Player Matchup

Lancelot
Lancelot
ADDICTIONFN
Lancelot
Level 41
God Stats
0W - 1L
1,716 SR
Queue Stats
54W - 76L
1,280 Elo+
Party 2
Izanami
Izanami
BeSmooove
Izanami
Level 118
God Stats
25W - 14L
1,565 SR
Queue Stats
133W - 168L
1,332 Elo+
Solo
Vamana
Vamana
Jaydayougin
Vamana
Level 29
God Stats
19W - 19L
1,539 SR
Queue Stats
46W - 72L
1,332 Elo+
Party 2
Ares
Ares
VSS9mm
Ares
Level 126
God Stats
5W - 9L
1,105 SR
Queue Stats
102W - 117L
1,376 Elo+
Party 2
Sol
Sol
ady_adryan
Sol
Level 147
God Stats
16W - 27L
1,456 SR
Queue Stats
185W - 188L
1,391 Elo+
Solo
Team Averages
Level 92
1,476 SR
1,342 Elo+

VS

Team Averages
Level 78
1,538 SR
1,418 Elo+
Xing Tian
Xing Tian
BuffZiggy
Xing Tian
Level 27
God Stats
2W - 3L
1,175 SR
Queue Stats
44W - 39L
1,442 Elo+
Party 1
Amaterasu
Amaterasu
Kairanti
Amaterasu
Level 148
God Stats
9W - 7L
1,499 SR
Queue Stats
140W - 162L
1,303 Elo+
Solo
Pele
Pele
SeanC
Pele
Level 79
God Stats
4W - 2L
1,461 SR
Queue Stats
39W - 33L
1,463 Elo+
Party 1
Izanami
Izanami
SourFacedCyclop
Izanami
Level 26
God Stats
9W - 2L
1,756 SR
Queue Stats
9W - 6L
1,420 Elo+
Party 1
Yu Huang
Yu Huang
Unhealing
Yu Huang
Level 112
God Stats
10W - 2L
1,799 SR
Queue Stats
34W - 30L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ADDICTIONFN
Lancelot
16
2 / 5 / 1
10,677
445
7,377
20,478
8,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
BeSmooove
Izanami
17
4 / 4 / 1
11,061
461
13,630
19,292
8,733
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
16
0 / 3 / 0
10,744
448
11,213
23,900
24,290
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ares
VSS9mm
Ares
15
1 / 5 / 5
11,065
461
10,975
28,036
34,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
0 / 8 / 3
11,346
473
12,756
18,355
8,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BuffZiggy
Xing Tian
17
0 / 1 / 16
12,255
511
9,332
17,909
24,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
Kairanti
Amaterasu
19
3 / 0 / 3
13,548
565
14,367
23,396
21,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
SeanC
Pele
20
15 / 1 / 2
14,524
605
26,506
25,123
16,480
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 4 / 1
12,113
505
8,769
12,703
5,889
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Unhealing
Yu Huang
20
5 / 1 / 11
13,533
564
21,214
15,791
9,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
24
25
Deaths
7
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ADDICTIONFN
Lancelot
2
5
1
0.5
L
Izanami
BeSmooove
Izanami
4
4
1
1.13
W
Xing Tian
BuffZiggy
Xing Tian
0
1
16
8
L
Vamana
0
3
0
0
W
Amaterasu
Kairanti
Amaterasu
3
0
3
4.5
W
Pele
SeanC
Pele
15
1
2
16
W
1
4
1
0.38
W
Yu Huang
Unhealing
Yu Huang
5
1
11
10.5
L
Ares
VSS9mm
Ares
1
5
5
0.7
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,951
Damage
80,188
110,061
Taken
94,922
84,236
Mitigated
77,308
22,962
Healing
40,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ADDICTIONFN
Lancelot
7,377
1,445
0
1,045
20,478
8,830
0
5,007
15,307
0
83,665
L
Izanami
BeSmooove
Izanami
13,630
10,089
0
4,877
19,292
8,733
2,241
5,567
13,576
0
102,899
W
Xing Tian
BuffZiggy
Xing Tian
9,332
929
0
2,577
17,909
24,239
562
6,236
11,673
30,678
0
L
Vamana
11,213
6,330
0
7,657
23,900
24,290
279
3,606
20,220
0
80,782
W
Amaterasu
Kairanti
Amaterasu
14,367
6,897
0
11,903
23,396
21,673
4,793
1,157
22,239
0
106,226
W
Pele
SeanC
Pele
26,506
8,287
0
16,605
25,123
16,480
3,813
5,775
19,348
0
153,698
W
8,769
4,734
0
4,159
12,703
5,889
3,307
3,085
9,618
0
117,647
W
Yu Huang
Unhealing
Yu Huang
21,214
2,581
494
5,040
15,791
9,027
2,200
8,431
7,360
110,780
0
L
Ares
VSS9mm
Ares
10,975
668
781
4,005
28,036
34,236
167
8,339
19,455
50,169
0
L
12,756
3,268
34
4,563
18,355
8,147
2,893
7,126
10,887
81,040
8,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,893
Gold Earned
65,973
614
Minions Killed
748
0
Camps Cleared
0
2,153,938
Distance Traveled
2,359,841
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,677
445
128
5
0
508,543
3
L
Izanami
11,061
461
156
7
0
402,769
3
W
Xing Tian
12,255
511
38
2
0
474,014
7
L
Vamana
10,744
448
135
6
0
461,907
0
W
Amaterasu
13,548
565
183
8
0
503,183
2
W
Pele
14,524
605
174
7
0
509,133
0
W
Izanami
12,113
505
174
7
0
421,744
5
W
Yu Huang
13,533
564
179
7
0
451,767
4
L
Ares
11,065
461
52
2
0
414,835
1
L
Sol
11,346
473
143
6
0
365,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role