Player Matchup

Rama
Rama
BuLaTh134
Rama
Level 4
God Stats
1W - 1L
1,485 SR
Queue Stats
1W - 1L
1,231 Elo+
Party 1
Xing Tian
Xing Tian
Nova121212
Xing Tian
Level 146
God Stats
2W - 2L
1,583 SR
Queue Stats
60W - 57L
1,590 Elo+
Party 1
Hades
Hades
OminousVoidTTV
Hades
Level 123
God Stats
1W - 1L
1,833 SR
Queue Stats
278W - 281L
1,566 Elo+
Party 3
Shiva
Shiva
WhyNotHero
Shiva
Level 130
God Stats
17W - 9L
1,694 SR
Queue Stats
378W - 366L
1,543 Elo+
Party 3
Arachne
Arachne
WhyNotJate
Arachne
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 92L
1,519 Elo+
Party 3
Team Averages
Level 86
1,619 SR
1,490 Elo+

VS

Team Averages
Level 32
1,413 SR
1,260 Elo+
Thoth
Thoth
FatherRican
Thoth
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,305 Elo+
Party 4
Ares
Ares
Granny_Pounderr
Ares
Level 68
God Stats
1W - 2L
1,449 SR
Queue Stats
6W - 6L
1,407 Elo+
Party 2
Da Ji
Da Ji
HSAvon
Da Ji
Level 26
God Stats
0W - 3L
1,226 SR
Queue Stats
6W - 8L
1,363 Elo+
Party 2
Danzaburou
Danzaburou
L3G0SHI
Danzaburou
Level 8
God Stats
1W - 3L
1,151 SR
Queue Stats
1W - 4L
999 Elo+
Party 4
Ishtar
Ishtar
WorshipTheThree6
Ishtar
Level 10
God Stats
2W - 1L
1,739 SR
Queue Stats
2W - 5L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
0 / 1 / 0
4,779
478
1,593
4,060
1,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
Nova121212
Xing Tian
9
1 / 0 / 3
5,845
585
3,135
9,766
5,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
5 / 1 / 1
6,508
651
5,152
8,126
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
11
4 / 1 / 0
6,759
676
4,864
5,648
3,062
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
WhyNotJate
Arachne
8
0 / 3 / 2
5,110
511
2,403
6,983
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
5,554
555
4,016
3,829
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 1 / 1
5,216
522
5,302
8,330
4,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
HSAvon
Da Ji
10
4 / 2 / 1
6,071
607
3,866
8,452
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
L3G0SHI
Danzaburou
8
0 / 4 / 1
4,727
473
2,154
5,247
1,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 1 / 1
5,479
548
5,035
4,977
1,978
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
10
Kills
6
6
Deaths
10
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
0
1
0
0
L
1
2
3
1.25
L
1
1
1
1.5
L
Da Ji
HSAvon
Da Ji
4
2
1
2.25
L
Danzaburou
L3G0SHI
Danzaburou
0
4
1
0.13
W
Xing Tian
Nova121212
Xing Tian
1
0
3
2.5
W
5
1
1
5.5
W
Shiva
4
1
0
4
W
Arachne
WhyNotJate
Arachne
0
3
2
0.33
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,147
Damage
20,373
34,583
Taken
30,835
16,452
Mitigated
13,090
13,327
Healing
10,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
1,593
1,493
0
1,598
4,060
1,285
0
1,565
2,495
0
22,692
L
4,016
444
0
735
3,829
1,442
0
2,153
1,676
26,919
0
L
5,302
382
0
3,416
8,330
4,975
0
2,284
6,046
18,916
0
L
Da Ji
HSAvon
Da Ji
3,866
1,061
0
4,286
8,452
3,137
0
1,317
7,135
0
36,968
L
Danzaburou
L3G0SHI
Danzaburou
2,154
1,543
0
916
5,247
1,558
273
0
5,247
0
17,472
W
Xing Tian
Nova121212
Xing Tian
3,135
1,095
0
3,496
9,766
5,235
0
2,843
6,793
17,281
0
W
5,152
1,057
1,269
4,418
8,126
3,990
0
2,677
5,233
35,779
0
W
Shiva
4,864
1,986
0
1,244
5,648
3,062
0
217
5,431
0
39,975
W
Arachne
WhyNotJate
Arachne
2,403
1,901
0
1,302
6,983
2,880
0
1,566
5,313
0
27,099
L
5,035
3,814
0
750
4,977
1,978
154
2,533
2,444
0
38,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,001
Gold Earned
27,047
258
Minions Killed
255
0
Camps Cleared
0
994,833
Distance Traveled
929,544
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,779
478
42
4
0
176,743
0
L
Thoth
5,554
555
53
5
0
183,459
1
L
Ares
5,216
522
21
2
0
206,840
3
L
Da Ji
6,071
607
78
8
0
201,333
3
L
Danzaburou
4,727
473
29
3
0
168,965
0
W
Xing Tian
5,845
585
13
1
0
192,621
2
W
Hades
6,508
651
71
7
0
199,827
0
W
Shiva
6,759
676
85
9
0
205,000
3
W
Arachne
5,110
511
47
5
0
220,642
3
L
Ishtar
5,479
548
74
7
0
168,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role