Player Matchup

Kukulkan
Kukulkan
Cambin
Kukulkan
Level 85
God Stats
14W - 5L
1,607 SR
Queue Stats
305W - 206L
1,574 Elo+
Party 1
Hel
Hel
Eayoui
Hel
Level 67
God Stats
7W - 6L
1,505 SR
Queue Stats
337W - 233L
1,561 Elo+
Party 1
Discordia
Discordia
Naokith
Discordia
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 98L
1,563 Elo+
Party 1
Osiris
Osiris
SamuraiNads
Osiris
Level 29
God Stats
3W - 0L
1,806 SR
Queue Stats
138W - 113L
1,564 Elo+
Party 1
Khepri
Khepri
Weakspartan
Khepri
Level 47
God Stats
4W - 0L
1,802 SR
Queue Stats
209W - 114L
1,646 Elo+
Party 1
Team Averages
Level 51
1,644 SR
1,582 Elo+

VS

Team Averages
Level 50
1,500 SR
1,386 Elo+
Agni
Agni
Auvan
Agni
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 69L
1,476 Elo+
Party 2
Scylla
Scylla
Deselectings
Scylla
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 72L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
DwarvenBard569
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,182 Elo+
Solo
Aphrodite
Aphrodite
Gio-Rx
Aphrodite
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,424 Elo+
Solo
Cernunnos
Cernunnos
Jakeful
Cernunnos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cambin
Kukulkan
17
13 / 0 / 16
10,358
1,036
24,231
8,794
5,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
Eayoui
Hel
15
5 / 2 / 13
9,155
916
9,648
10,921
5,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Naokith
Discordia
14
5 / 3 / 12
8,602
860
7,580
8,245
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
15
4 / 2 / 17
9,178
918
7,186
12,948
11,976
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
14
5 / 4 / 15
9,070
907
5,304
12,181
11,707
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Auvan
Agni
14
1 / 6 / 5
7,814
781
11,177
12,204
5,835
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
15
6 / 5 / 2
8,705
871
11,814
10,787
5,479
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 7 / 3
6,537
654
4,202
10,082
4,725
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Gio-Rx
Aphrodite
12
1 / 6 / 3
7,416
742
1,255
12,235
8,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cernunnos
Jakeful
Cernunnos
12
1 / 8 / 2
6,997
700
5,288
12,627
5,926
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
24
32
Kills
9
11
Deaths
32
73
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Agni
Auvan
Agni
1
6
5
0.58
W
Kukulkan
Cambin
Kukulkan
13
0
16
21
L
Scylla
6
5
2
1.4
L
0
7
3
0.21
W
Hel
Eayoui
Hel
5
2
13
5.75
L
Aphrodite
Gio-Rx
Aphrodite
1
6
3
0.42
L
Cernunnos
Jakeful
Cernunnos
1
8
2
0.25
W
Discordia
Naokith
Discordia
5
3
12
3.67
W
Osiris
4
2
17
6.25
W
Khepri
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,949
Damage
33,736
53,089
Taken
57,935
38,330
Mitigated
30,679
27,472
Healing
14,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Auvan
Agni
11,177
861
601
1,681
12,204
5,835
0
9,127
3,077
22,320
0
W
Kukulkan
Cambin
Kukulkan
24,231
1,382
3,487
2,556
8,794
5,072
1,310
5,617
3,177
50,997
0
L
Scylla
11,814
520
853
1,212
10,787
5,479
0
8,451
2,336
23,150
0
L
4,202
633
189
220
10,082
4,725
0
8,620
1,462
11,938
0
W
Hel
Eayoui
Hel
9,648
2,004
9,071
5,338
10,921
5,849
1,749
8,076
2,845
19,626
0
L
Aphrodite
Gio-Rx
Aphrodite
1,255
200
5,580
3,455
12,235
8,714
0
10,649
1,586
2,286
0
L
Cernunnos
Jakeful
Cernunnos
5,288
2,032
281
157
12,627
5,926
0
9,916
2,711
0
10,861
W
Discordia
Naokith
Discordia
7,580
569
823
631
8,245
3,726
1,078
4,504
3,741
11,494
0
W
Osiris
7,186
991
1,775
2,134
12,948
11,976
984
7,236
5,712
0
15,107
W
Khepri
5,304
297
1,037
620
12,181
11,707
517
3,015
9,166
7,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,363
Gold Earned
37,469
115
Minions Killed
80
0
Camps Cleared
0
940,156
Distance Traveled
833,590
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,814
781
19
2
0
162,811
2
W
Kukulkan
10,358
1,036
63
6
0
210,409
5
L
Scylla
8,705
871
26
3
0
182,115
0
L
Nu Wa
6,537
654
15
2
0
141,008
1
W
Hel
9,155
916
25
3
0
184,537
0
L
Aphrodite
7,416
742
6
1
0
187,343
1
L
Cernunnos
6,997
700
14
1
0
160,313
0
W
Discordia
8,602
860
10
1
0
173,135
0
W
Osiris
9,178
918
11
1
0
197,570
1
W
Khepri
9,070
907
6
1
0
174,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role