Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Shéphérd
Hun Batz
Level 49
God Stats
4W - 2L
1,768 SR
Queue Stats
136W - 38L
1,812 Elo+
Party 1
Atlas
Atlas
StaynGang
Atlas
Level 128
God Stats
27W - 11L
1,753 SR
Queue Stats
288W - 168L
1,664 Elo+
Party 1
Lancelot
Lancelot
davdoesnotexist
Lancelot
Level 110
God Stats
3W - 0L
1,578 SR
Queue Stats
91W - 77L
1,644 Elo+
Party 1
Yu Huang
Yu Huang
itsjewpacabra
Yu Huang
Level 157
God Stats
1W - 2L
1,378 SR
Queue Stats
338W - 201L
1,713 Elo+
Party 1
Team Averages
Level 120
1,595 SR
1,667 Elo+

VS

Team Averages
Level 99
1,492 SR
1,599 Elo+
Ishtar
Ishtar
Benjamin
Ishtar
Level 139
God Stats
0W - 3L
1,688 SR
Queue Stats
55W - 46L
1,666 Elo+
Party 2
Tyr
Tyr
ElFantochon
Tyr
Level 41
God Stats
3W - 13L
1,078 SR
Queue Stats
30W - 44L
1,487 Elo+
Solo
Neith
Neith
Haskuu
Neith
Level 109
God Stats
3W - 8L
1,567 SR
Queue Stats
60W - 49L
1,618 Elo+
Party 2
Baron Samedi
Baron Samedi
JohnniBoi
Baron Samedi
Level 142
God Stats
2W - 3L
1,599 SR
Queue Stats
91W - 84L
1,598 Elo+
Party 2
Terra
Terra
Simpothy
Terra
Level 63
God Stats
0W - 6L
1,530 SR
Queue Stats
17W - 14L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
2 / 0 / 0
6,647
554
6,775
8,778
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
Shéphérd
Hun Batz
13
5 / 0 / 6
8,003
667
9,206
8,365
3,709
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
StaynGang
Atlas
10
3 / 0 / 5
6,553
546
6,395
7,555
5,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
12
2 / 0 / 5
6,664
555
5,974
9,713
4,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
itsjewpacabra
Yu Huang
11
3 / 0 / 4
6,611
551
5,904
4,117
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Benjamin
Ishtar
9
0 / 4 / 0
5,311
443
6,909
12,360
4,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
5,372
448
3,540
10,799
6,843
Neith
Haskuu
Neith
10
0 / 2 / 0
5,834
486
3,691
8,227
2,644
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
JohnniBoi
Baron Samedi
10
0 / 3 / 0
5,764
480
3,980
8,836
4,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
Simpothy
Terra
8
0 / 2 / 0
4,760
397
2,686
7,758
4,028
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
15
Kills
0
0
Deaths
15
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
0
0
2
L
Ishtar
Benjamin
Ishtar
0
4
0
0
L
0
4
0
0
L
Neith
Haskuu
Neith
0
2
0
0
L
Baron Samedi
JohnniBoi
Baron Samedi
0
3
0
0
W
Hun Batz
Shéphérd
Hun Batz
5
0
6
8
L
Terra
Simpothy
Terra
0
2
0
0
W
Atlas
StaynGang
Atlas
3
0
5
5.5
W
Lancelot
2
0
5
4.5
W
Yu Huang
itsjewpacabra
Yu Huang
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,254
Damage
20,806
38,528
Taken
47,980
18,137
Mitigated
22,200
12,929
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,775
4,838
0
6,156
8,778
2,983
0
506
8,272
0
58,142
L
Ishtar
Benjamin
Ishtar
6,909
2,977
0
4,632
12,360
4,423
0
2,547
9,715
0
38,990
L
3,540
430
0
2,254
10,799
6,843
0
602
10,171
0
27,130
L
Neith
Haskuu
Neith
3,691
1,421
0
1,676
8,227
2,644
0
760
7,467
0
46,259
L
Baron Samedi
JohnniBoi
Baron Samedi
3,980
576
353
1,907
8,836
4,262
0
4,497
4,138
44,584
0
W
Hun Batz
Shéphérd
Hun Batz
9,206
2,450
0
3,126
8,365
3,709
0
991
7,374
0
52,501
L
Terra
Simpothy
Terra
2,686
273
237
724
7,758
4,028
0
3,426
4,190
10,059
0
W
Atlas
StaynGang
Atlas
6,395
2,456
0
1,581
7,555
5,455
0
2,101
5,454
11,934
0
W
Lancelot
5,974
1,357
0
1,119
9,713
4,278
0
1,378
8,335
0
51,842
W
Yu Huang
itsjewpacabra
Yu Huang
5,904
508
0
947
4,117
1,712
106
1,690
2,427
47,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,478
Gold Earned
27,041
411
Minions Killed
312
0
Camps Cleared
0
1,230,741
Distance Traveled
1,131,939
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,647
554
103
9
0
208,124
2
L
Ishtar
5,311
443
68
6
0
233,668
1
L
Tyr
5,372
448
54
5
0
238,759
2
L
Neith
5,834
486
87
7
0
235,080
5
L
Baron Samedi
5,764
480
92
8
0
209,347
3
W
Hun Batz
8,003
667
115
10
0
262,179
6
L
Terra
4,760
397
11
1
0
215,085
3
W
Atlas
6,553
546
9
1
0
242,718
2
W
Lancelot
6,664
555
74
6
0
276,538
3
W
Yu Huang
6,611
551
110
9
0
241,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role