Player Matchup

Neith
Neith
MaidenSeLaMetioA
Neith
Level 111
God Stats
0W - 1L
1,859 SR
Queue Stats
18W - 11L
1,555 Elo+
Party 2
Ares
Ares
Maxoscuro99
Ares
Level 160
God Stats
0W - 1L
1,514 SR
Queue Stats
39W - 38L
1,598 Elo+
Party 2
Serqet
Serqet
Smokeemcpot
Serqet
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
477W - 486L
1,540 Elo+
Solo
Yemoja
Yemoja
backstop28
Yemoja
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Bastet
Bastet
bakaboxA09
Bastet
Level 155
God Stats
0W - 1L
2,022 SR
Queue Stats
21W - 31L
1,468 Elo+
Party 2
Team Averages
Level 137
1,679 SR
1,532 Elo+

VS

Team Averages
Level 138
1,619 SR
1,538 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AmazingLimits
Hel
Level 138
God Stats
6W - 0L
1,826 SR
Queue Stats
708W - 702L
1,517 Elo+
Solo
Ganesha
Ganesha
LegitVazquezz
Ganesha
Level 106
God Stats
5W - 1L
1,684 SR
Queue Stats
162W - 129L
1,564 Elo+
Party 1
Ymir
Ymir
WinteryWinter
Ymir
Level 129
God Stats
2W - 2L
1,491 SR
Queue Stats
146W - 116L
1,549 Elo+
Party 1
Hun Batz
Hun Batz
Zeusthed
Hun Batz
Level 156
God Stats
4W - 1L
1,597 SR
Queue Stats
167W - 133L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 4
8,015
668
14,343
9,891
4,696
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 3 / 4
7,638
637
12,851
20,501
16,359
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
15
4 / 2 / 2
8,427
702
8,542
11,765
7,604
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
backstop28
Yemoja
13
0 / 4 / 4
7,268
606
9,896
13,869
15,455
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
bakaboxA09
Bastet
12
1 / 3 / 4
7,576
631
13,009
10,126
4,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
2 / 1 / 9
8,356
696
11,410
9,445
7,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 9
9,111
759
12,438
10,052
4,587
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
16
0 / 1 / 14
9,332
778
7,772
15,998
17,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 1 / 12
9,624
802
11,322
24,469
23,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
Zeusthed
Hun Batz
16
6 / 0 / 9
9,145
762
16,323
8,672
5,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
68
6
Kills
15
15
Deaths
6
18
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
9
6.5
W
4
3
9
2.83
W
Ganesha
0
1
14
7
L
0
3
4
0.67
L
1
3
4
1
L
Serqet
4
2
2
2.5
W
3
1
12
9
W
Hun Batz
Zeusthed
Hun Batz
6
0
9
10.5
L
Yemoja
backstop28
Yemoja
0
4
4
0.5
L
Bastet
bakaboxA09
Bastet
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,641
Damage
59,265
66,152
Taken
68,636
48,509
Mitigated
57,514
24,861
Healing
35,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,410
445
489
1,776
9,445
7,049
715
2,911
6,534
25,255
0
W
12,438
1,736
9,888
3,472
10,052
4,587
199
2,661
6,517
27,016
0
W
Ganesha
7,772
472
1,783
2,766
15,998
17,018
0
6,381
9,341
17,540
0
L
14,343
4,481
346
1,615
9,891
4,696
210
6,566
3,325
0
35,325
L
12,851
195
221
7,046
20,501
16,359
0
14,321
6,180
18,402
0
L
Serqet
8,542
1,236
1,718
3,696
11,765
7,604
0
7,130
4,635
0
16,406
W
11,322
1,956
1,068
8,948
24,469
23,119
311
8,289
15,976
16,134
0
W
Hun Batz
Zeusthed
Hun Batz
16,323
2,870
1,796
3,384
8,672
5,741
611
2,505
6,167
0
25,096
L
Yemoja
backstop28
Yemoja
9,896
2,204
3,912
2,438
13,869
15,455
0
8,676
5,193
13,867
0
L
Bastet
bakaboxA09
Bastet
13,009
2,464
1,812
2,057
10,126
4,395
0
6,249
3,877
0
17,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,924
Gold Earned
45,568
105
Minions Killed
128
0
Camps Cleared
0
1,057,309
Distance Traveled
1,127,737
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,356
696
35
3
0
216,481
5
W
Hel
9,111
759
43
4
0
215,870
0
W
Ganesha
9,332
778
0
0
0
235,520
3
L
Neith
8,015
668
49
4
0
205,568
0
L
Ares
7,638
637
15
1
0
212,849
2
L
Serqet
8,427
702
15
1
0
233,082
1
W
Ymir
9,624
802
15
1
0
204,881
4
W
Hun Batz
9,145
762
35
3
0
254,985
0
L
Yemoja
7,268
606
12
1
0
179,569
0
L
Bastet
7,576
631
14
1
0
226,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role