Player Matchup

Ishtar
Ishtar
DingaLinguist
Ishtar
Level 67
God Stats
7W - 8L
1,201 SR
Queue Stats
32W - 35L
1,415 Elo+
Party 1
Kukulkan
Kukulkan
Landran1
Kukulkan
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 7L
1,070 Elo+
Party 1
Tyr
Tyr
Rangerbigguy
Tyr
Level 129
God Stats
4W - 1L
1,726 SR
Queue Stats
401W - 317L
1,541 Elo+
Party 4
Freya
Freya
SUGONDEEZENUTS
Freya
Level 45
God Stats
8W - 1L
1,601 SR
Queue Stats
233W - 172L
1,586 Elo+
Party 4
King Arthur
King Arthur
UsernamesAreOp
King Arthur
Level 69
God Stats
9W - 7L
1,580 SR
Queue Stats
380W - 409L
1,499 Elo+
Party 1
Team Averages
Level 67
1,522 SR
1,422 Elo+

VS

Team Averages
Level 36
1,520 SR
1,457 Elo+
Vamana
Vamana
ExtantMonster21
Vamana
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 97L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
JedTheJedi
Danzaburou
Level 29
God Stats
2W - 1L
1,812 SR
Queue Stats
7W - 6L
1,520 Elo+
Party 3
Chang'e
Chang'e
Neg4tiveZer0
Chang'e
Level 46
God Stats
4W - 5L
1,527 SR
Queue Stats
21W - 17L
1,536 Elo+
Party 3
Cthulhu
Cthulhu
SaorMjolnir
Cthulhu
Level 39
God Stats
7W - 13L
1,259 SR
Queue Stats
25W - 43L
1,224 Elo+
Solo
Fenrir
Fenrir
minipaii
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 72L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 23
14,397
1,107
42,791
21,057
12,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kukulkan
Landran1
Kukulkan
20
7 / 3 / 19
14,170
1,090
25,531
13,799
7,334
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
10 / 1 / 17
16,288
1,253
25,588
20,750
26,785
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
6 / 6 / 13
13,527
1,041
29,211
16,418
7,909
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
UsernamesAreOp
King Arthur
20
7 / 5 / 21
14,321
1,102
28,745
29,034
46,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

140

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 8
15,800
1,215
12,239
33,963
40,037
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
JedTheJedi
Danzaburou
19
4 / 4 / 9
13,574
1,044
18,767
22,992
12,531
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Neg4tiveZer0
Chang'e
19
9 / 5 / 6
14,655
1,127
21,559
27,199
12,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
SaorMjolnir
Cthulhu
20
1 / 10 / 12
13,144
1,011
24,998
37,342
31,101
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

Fenrir
minipaii
Fenrir
19
1 / 14 / 9
12,697
977
15,975
36,763
24,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
66
37
Kills
22
22
Deaths
37
93
Assists
44
Player
Kills
Deaths
Assists
KDA
W
7
7
23
2.64
L
7
4
8
2.75
L
Danzaburou
JedTheJedi
Danzaburou
4
4
9
2.13
W
Kukulkan
Landran1
Kukulkan
7
3
19
5.5
L
Chang'e
Neg4tiveZer0
Chang'e
9
5
6
2.4
W
10
1
17
18.5
W
6
6
13
2.08
L
Cthulhu
SaorMjolnir
Cthulhu
1
10
12
0.7
W
King Arthur
UsernamesAreOp
King Arthur
7
5
21
3.5
L
Fenrir
minipaii
Fenrir
1
14
9
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

151,866
Damage
93,538
101,058
Taken
158,259
100,713
Mitigated
121,330
8,089
Healing
29,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
42,791
20,324
0
27
21,057
12,414
0
11,324
9,546
0
59,542
L
12,239
4,689
2,032
4,595
33,963
40,037
0
11,752
22,211
1,054
31,350
L
Danzaburou
JedTheJedi
Danzaburou
18,767
9,580
0
3,606
22,992
12,531
0
7,522
15,470
0
34,372
W
Kukulkan
Landran1
Kukulkan
25,531
2,717
0
195
13,799
7,334
0
7,663
6,061
44,896
0
L
Chang'e
Neg4tiveZer0
Chang'e
21,559
1,142
6,194
5,951
27,199
12,904
0
12,055
15,144
37,416
0
W
25,588
4,207
0
3,946
20,750
26,785
0
7,816
12,470
0
56,295
W
29,211
10,162
0
3,672
16,418
7,909
0
8,856
7,408
56,725
0
L
Cthulhu
SaorMjolnir
Cthulhu
24,998
2,325
1,180
2,599
37,342
31,101
0
11,539
25,803
52,179
0
W
King Arthur
UsernamesAreOp
King Arthur
28,745
2,790
0
249
29,034
46,271
0
11,355
17,426
0
48,871
L
Fenrir
minipaii
Fenrir
15,975
5,009
0
3,427
36,763
24,757
0
11,874
24,889
0
33,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,703
Gold Earned
69,870
254
Minions Killed
224
13
Camps Cleared
5
1,220,512
Distance Traveled
1,353,909
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
14,397
1,107
49
4
2
202,108
0
L
Vamana
15,800
1,215
32
2
1
306,248
0
L
Danzaburou
13,574
1,044
53
4
1
249,332
0
W
Kukulkan
14,170
1,090
54
4
0
243,474
0
L
Chang'e
14,655
1,127
38
3
0
271,945
0
W
Tyr
16,288
1,253
61
5
5
299,139
0
W
Freya
13,527
1,041
59
5
4
218,381
0
L
Cthulhu
13,144
1,011
57
4
2
268,706
0
W
King Arthur
14,321
1,102
31
2
2
257,410
0
L
Fenrir
12,697
977
44
3
1
257,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role