Player Matchup

Danzaburou
Danzaburou
Jigglepanda_215
Danzaburou
Level 41
God Stats
27W - 14L
1,630 SR
Queue Stats
48W - 44L
1,441 Elo+
Solo
Merlin
Merlin
PINKXPARIS
Merlin
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
443W - 469L
1,484 Elo+
Solo
Lancelot
Lancelot
Snaggin tbh
Lancelot
Level 96
God Stats
24W - 21L
1,472 SR
Queue Stats
156W - 158L
1,428 Elo+
Solo
Janus
Janus
Soy_SALchichon
Janus
Level 160
God Stats
6W - 7L
1,410 SR
Queue Stats
491W - 468L
1,457 Elo+
Solo
Bellona
Bellona
Tajumz
Bellona
Level 86
God Stats
146W - 145L
1,503 SR
Queue Stats
795W - 855L
1,466 Elo+
Solo
Team Averages
Level 94
1,503 SR
1,455 Elo+

VS

Team Averages
Level 55
1,463 SR
1,425 Elo+
Hades
Hades
GoinhardAndFast
Hades
Level 16
God Stats
7W - 9L
1,338 SR
Queue Stats
9W - 14L
1,322 Elo+
Party 2
Izanami
Izanami
RigorMRTS
Izanami
Level 68
God Stats
6W - 5L
1,627 SR
Queue Stats
693W - 760L
1,447 Elo+
Party 2
Charybdis
Charybdis
Wasted_with_Jess
Charybdis
Level 61
God Stats
8W - 15L
1,399 SR
Queue Stats
17W - 25L
1,436 Elo+
Party 2
Cerberus
Cerberus
trokibocho51
Cerberus
Level 23
God Stats
5W - 4L
1,316 SR
Queue Stats
260W - 245L
1,430 Elo+
Party 1
Fenrir
Fenrir
zumratt
Fenrir
Level 109
God Stats
7W - 4L
1,636 SR
Queue Stats
253W - 219L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jigglepanda_215
Danzaburou
18
4 / 0 / 17
11,297
1,130
16,275
8,140
3,306
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
PINKXPARIS
Merlin
17
3 / 1 / 16
10,803
1,080
17,552
5,974
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Snaggin tbh
Lancelot
17
13 / 6 / 9
12,200
1,220
25,608
13,685
5,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
7 / 1 / 14
12,303
1,230
19,484
7,097
2,541
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Tajumz
Bellona
17
1 / 2 / 15
10,163
1,016
10,966
13,519
14,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

255

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 4
9,601
960
4,541
16,952
11,461
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
RigorMRTS
Izanami
15
0 / 8 / 4
9,257
926
7,740
18,167
7,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
16
1 / 7 / 3
10,245
1,025
7,874
15,358
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
trokibocho51
Cerberus
16
3 / 2 / 5
11,323
1,132
6,812
22,835
26,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
zumratt
Fenrir
16
6 / 6 / 4
11,527
1,153
14,798
21,314
11,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
30
28
Kills
10
10
Deaths
28
71
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Danzaburou
Jigglepanda_215
Danzaburou
4
0
17
12.5
W
Merlin
PINKXPARIS
Merlin
3
1
16
11
L
Izanami
RigorMRTS
Izanami
0
8
4
0.25
W
Lancelot
Snaggin tbh
Lancelot
13
6
9
2.92
W
7
1
14
14
W
Bellona
Tajumz
Bellona
1
2
15
4.25
L
Charybdis
1
7
3
0.36
L
Cerberus
trokibocho51
Cerberus
3
2
5
2.75
L
Fenrir
zumratt
Fenrir
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,885
Damage
41,765
48,415
Taken
94,626
28,345
Mitigated
63,261
4,306
Healing
11,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,541
663
764
803
16,952
11,461
0
8,793
8,159
18,265
0
W
Danzaburou
Jigglepanda_215
Danzaburou
16,275
10,063
0
2,951
8,140
3,306
0
1,452
6,646
0
34,768
W
Merlin
PINKXPARIS
Merlin
17,552
2,020
0
0
5,974
2,510
0
1,591
4,383
41,002
0
L
Izanami
RigorMRTS
Izanami
7,740
5,847
897
1,750
18,167
7,929
0
5,473
12,694
0
24,748
W
Lancelot
Snaggin tbh
Lancelot
25,608
6,575
0
0
13,685
5,267
0
3,330
10,228
0
34,945
W
19,484
1,138
0
213
7,097
2,541
0
464
6,623
34,602
0
W
Bellona
Tajumz
Bellona
10,966
2,679
0
1,142
13,519
14,721
0
4,242
9,155
0
21,504
L
Charybdis
7,874
5,610
263
2,208
15,358
6,420
0
5,352
10,006
0
43,922
L
Cerberus
trokibocho51
Cerberus
6,812
146
0
2,691
22,835
26,156
0
8,320
14,515
16,237
0
L
Fenrir
zumratt
Fenrir
14,798
3,437
0
1,692
21,314
11,295
0
9,098
12,216
27
21,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,766
Gold Earned
51,953
180
Minions Killed
179
7
Camps Cleared
7
991,992
Distance Traveled
923,092
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,601
960
44
4
2
171,066
0
W
Danzaburou
11,297
1,130
39
4
2
198,270
0
W
Merlin
10,803
1,080
42
4
0
189,941
1
L
Izanami
9,257
926
25
3
1
177,105
1
W
Lancelot
12,200
1,220
20
2
3
204,075
0
W
Janus
12,303
1,230
59
6
1
200,624
1
W
Bellona
10,163
1,016
20
2
1
199,082
0
L
Charybdis
10,245
1,025
78
8
3
145,876
3
L
Cerberus
11,323
1,132
24
2
1
218,359
0
L
Fenrir
11,527
1,153
8
1
0
210,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role