Player Matchup

Baron Samedi
Baron Samedi
Gold IV
DemiGodStoner
Baron Samedi
Gold IV
Level 156
God Stats
19W - 13L
1,581 SR
Queue Stats
543W - 558L
1,421 MMR
Solo
Geb
Geb
Gold II
EmilioLujano
Geb
Gold II
Level 104
God Stats
3W - 8L
1,520 SR
Queue Stats
752W - 777L
1,370 MMR
Solo
Cliodhna
Cliodhna
Gold IV
GenesisHero247
Cliodhna
Gold IV
Level 147
God Stats
52W - 46L
1,563 SR
Queue Stats
258W - 268L
1,425 MMR
Solo
Jing Wei
Jing Wei
Gold IV
NALGERO 009
Jing Wei
Gold IV
Level 153
God Stats
3W - 3L
1,580 SR
Queue Stats
255W - 267L
1,444 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
mr-rager7
Sun Wukong
Gold V
Level 86
God Stats
9W - 14L
1,446 SR
Queue Stats
294W - 306L
1,323 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,538 SR
1,396 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,631 SR
1,397 MMR
Guan Yu
Guan Yu
Gold IV
El SauceGod
Guan Yu
Gold IV
Level 127
God Stats
4W - 2L
1,645 SR
Queue Stats
71W - 69L
1,448 MMR
Solo
Fenrir
Fenrir
Platinum V
LaceyLeeLz
Fenrir
Platinum V
Level 160
God Stats
25W - 8L
1,743 SR
Queue Stats
131W - 120L
1,483 MMR
Party 1
Cernunnos
Cernunnos
Gold IV
ProfessorrKoala
Cernunnos
Gold IV
Level 108
God Stats
23W - 21L
1,623 SR
Queue Stats
132W - 137L
1,434 MMR
Solo
Ymir
Ymir
Bronze IV
SlickColt321244
Ymir
Bronze IV
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 22L
1,278 MMR
Solo
Nu Wa
Nu Wa
Gold III
notstephaniie
Nu Wa
Gold III
Level 160
God Stats
2W - 2L
1,642 SR
Queue Stats
139W - 134L
1,341 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DemiGodStoner
Baron Samedi
16
4 / 8 / 2
11,032
409
24,724
29,618
13,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 5 / 4
10,517
390
7,546
30,107
39,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
17
2 / 8 / 3
10,981
407
14,444
27,155
10,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jing Wei
NALGERO 009
Jing Wei
20
1 / 1 / 0
13,025
482
9,372
22,355
9,596
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
mr-rager7
Sun Wukong
18
0 / 5 / 2
11,094
411
12,007
30,265
27,973
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
KaliKing ArthurCabrakanHera

VS

Bans
BakasuraNemesisLancelotYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
El SauceGod
Guan Yu
19
4 / 0 / 12
13,663
506
11,768
24,584
37,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fenrir
LaceyLeeLz
Fenrir
20
11 / 3 / 13
15,230
564
27,328
31,251
16,158
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
ProfessorrKoala
Cernunnos
20
9 / 0 / 7
16,036
594
27,884
25,514
13,742
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 4 / 13
12,094
448
7,791
28,828
34,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
2 / 1 / 17
13,693
507
30,303
16,359
6,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
89
7
Kills
27
27
Deaths
8
11
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DemiGodStoner
Baron Samedi
4
8
2
0.63
W
Guan Yu
El SauceGod
Guan Yu
4
0
12
10
L
0
5
4
0.4
L
Cliodhna
2
8
3
0.44
W
Fenrir
LaceyLeeLz
Fenrir
11
3
13
5.83
L
Jing Wei
NALGERO 009
Jing Wei
1
1
0
1
W
Cernunnos
ProfessorrKoala
Cernunnos
9
0
7
12.5
W
1
4
13
1.88
L
Sun Wukong
mr-rager7
Sun Wukong
0
5
2
0.2
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,093
Damage
105,074
139,500
Taken
126,536
100,421
Mitigated
109,238
42,220
Healing
58,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DemiGodStoner
Baron Samedi
24,724
929
2,050
9,960
29,618
13,052
0
9,762
19,856
107,344
0
W
Guan Yu
El SauceGod
Guan Yu
11,768
865
8,441
11,387
24,584
37,709
431
4,925
19,659
0
73,064
L
7,546
89
0
3,526
30,107
39,418
0
9,225
20,882
27,953
0
L
Cliodhna
14,444
437
0
7,443
27,155
10,382
0
5,817
21,338
0
108,719
W
Fenrir
LaceyLeeLz
Fenrir
27,328
6,342
0
13,006
31,251
16,158
3,978
6,298
23,522
0
143,233
L
Jing Wei
NALGERO 009
Jing Wei
9,372
7,649
0
9,295
22,355
9,596
4,923
4,748
17,607
0
141,256
W
Cernunnos
ProfessorrKoala
Cernunnos
27,884
13,995
0
18,031
25,514
13,742
4,648
6,696
18,818
0
185,131
W
7,791
1,608
583
5,442
28,828
34,905
177
12,781
14,784
51,862
4,882
L
Sun Wukong
mr-rager7
Sun Wukong
12,007
1,878
0
9,946
30,265
27,973
0
8,020
22,245
0
90,281
W
30,303
7,689
0
1,808
16,359
6,724
5,556
5,409
10,950
130,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,649
Gold Earned
70,716
657
Minions Killed
686
0
Camps Cleared
0
2,198,033
Distance Traveled
2,589,529
22
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,032
409
154
6
0
367,974
7
W
Guan Yu
13,663
506
121
4
0
559,000
10
L
Geb
10,517
390
24
1
0
341,440
4
L
Cliodhna
10,981
407
131
5
0
533,613
2
W
Fenrir
15,230
564
144
5
0
593,031
4
L
Jing Wei
13,025
482
207
8
0
473,430
3
W
Cernunnos
16,036
594
218
8
0
529,609
15
W
Ymir
12,094
448
72
3
0
410,075
12
L
Sun Wukong
11,094
411
141
5
0
481,576
6
W
Nu Wa
13,693
507
131
5
0
497,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role