Player Matchup

Horus
Horus
Platinum I
 
Horus
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum I
ImaNeedU2Relax
Baron Samedi
Platinum I
Level 160
God Stats
25W - 24L
1,623 SR
Queue Stats
196W - 220L
1,855 MMR
Party 2
Neith
Neith
Platinum II
datmofolucas
Neith
Platinum II
Level 148
God Stats
23W - 32L
1,554 SR
Queue Stats
313W - 398L
1,824 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,559 SR
1,726 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,655 SR
2,006 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Aight Guy
Ah Muzen Cab
Platinum I
Level 157
God Stats
9W - 5L
1,751 SR
Queue Stats
123W - 109L
2,097 MMR
Party 1
Cabrakan
Cabrakan
Platinum I
Seth Gideon
Cabrakan
Platinum I
Level 148
God Stats
7W - 8L
1,643 SR
Queue Stats
137W - 120L
2,126 MMR
Party 1
Sol
Sol
Platinum IV
ll 2NiCE ll
Sol
Platinum IV
Level 158
God Stats
0W - 6L
1,571 SR
Queue Stats
149W - 187L
1,795 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
4 / 3 / 8
11,156
744
6,104
20,426
21,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
ImaNeedU2Relax
Baron Samedi
16
5 / 0 / 12
10,918
728
21,624
14,225
8,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 0 / 8
11,443
763
18,570
12,325
5,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasGilgameshShivaGaneshaThoth

VS

Bans
BastetAchillesKumbhakarnaOdinBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aight Guy
Ah Muzen Cab
13
1 / 5 / 2
9,214
614
19,812
11,367
5,262
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cabrakan
Seth Gideon
Cabrakan
13
1 / 5 / 1
9,929
662
5,768
21,540
31,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 7 / 1
8,830
589
10,996
18,296
6,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
17
Kills
3
3
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
3
8
2.67
L
Ah Muzen Cab
Aight Guy
Ah Muzen Cab
1
5
2
0.4
W
Baron Samedi
ImaNeedU2Relax
Baron Samedi
5
0
12
11
L
Cabrakan
Seth Gideon
Cabrakan
1
5
1
0.3
W
8
0
8
12
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,298
Damage
36,576
46,976
Taken
51,203
35,837
Mitigated
44,038
25,615
Healing
12,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,104
3,190
4,533
8,195
20,426
21,562
192
7,822
12,604
0
14,967
L
Ah Muzen Cab
Aight Guy
Ah Muzen Cab
19,812
4,683
0
2,166
11,367
5,262
86
3,760
7,363
0
52,363
W
Baron Samedi
ImaNeedU2Relax
Baron Samedi
21,624
2,010
4,274
4,867
14,225
8,307
684
5,656
8,569
50,057
0
L
Cabrakan
Seth Gideon
Cabrakan
5,768
992
0
3,838
21,540
31,997
0
9,018
12,002
11,975
0
W
18,570
7,478
0
3,746
12,325
5,968
2,057
3,391
8,934
0
67,855
L
10,996
2,896
260
6,171
18,296
6,779
0
7,848
9,941
38,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,517
Gold Earned
27,973
207
Minions Killed
153
9
Camps Cleared
3
782,138
Distance Traveled
689,637
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,156
744
23
2
2
270,960
4
L
Ah Muzen Cab
9,214
614
86
6
1
231,901
1
W
Baron Samedi
10,918
728
91
6
4
254,731
3
L
Cabrakan
9,929
662
4
0
0
221,741
2
W
Neith
11,443
763
93
6
3
256,447
1
L
Sol
8,830
589
63
4
2
235,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role