Player Matchup

Hades
Hades
InvictaTiger
Hades
Level 142
God Stats
3W - 2L
1,610 SR
Queue Stats
21W - 26L
1,507 Elo+
Party 2
Kukulkan
Kukulkan
KingMorbius2
Kukulkan
Level 28
God Stats
2W - 1L
1,371 SR
Queue Stats
18W - 13L
1,514 Elo+
Solo
Cthulhu
Cthulhu
Mazzeriskk
Cthulhu
Level 64
God Stats
61W - 40L
1,582 SR
Queue Stats
156W - 163L
1,453 Elo+
Solo
Izanami
Izanami
PhD Vibes
Izanami
Level 103
God Stats
2W - 4L
1,374 SR
Queue Stats
455W - 515L
1,498 Elo+
Solo
Cu Chulainn
Cu Chulainn
The-Swift-Slayer
Cu Chulainn
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,487 Elo+
Party 2
Team Averages
Level 92
1,488 SR
1,492 Elo+

VS

Team Averages
Level 46
1,509 SR
1,372 Elo+
Scylla
Scylla
AngelicPurity
Scylla
Level 85
God Stats
27W - 44L
1,496 SR
Queue Stats
158W - 187L
1,490 Elo+
Solo
Tsukuyomi
Tsukuyomi
Angr1er
Tsukuyomi
Level 44
God Stats
6W - 3L
1,668 SR
Queue Stats
15W - 21L
1,387 Elo+
Party 1
He Bo
He Bo
DEATHGUN3000
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,346 Elo+
Party 1
Atlas
Atlas
Damimhot1970
Atlas
Level 62
God Stats
2W - 3L
1,497 SR
Queue Stats
21W - 33L
1,322 Elo+
Party 1
Achilles
Achilles
faststrokes
Achilles
Level 20
God Stats
18W - 31L
1,383 SR
Queue Stats
23W - 46L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 11
11,526
720
14,668
20,480
14,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
KingMorbius2
Kukulkan
20
4 / 1 / 8
11,998
750
15,309
8,882
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Mazzeriskk
Cthulhu
19
6 / 2 / 11
12,226
764
15,731
20,998
16,352
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Izanami
PhD Vibes
Izanami
20
4 / 1 / 12
12,512
782
12,478
14,132
7,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
The-Swift-Slayer
Cu Chulainn
18
3 / 1 / 13
11,336
709
14,442
17,008
14,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 4
11,061
691
19,707
11,412
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Angr1er
Tsukuyomi
15
1 / 8 / 5
9,510
594
15,146
21,014
10,605
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 4 / 4
10,177
636
11,930
15,266
7,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 3 / 4
10,841
678
8,952
20,754
33,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
faststrokes
Achilles
17
3 / 6 / 4
10,730
671
7,983
20,109
20,829
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
30
22
Kills
9
9
Deaths
22
55
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
1
4
4
L
Tsukuyomi
Angr1er
Tsukuyomi
1
8
5
0.44
L
1
4
4
0.75
L
2
3
4
1.33
W
5
4
11
2.63
W
Kukulkan
KingMorbius2
Kukulkan
4
1
8
8
W
Cthulhu
Mazzeriskk
Cthulhu
6
2
11
5.75
W
Izanami
PhD Vibes
Izanami
4
1
12
10
W
Cu Chulainn
The-Swift-Slayer
Cu Chulainn
3
1
13
9.5
L
Achilles
faststrokes
Achilles
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,628
Damage
63,718
81,500
Taken
88,555
56,986
Mitigated
78,433
25,807
Healing
3,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,707
793
0
500
11,412
5,635
0
6,967
4,257
67,441
0
L
Tsukuyomi
Angr1er
Tsukuyomi
15,146
5,682
0
600
21,014
10,605
0
9,309
11,553
0
22,515
L
11,930
1,431
0
1,475
15,266
7,378
0
9,963
4,951
27,730
0
L
8,952
3,347
0
870
20,754
33,986
0
9,214
11,317
30,694
0
W
14,668
2,476
1,374
6,569
20,480
14,550
363
12,131
7,789
37,760
0
W
Kukulkan
KingMorbius2
Kukulkan
15,309
798
368
877
8,882
3,976
1,667
4,424
4,240
54,228
0
W
Cthulhu
Mazzeriskk
Cthulhu
15,731
1,834
2,317
7,891
20,998
16,352
557
9,763
10,864
43,183
0
W
Izanami
PhD Vibes
Izanami
12,478
8,943
0
4,655
14,132
7,370
4,731
5,700
8,245
0
64,423
W
Cu Chulainn
The-Swift-Slayer
Cu Chulainn
14,442
3,592
0
1,756
17,008
14,738
0
6,837
9,773
0
36,591
L
Achilles
faststrokes
Achilles
7,983
2,246
0
50
20,109
20,829
0
9,082
10,769
0
22,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,598
Gold Earned
52,319
338
Minions Killed
227
0
Camps Cleared
0
1,650,477
Distance Traveled
1,492,530
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,061
691
104
7
0
330,099
2
L
Tsukuyomi
9,510
594
17
1
0
317,757
0
L
He Bo
10,177
636
47
3
0
294,726
0
L
Atlas
10,841
678
29
2
0
282,687
0
W
Hades
11,526
720
49
3
0
299,808
0
W
Kukulkan
11,998
750
88
6
0
330,291
0
W
Cthulhu
12,226
764
54
3
0
369,547
4
W
Izanami
12,512
782
101
6
0
296,143
0
W
Cu Chulainn
11,336
709
46
3
0
354,688
3
L
Achilles
10,730
671
30
2
0
267,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role