Player Matchup

Anhur
Anhur
Kidfishers
Anhur
Level 49
God Stats
4W - 9L
1,503 SR
Queue Stats
175W - 161L
1,501 Elo+
Party 1
Bellona
Bellona
Nightmarepet
Bellona
Level 41
God Stats
6W - 6L
1,542 SR
Queue Stats
87W - 119L
1,407 Elo+
Solo
Sylvanus
Sylvanus
Spacemarines72
Sylvanus
Level 34
God Stats
2W - 2L
1,326 SR
Queue Stats
95W - 78L
1,489 Elo+
Party 1
Susano
Susano
glomeli01
Susano
Level 17
God Stats
0W - 3L
1,184 SR
Queue Stats
26W - 39L
1,291 Elo+
Party 3
Vulcan
Vulcan
l_R4R3X
Vulcan
Level 66
God Stats
4W - 6L
1,839 SR
Queue Stats
103W - 90L
1,435 Elo+
Party 3
Team Averages
Level 41
1,479 SR
1,424 Elo+

VS

Team Averages
Level 102
1,684 SR
1,622 Elo+
Poseidon
Poseidon
LoftyEnd386
Poseidon
Level 93
God Stats
16W - 5L
1,816 SR
Queue Stats
137W - 161L
1,421 Elo+
Solo
Lancelot
Lancelot
QuietManZ
Lancelot
Level 125
God Stats
8W - 3L
1,544 SR
Queue Stats
183W - 157L
1,682 Elo+
Party 2
Bacchus
Bacchus
Xx_GoatCena_xX
Bacchus
Level 143
God Stats
2W - 0L
1,542 SR
Queue Stats
113W - 111L
1,615 Elo+
Party 2
Zhong Kui
Zhong Kui
evanisawesome3
Zhong Kui
Level 126
God Stats
4W - 2L
1,677 SR
Queue Stats
176W - 159L
1,680 Elo+
Party 2
Izanami
Izanami
sctrotumtotem
Izanami
Level 24
God Stats
22W - 5L
1,843 SR
Queue Stats
66W - 26L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
2 / 1 / 0
5,269
527
3,124
5,131
1,510
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Nightmarepet
Bellona
9
0 / 1 / 0
5,327
533
3,635
9,250
5,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
8
0 / 2 / 1
4,406
441
2,413
7,609
3,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Susano
glomeli01
Susano
8
0 / 2 / 0
4,808
481
2,589
9,217
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
l_R4R3X
Vulcan
8
1 / 4 / 0
4,969
497
3,080
7,035
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
LoftyEnd386
Poseidon
11
3 / 1 / 2
6,369
637
5,081
5,283
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
QuietManZ
Lancelot
11
5 / 0 / 2
6,550
655
5,106
6,213
2,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 4
6,291
629
5,794
5,638
4,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
evanisawesome3
Zhong Kui
12
1 / 0 / 0
6,659
666
5,598
5,511
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
11
1 / 2 / 0
6,165
617
2,707
4,281
1,219
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
10
10
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
1
0
2
W
Poseidon
LoftyEnd386
Poseidon
3
1
2
4
L
Bellona
Nightmarepet
Bellona
0
1
0
0
W
Lancelot
QuietManZ
Lancelot
5
0
2
6
L
Sylvanus
0
2
1
0.25
W
0
0
4
2
W
Zhong Kui
evanisawesome3
Zhong Kui
1
0
0
1
L
Susano
glomeli01
Susano
0
2
0
0
L
Vulcan
l_R4R3X
Vulcan
1
4
0
0.25
W
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,841
Damage
24,286
38,242
Taken
26,926
15,746
Mitigated
13,598
11,509
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
3,124
2,049
0
1,490
5,131
1,510
0
744
4,360
0
27,868
W
Poseidon
LoftyEnd386
Poseidon
5,081
1,125
0
1,982
5,283
1,927
0
2,580
2,703
45,057
0
L
Bellona
Nightmarepet
Bellona
3,635
1,916
0
3,654
9,250
5,266
0
4,711
4,249
0
33,889
W
Lancelot
QuietManZ
Lancelot
5,106
1,219
0
1,580
6,213
2,403
0
575
5,638
0
41,429
L
Sylvanus
2,413
808
698
2,259
7,609
3,268
0
4,075
3,380
11,730
5,042
W
5,794
1,220
0
2,393
5,638
4,448
0
1,409
4,229
23,009
0
W
Zhong Kui
evanisawesome3
Zhong Kui
5,598
1,276
0
3,313
5,511
3,601
1,080
0
5,511
45,314
0
L
Susano
glomeli01
Susano
2,589
406
0
3,098
9,217
3,041
0
1,855
7,328
0
27,774
L
Vulcan
l_R4R3X
Vulcan
3,080
958
0
310
7,035
2,661
150
4,492
2,452
25,262
0
W
Izanami
2,707
1,759
0
698
4,281
1,219
120
520
3,761
0
55,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,779
Gold Earned
32,034
236
Minions Killed
405
0
Camps Cleared
0
1,008,016
Distance Traveled
1,038,961
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,269
527
48
5
0
187,870
3
W
Poseidon
6,369
637
85
9
0
204,160
0
L
Bellona
5,327
533
67
7
0
192,824
3
W
Lancelot
6,550
655
69
7
0
269,270
4
L
Sylvanus
4,406
441
27
3
0
208,993
4
W
Bacchus
6,291
629
25
3
0
199,059
5
W
Zhong Kui
6,659
666
109
11
0
183,447
3
L
Susano
4,808
481
54
5
0
218,806
3
L
Vulcan
4,969
497
40
4
0
199,523
0
W
Izanami
6,165
617
117
12
0
183,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role