Player Matchup

Hades
Hades
Dirxty
Hades
Level 20
God Stats
6W - 1L
1,488 SR
Queue Stats
20W - 15L
1,536 Elo+
Party 1
Lancelot
Lancelot
SGVbigpapii
Lancelot
Level 64
God Stats
1W - 3L
1,642 SR
Queue Stats
39W - 42L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
Toxic_Bobby1
Cthulhu
Level 50
God Stats
40W - 41L
1,534 SR
Queue Stats
41W - 41L
1,507 Elo+
Party 1
Ishtar
Ishtar
Toxic_Gonzalez_
Ishtar
Level 55
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 24L
1,435 Elo+
Party 1
Kuzenbo
Kuzenbo
olozerk
Kuzenbo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 174L
1,552 Elo+
Party 1
Team Averages
Level 67
1,533 SR
1,504 Elo+

VS

Team Averages
Level 92
1,517 SR
1,395 Elo+
Vamana
Vamana
DARIOROCKS
Vamana
Level 66
God Stats
25W - 10L
1,524 SR
Queue Stats
293W - 229L
1,483 Elo+
Party 3
Medusa
Medusa
Dremorro
Medusa
Level 104
God Stats
4W - 0L
1,577 SR
Queue Stats
4W - 7L
1,066 Elo+
Party 2
Sol
Sol
SneakyTurtle210
Sol
Level 123
God Stats
40W - 34L
1,551 SR
Queue Stats
71W - 64L
1,552 Elo+
Solo
Ymir
Ymir
Spectrecleb
Ymir
Level 157
God Stats
2W - 0L
1,431 SR
Queue Stats
19W - 22L
1,437 Elo+
Party 2
Nemesis
Nemesis
TekMule
Nemesis
Level 9
God Stats
5W - 1L
1,500 SR
Queue Stats
106W - 95L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Dirxty
Hades
7
0 / 3 / 0
4,440
444
748
5,484
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
SGVbigpapii
Lancelot
7
0 / 2 / 0
4,570
457
3,231
6,678
2,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Toxic_Bobby1
Cthulhu
7
0 / 0 / 0
4,817
482
2,280
3,836
2,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

7
0 / 2 / 0
4,547
455
3,044
5,638
2,008
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
olozerk
Kuzenbo
9
0 / 2 / 0
5,208
521
3,538
8,532
6,428
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DARIOROCKS
Vamana
11
1 / 0 / 1
6,028
603
3,250
6,436
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Dremorro
Medusa
8
0 / 0 / 2
4,606
461
3,231
4,394
1,469
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
4 / 0 / 0
6,107
611
5,514
4,530
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
1 / 0 / 1
5,530
553
2,237
5,788
3,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
TekMule
Nemesis
10
3 / 0 / 0
5,871
587
2,893
6,098
1,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
9
9
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
DARIOROCKS
Vamana
1
0
1
1.5
L
Hades
Dirxty
Hades
0
3
0
0
W
Medusa
Dremorro
Medusa
0
0
2
1
L
Lancelot
SGVbigpapii
Lancelot
0
2
0
0
W
4
0
0
4
W
1
0
1
1.5
W
Nemesis
TekMule
Nemesis
3
0
0
3
L
Cthulhu
Toxic_Bobby1
Cthulhu
0
0
0
0
L
0
2
0
0
L
Kuzenbo
olozerk
Kuzenbo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,841
Damage
17,125
30,168
Taken
27,246
15,230
Mitigated
12,918
4,894
Healing
8,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
DARIOROCKS
Vamana
3,250
1,542
0
1,358
6,436
4,072
392
2,786
3,650
0
39,625
L
Hades
Dirxty
Hades
748
331
32
568
5,484
2,170
0
2,823
2,661
17,382
0
W
Medusa
Dremorro
Medusa
3,231
852
0
936
4,394
1,469
0
1,109
3,285
0
27,148
L
Lancelot
SGVbigpapii
Lancelot
3,231
626
0
0
6,678
2,423
215
845
5,833
0
26,916
W
5,514
2,549
0
2,711
4,530
1,705
0
657
3,873
39,583
5,877
W
2,237
382
0
2,155
5,788
3,679
0
913
4,875
25,735
0
W
Nemesis
TekMule
Nemesis
2,893
1,383
0
947
6,098
1,993
0
1,101
4,997
0
37,446
L
Cthulhu
Toxic_Bobby1
Cthulhu
2,280
86
55
1,044
3,836
2,201
0
1,338
2,498
16,136
0
L
3,044
1,425
0
1,677
5,638
2,008
0
1,907
3,731
0
24,558
L
Kuzenbo
olozerk
Kuzenbo
3,538
902
0
1,518
8,532
6,428
15
0
8,532
33,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,582
Gold Earned
28,142
225
Minions Killed
299
0
Camps Cleared
0
959,211
Distance Traveled
1,024,615
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,028
603
75
8
0
211,768
0
L
Hades
4,440
444
36
4
0
174,535
1
W
Medusa
4,606
461
42
4
0
188,402
4
L
Lancelot
4,570
457
48
5
0
230,253
3
W
Sol
6,107
611
69
7
0
192,810
1
W
Ymir
5,530
553
39
4
0
197,480
3
W
Nemesis
5,871
587
74
7
0
234,155
0
L
Cthulhu
4,817
482
30
3
0
212,623
3
L
Ishtar
4,547
455
56
6
0
176,120
1
L
Kuzenbo
5,208
521
55
6
0
165,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role