Player Matchup

Shiva
Shiva
ILoveBread1959
Shiva
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 7L
1,095 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NoireBestWaifu-
Tsukuyomi
Level 93
God Stats
11W - 4L
1,214 SR
Queue Stats
402W - 434L
1,401 Elo+
Party 1
Hera
Hera
Void_Harbinger-
Hera
Level 61
God Stats
50W - 34L
1,526 SR
Queue Stats
364W - 439L
1,375 Elo+
Party 1
Team Averages
Level 53
1,413 SR
1,290 Elo+

VS

Team Averages
Level 45
1,494 SR
1,455 Elo+
Hades
Hades
Alexxuki
Hades
Level 116
God Stats
0W - 1L
1,658 SR
Queue Stats
16W - 25L
1,365 Elo+
Party 2
Fenrir
Fenrir
SavoyYurk
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Bacchus
Bacchus
TeRealAoopah
Bacchus
Level 14
God Stats
0W - 1L
1,323 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 7
11,728
652
4,832
18,637
22,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
NoireBestWaifu-
Tsukuyomi
17
6 / 3 / 4
12,237
680
21,841
15,508
9,589
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 1 / 6
12,582
699
20,394
8,800
4,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Alexxuki
Hades
15
4 / 7 / 1
10,781
599
16,262
20,102
11,292
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
SavoyYurk
Fenrir
15
1 / 4 / 4
11,967
665
6,949
18,378
19,248
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
TeRealAoopah
Bacchus
16
3 / 1 / 4
12,809
712
7,846
22,188
35,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
12
Kills
8
8
Deaths
12
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hades
Alexxuki
Hades
4
7
1
0.64
W
0
4
7
0.88
W
Tsukuyomi
NoireBestWaifu-
Tsukuyomi
6
3
4
2.67
L
Fenrir
SavoyYurk
Fenrir
1
4
4
0.75
L
Bacchus
TeRealAoopah
Bacchus
3
1
4
5
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,067
Damage
31,057
42,945
Taken
60,668
36,884
Mitigated
65,850
4,574
Healing
11,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Alexxuki
Hades
16,262
2,764
773
6,438
20,102
11,292
110
6,455
13,349
63,720
0
W
4,832
1,573
557
2,637
18,637
22,938
0
9,793
8,844
0
12,254
W
Tsukuyomi
NoireBestWaifu-
Tsukuyomi
21,841
7,097
0
1,380
15,508
9,589
2,421
9,101
5,839
0
56,791
L
Fenrir
SavoyYurk
Fenrir
6,949
1,955
0
2,287
18,378
19,248
84
5,665
12,321
0
15,228
L
Bacchus
TeRealAoopah
Bacchus
7,846
582
0
1,845
22,188
35,310
0
7,521
14,230
28,611
0
W
20,394
4,927
0
0
8,800
4,357
341
5,848
2,952
51,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,547
Gold Earned
35,557
157
Minions Killed
144
9
Camps Cleared
5
960,038
Distance Traveled
897,135
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,781
599
112
6
4
246,687
5
W
Shiva
11,728
652
9
1
1
301,102
0
W
Tsukuyomi
12,237
680
56
3
8
325,565
2
L
Fenrir
11,967
665
12
1
0
323,208
1
L
Bacchus
12,809
712
20
1
1
327,240
3
W
Hera
12,582
699
92
5
0
333,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role