Player Matchup

Horus
Horus
 
Horus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Rangersight
Lancelot
Level 52
God Stats
14W - 9L
1,543 SR
Queue Stats
176W - 195L
1,360 Elo+
Solo
Medusa
Medusa
Swinters4
Medusa
Level 137
God Stats
8W - 6L
1,507 SR
Queue Stats
231W - 256L
1,335 Elo+
Solo
Shiva
Shiva
evcutt
Shiva
Level 105
God Stats
5W - 3L
1,726 SR
Queue Stats
506W - 486L
1,501 Elo+
Party 1
Kukulkan
Kukulkan
popiiou
Kukulkan
Level 100
God Stats
2W - 1L
1,762 SR
Queue Stats
282W - 240L
1,489 Elo+
Party 1
Team Averages
Level 99
1,608 SR
1,437 Elo+

VS

Team Averages
Level 127
1,450 SR
1,425 Elo+
Janus
Janus
 
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Knalidge_El
Lancelot
Level 160
God Stats
18W - 22L
1,407 SR
Queue Stats
358W - 380L
1,358 Elo+
Solo
Ishtar
Ishtar
Ramificationx
Ishtar
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Atlas
Atlas
bullterrier_tito
Atlas
Level 115
God Stats
19W - 22L
1,410 SR
Queue Stats
285W - 364L
1,347 Elo+
Solo
Chaac
Chaac
wtfisachucko
Chaac
Level 141
God Stats
22W - 23L
1,432 SR
Queue Stats
811W - 831L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 0 / 0
5,099
510
2,660
8,315
4,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Lancelot
Rangersight
Lancelot
8
0 / 1 / 0
4,580
458
1,622
5,578
2,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Swinters4
Medusa
8
0 / 1 / 0
4,509
451
2,559
4,199
1,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
evcutt
Shiva
8
0 / 3 / 0
4,834
483
5,624
9,704
3,949
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
popiiou
Kukulkan
10
0 / 0 / 0
5,216
522
1,448
3,634
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 0 / 1
6,215
622
1,603
1,837
561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Knalidge_El
Lancelot
10
2 / 1 / 1
6,076
608
3,571
7,078
2,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
1 / 0 / 0
5,301
530
2,751
4,725
1,568
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 0 / 1
5,063
506
3,051
5,958
3,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 0 / 1
6,081
608
7,437
9,544
6,476
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
5
5
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
0
0
1
W
Janus
 
Janus
0
0
1
0.5
W
Lancelot
Knalidge_El
Lancelot
2
1
1
2.5
W
1
0
0
1
L
Lancelot
Rangersight
Lancelot
0
1
0
0
L
Medusa
Swinters4
Medusa
0
1
0
0
W
0
0
1
0.5
L
Shiva
evcutt
Shiva
0
3
0
0
L
Kukulkan
popiiou
Kukulkan
0
0
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,913
Damage
18,413
31,430
Taken
29,142
13,351
Mitigated
15,292
11,709
Healing
10,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,660
1,194
1,501
3,441
8,315
4,116
0
1,670
6,645
0
11,750
W
Janus
 
Janus
1,603
188
0
941
1,837
561
225
129
1,708
51,073
0
W
Lancelot
Knalidge_El
Lancelot
3,571
632
0
2,477
7,078
2,760
144
243
6,835
0
39,403
W
2,751
1,661
0
846
4,725
1,568
225
0
4,725
0
34,957
L
Lancelot
Rangersight
Lancelot
1,622
337
0
1,210
5,578
2,030
0
726
4,732
0
24,713
L
Medusa
Swinters4
Medusa
2,559
281
11
1,339
4,199
1,786
0
1,187
3,012
0
27,477
W
3,051
1,539
0
2,003
5,958
3,927
0
256
5,702
17,605
0
L
Shiva
evcutt
Shiva
5,624
1,768
252
3,205
9,704
3,949
0
633
9,031
0
30,120
L
Kukulkan
popiiou
Kukulkan
1,448
197
0
750
3,634
1,470
0
248
3,356
38,541
0
W
7,437
2,007
0
4,429
9,544
6,476
0
820
8,724
0
40,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,238
Gold Earned
28,736
218
Minions Killed
341
0
Camps Cleared
0
951,445
Distance Traveled
1,026,329
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,099
510
20
2
0
186,868
3
W
Janus
6,215
622
107
11
0
204,547
5
W
Lancelot
6,076
608
79
8
0
216,787
0
W
Ishtar
5,301
530
62
6
0
192,740
2
L
Lancelot
4,580
458
47
5
0
219,291
2
L
Medusa
4,509
451
31
3
0
192,783
3
W
Atlas
5,063
506
22
2
0
184,698
3
L
Shiva
4,834
483
53
5
0
193,632
1
L
Kukulkan
5,216
522
67
7
0
158,871
1
W
Chaac
6,081
608
71
7
0
227,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role