1
Arachne
Arachne
Prof_Longshot
Arachne
Level 140
God Stats
1W - 0L
1,695 SR
Queue Stats
6W - 8L
1,417 Elo+
Party 1
Ymir
Ymir
apeqx
Ymir
Level 160
God Stats
16W - 6L
1,793 SR
Queue Stats
570W - 328L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bookgun
Serqet
17
2 / 6 / 8
10,890
681
10,056
15,754
9,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 5 / 6
11,262
704
22,879
22,997
12,095
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
JoeHaywood
Gilgamesh
18
2 / 3 / 6
11,450
716
10,393
18,484
17,522
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
Marubaby
Sobek
16
0 / 7 / 9
10,625
664
7,234
29,950
28,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
16
3 / 6 / 4
10,454
653
16,262
14,194
6,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aurawind
Ao Kuang
20
10 / 1 / 8
13,306
832
26,010
19,737
12,697
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
IRUCKUSI
Ishtar
20
5 / 2 / 13
13,176
824
27,166
16,631
9,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

19
5 / 1 / 11
12,304
769
11,137
10,119
5,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
18
3 / 2 / 12
11,886
743
11,309
15,848
10,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
apeqx
Ymir
19
4 / 6 / 16
13,119
820
13,225
25,244
35,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
87
12
Kills
27
27
Deaths
12
33
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aurawind
Ao Kuang
10
1
8
14
L
Serqet
Bookgun
Serqet
2
6
8
1
L
5
5
6
1.6
W
Ishtar
IRUCKUSI
Ishtar
5
2
13
5.75
L
Gilgamesh
JoeHaywood
Gilgamesh
2
3
6
1.67
W
5
1
11
10.5
L
Sobek
Marubaby
Sobek
0
7
9
0.64
W
Arachne
3
2
12
4.5
L
Zeus
3
6
4
0.83
W
Ymir
apeqx
Ymir
4
6
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,824
Damage
88,847
101,379
Taken
87,579
74,149
Mitigated
73,819
10,560
Healing
37,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aurawind
Ao Kuang
26,010
9,437
0
10,181
19,737
12,697
3,241
3,742
15,438
56,744
0
L
Serqet
Bookgun
Serqet
10,056
3,758
0
157
15,754
9,978
52
7,370
8,300
0
23,744
L
22,879
16,494
0
3,145
22,997
12,095
96
9,644
13,211
0
54,703
W
Ishtar
IRUCKUSI
Ishtar
27,166
14,975
0
4,085
16,631
9,638
6,161
5,034
11,597
0
83,807
L
Gilgamesh
JoeHaywood
Gilgamesh
10,393
2,908
613
1,419
18,484
17,522
0
11,563
6,726
0
36,158
W
11,137
318
10,185
6,044
10,119
5,334
1,765
3,675
6,336
28,310
0
L
Sobek
Marubaby
Sobek
7,234
525
0
3,898
29,950
28,374
0
13,650
15,831
16,378
0
W
Arachne
11,309
5,034
0
2,763
15,848
10,552
1,633
3,761
11,549
0
35,303
L
Zeus
16,262
1,236
84
1,244
14,194
6,180
216
7,095
6,939
45,880
0
W
Ymir
apeqx
Ymir
13,225
748
0
4,120
25,244
35,598
34
7,284
17,960
23,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,681
Gold Earned
63,791
247
Minions Killed
290
0
Camps Cleared
0
1,474,556
Distance Traveled
1,675,082
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,306
832
68
4
0
349,195
1
L
Serqet
10,890
681
32
2
0
307,781
0
L
Ishtar
11,262
704
87
5
0
294,389
4
W
Ishtar
13,176
824
114
7
0
312,417
2
L
Gilgamesh
11,450
716
52
3
0
322,073
0
W
Hel
12,304
769
52
3
0
347,083
2
L
Sobek
10,625
664
11
1
0
301,683
1
W
Arachne
11,886
743
33
2
0
365,095
3
L
Zeus
10,454
653
65
4
0
248,630
1
W
Ymir
13,119
820
23
1
0
301,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role