Player Matchup

Mercury
Mercury
IlI Grim Ill
Mercury
Level 89
God Stats
11W - 17L
1,435 SR
Queue Stats
115W - 107L
1,505 Elo+
Party 3
Charybdis
Charybdis
ZorbyX
Charybdis
Level 22
God Stats
2W - 3L
1,706 SR
Queue Stats
25W - 23L
1,518 Elo+
Party 2
Agni
Agni
fakeydrakey
Agni
Level 89
God Stats
7W - 9L
1,486 SR
Queue Stats
212W - 228L
1,542 Elo+
Party 2
Atlas
Atlas
kesda
Atlas
Level 121
God Stats
4W - 2L
1,631 SR
Queue Stats
242W - 258L
1,592 Elo+
Party 2
Ymir
Ymir
l GeMz I
Ymir
Level 28
God Stats
16W - 13L
1,655 SR
Queue Stats
34W - 44L
1,407 Elo+
Party 3
Team Averages
Level 70
1,582 SR
1,513 Elo+

VS

Team Averages
Level 60
1,443 SR
1,404 Elo+
Mercury
Mercury
DarkLordCris
Mercury
Level 112
God Stats
0W - 1L
1,501 SR
Queue Stats
36W - 38L
1,525 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HarryGG
Morgan Le Fay
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 63L
1,569 Elo+
Solo
Hades
Hades
Illiasvyle
Hades
Level 36
God Stats
2W - 4L
1,388 SR
Queue Stats
2W - 4L
1,230 Elo+
Party 1
Artemis
Artemis
YALATUHEMBRA
Artemis
Level 89
God Stats
3W - 5L
1,393 SR
Queue Stats
18W - 24L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
aduleke10
Cthulhu
Level 15
God Stats
1W - 2L
1,431 SR
Queue Stats
26W - 35L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IlI Grim Ill
Mercury
15
5 / 0 / 6
9,028
564
8,644
10,955
4,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
ZorbyX
Charybdis
13
8 / 2 / 7
8,822
551
13,711
12,094
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
11 / 0 / 3
9,537
596
13,952
6,570
2,816
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
kesda
Atlas
14
1 / 1 / 4
8,555
535
8,521
13,238
9,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
12
2 / 1 / 15
8,620
539
6,838
15,774
17,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DarkLordCris
Mercury
11
1 / 6 / 0
6,734
421
6,200
13,118
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
HarryGG
Morgan Le Fay
11
0 / 2 / 0
6,429
402
5,036
9,188
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
12
1 / 5 / 0
7,146
447
11,191
15,750
9,328
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
YALATUHEMBRA
Artemis
9
2 / 6 / 1
5,953
372
8,039
11,162
3,956
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
aduleke10
Cthulhu
7
0 / 8 / 3
5,758
360
4,419
15,284
11,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
8
27
Kills
4
4
Deaths
27
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
DarkLordCris
Mercury
1
6
0
0.17
L
Morgan Le Fay
HarryGG
Morgan Le Fay
0
2
0
0
W
Mercury
IlI Grim Ill
Mercury
5
0
6
8
L
Hades
1
5
0
0.2
L
Artemis
YALATUHEMBRA
Artemis
2
6
1
0.42
W
Charybdis
ZorbyX
Charybdis
8
2
7
5.75
L
Cthulhu
aduleke10
Cthulhu
0
8
3
0.19
W
11
0
3
12.5
W
Atlas
kesda
Atlas
1
1
4
3
W
Ymir
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,666
Damage
34,885
58,631
Taken
64,502
39,574
Mitigated
33,582
18,376
Healing
9,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DarkLordCris
Mercury
6,200
2,421
0
499
13,118
5,122
0
5,724
7,330
0
48,273
L
Morgan Le Fay
HarryGG
Morgan Le Fay
5,036
758
0
1,469
9,188
3,945
0
4,512
4,676
41,014
0
W
Mercury
IlI Grim Ill
Mercury
8,644
4,826
0
1,451
10,955
4,927
0
2,726
8,229
34
70,823
L
Hades
11,191
1,887
0
5,082
15,750
9,328
0
9,472
5,706
44,919
0
L
Artemis
YALATUHEMBRA
Artemis
8,039
3,971
0
1,686
11,162
3,956
0
3,263
7,899
0
26,814
W
Charybdis
ZorbyX
Charybdis
13,711
9,596
0
6,068
12,094
4,561
3,605
2,720
9,374
37
66,650
L
Cthulhu
aduleke10
Cthulhu
4,419
694
189
480
15,284
11,231
0
5,763
9,509
12,904
0
W
13,952
1,969
248
1,322
6,570
2,816
88
1,467
5,103
75,041
0
W
Atlas
kesda
Atlas
8,521
3,362
0
3,270
13,238
9,652
170
9,148
4,090
52,513
0
W
Ymir
6,838
1,402
332
5,685
15,774
17,618
675
4,585
11,189
28,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,562
Gold Earned
32,020
475
Minions Killed
286
0
Camps Cleared
0
1,495,656
Distance Traveled
1,337,011
21
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,734
421
82
5
0
304,232
0
L
Morgan Le Fay
6,429
402
72
5
0
244,619
1
W
Mercury
9,028
564
125
8
0
373,537
2
L
Hades
7,146
447
82
5
0
258,130
0
L
Artemis
5,953
372
34
2
0
262,031
1
W
Charybdis
8,822
551
99
6
0
250,607
2
L
Cthulhu
5,758
360
16
1
0
267,999
0
W
Agni
9,537
596
119
7
0
308,063
7
W
Atlas
8,555
535
98
6
0
293,203
6
W
Ymir
8,620
539
34
2
0
270,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role