Player Matchup

Thor
Thor
 
Thor
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
LarzDroppinBarz
Bellona
Level 143
God Stats
9W - 7L
1,574 SR
Queue Stats
444W - 448L
1,534 Elo+
Party 1
Merlin
Merlin
OneSh0t1shell
Merlin
Level 126
God Stats
3W - 5L
1,514 SR
Queue Stats
60W - 60L
1,507 Elo+
Solo
Ishtar
Ishtar
cglover3832
Ishtar
Level 89
God Stats
15W - 10L
1,611 SR
Queue Stats
280W - 300L
1,427 Elo+
Solo
Terra
Terra
xlXStreetXlx
Terra
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 143L
1,547 Elo+
Party 1
Team Averages
Level 115
1,540 SR
1,503 Elo+

VS

Team Averages
Level 100
1,562 SR
1,484 Elo+
Mercury
Mercury
SpennyDoinkers
Mercury
Level 117
God Stats
9W - 6L
1,458 SR
Queue Stats
121W - 147L
1,442 Elo+
Solo
Ishtar
Ishtar
ansonsuttles59
Ishtar
Level 107
God Stats
9W - 9L
1,610 SR
Queue Stats
421W - 436L
1,524 Elo+
Solo
Fafnir
Fafnir
backpackinBks66
Fafnir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 267L
1,441 Elo+
Solo
Merlin
Merlin
goldzco21
Merlin
Level 105
God Stats
16W - 10L
1,652 SR
Queue Stats
193W - 183L
1,566 Elo+
Solo
Lancelot
Lancelot
notbutafish
Lancelot
Level 65
God Stats
5W - 7L
1,592 SR
Queue Stats
150W - 178L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 1 / 1
7,378
568
6,077
9,778
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 0 / 2
8,146
627
6,921
8,258
7,280
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 0 / 1
6,716
517
3,398
4,830
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
11
1 / 0 / 0
6,370
490
5,804
4,545
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 2
6,528
502
3,091
7,272
4,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,314
486
2,794
11,858
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 0
5,694
438
5,124
4,866
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 0 / 0
6,025
463
2,420
10,545
9,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
goldzco21
Merlin
13
0 / 1 / 0
6,894
530
3,217
5,820
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
notbutafish
Lancelot
13
0 / 1 / 0
7,237
557
4,596
10,215
4,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
6
Kills
0
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
1
1
5.5
W
0
0
2
1
W
0
0
1
0.5
L
0
3
0
0
L
0
1
0
0
L
0
0
0
0
W
Ishtar
1
0
0
1
L
Merlin
goldzco21
Merlin
0
1
0
0
L
Lancelot
notbutafish
Lancelot
0
1
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,291
Damage
18,151
34,683
Taken
43,304
19,390
Mitigated
22,823
13,308
Healing
12,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,077
2,444
0
2,659
9,778
4,044
0
903
8,875
0
39,226
W
6,921
1,245
0
1,746
8,258
7,280
0
209
8,049
8,418
58,924
W
3,398
136
0
2,127
4,830
1,917
578
2,328
2,502
42,831
0
L
2,794
1,694
0
930
11,858
4,126
0
617
11,213
0
56,685
L
5,124
2,325
0
822
4,866
2,110
0
1,208
3,658
0
44,691
L
2,420
809
153
5,200
10,545
9,885
0
2,047
8,468
16,047
0
W
Ishtar
5,804
2,924
0
1,031
4,545
2,114
0
392
4,153
0
56,495
L
Merlin
goldzco21
Merlin
3,217
113
0
1,068
5,820
2,365
0
2,355
3,033
55,384
0
L
Lancelot
notbutafish
Lancelot
4,596
808
0
3,910
10,215
4,337
0
570
9,645
0
63,310
W
3,091
507
2,763
2,982
7,272
4,035
0
1,805
5,467
19,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,138
Gold Earned
32,164
416
Minions Killed
436
0
Camps Cleared
0
1,251,900
Distance Traveled
1,248,649
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,378
568
68
5
0
264,470
0
W
Bellona
8,146
627
145
11
0
248,936
6
W
Merlin
6,716
517
83
6
0
247,712
4
L
Mercury
6,314
486
90
7
0
277,355
3
L
Ishtar
5,694
438
80
6
0
225,057
1
L
Fafnir
6,025
463
26
2
0
237,645
3
W
Ishtar
6,370
490
89
7
0
236,002
1
L
Merlin
6,894
530
102
8
0
248,662
4
L
Lancelot
7,237
557
138
11
0
259,930
1
W
Terra
6,528
502
31
2
0
254,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role