Player Matchup

Sol
Sol
 
Sol
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Gaucherider
King Arthur
Level 82
God Stats
6W - 22L
1,294 SR
Queue Stats
197W - 220L
1,470 Elo+
Party 1
Bacchus
Bacchus
Madvillain415
Bacchus
Level 160
God Stats
6W - 4L
1,516 SR
Queue Stats
50W - 64L
1,502 Elo+
Solo
Neith
Neith
Shinobi-wanjutsu
Neith
Level 126
God Stats
4W - 4L
1,631 SR
Queue Stats
144W - 178L
1,404 Elo+
Solo
Thor
Thor
joeshepp11
Thor
Level 83
God Stats
3W - 8L
1,500 SR
Queue Stats
105W - 114L
1,481 Elo+
Party 1
Team Averages
Level 109
1,488 SR
1,471 Elo+

VS

Team Averages
Level 107
1,374 SR
1,461 Elo+
Ishtar
Ishtar
 
Ishtar
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
FiftyOneGunz
Awilix
Level 69
God Stats
2W - 2L
1,413 SR
Queue Stats
82W - 84L
1,461 Elo+
Solo
Odin
Odin
Talisson-PV
Odin
Level 144
God Stats
1W - 1L
1,240 SR
Queue Stats
62W - 71L
1,454 Elo+
Solo
Danzaburou
Danzaburou
clinton4u
Danzaburou
Level 102
God Stats
5W - 12L
1,278 SR
Queue Stats
180W - 211L
1,465 Elo+
Solo
Kumbhakarna
Kumbhakarna
l-SACRlFlCE-l
Kumbhakarna
Level 145
God Stats
3W - 1L
1,440 SR
Queue Stats
363W - 405L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 6 / 4
9,543
477
13,571
20,693
10,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Gaucherider
King Arthur
13
0 / 5 / 0
8,581
429
8,775
20,478
23,265
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
14
2 / 1 / 3
8,937
447
6,021
13,960
19,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 6 / 4
9,544
477
6,189
14,459
6,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 3 / 1
10,057
503
8,906
18,482
9,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
4 / 5 / 4
10,511
526
13,220
15,146
6,795
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
16
6 / 4 / 5
10,408
520
14,140
18,012
8,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 0 / 4
10,627
531
9,299
16,387
16,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
clinton4u
Danzaburou
17
7 / 3 / 5
10,989
549
17,323
16,428
7,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
l-SACRlFlCE-l
Kumbhakarna
14
3 / 0 / 6
9,811
491
6,987
14,282
15,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
12
Kills
21
21
Deaths
12
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
6
4
0.67
W
Ishtar
 
Ishtar
4
5
4
1.2
W
Awilix
6
4
5
2.13
L
King Arthur
Gaucherider
King Arthur
0
5
0
0
L
Bacchus
2
1
3
3.5
L
2
6
4
0.67
W
1
0
4
3
W
Danzaburou
clinton4u
Danzaburou
7
3
5
3.17
L
6
3
1
2.17
W
Kumbhakarna
l-SACRlFlCE-l
Kumbhakarna
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,462
Damage
60,969
88,072
Taken
80,255
69,370
Mitigated
55,159
22,154
Healing
28,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,571
4,615
147
10,017
20,693
10,553
1,581
2,759
17,934
68,229
8,529
W
Ishtar
 
Ishtar
13,220
8,472
521
4,691
15,146
6,795
5,442
3,099
12,047
0
80,660
W
Awilix
14,140
6,164
0
4,808
18,012
8,096
1,910
3,910
14,102
0
78,571
L
King Arthur
Gaucherider
King Arthur
8,775
1,548
0
815
20,478
23,265
19
1,762
17,710
0
62,318
L
Bacchus
6,021
450
81
2,497
13,960
19,113
0
1,712
12,090
35,606
0
L
6,189
3,047
0
3,069
14,459
6,722
1,716
554
13,905
0
70,145
W
9,299
1,809
0
8,057
16,387
16,929
0
2,332
14,055
6,477
72,853
W
Danzaburou
clinton4u
Danzaburou
17,323
8,132
0
7,025
16,428
7,994
2,051
4,860
11,568
0
97,962
L
8,906
3,132
0
5,528
18,482
9,717
0
1,578
16,773
0
62,892
W
Kumbhakarna
l-SACRlFlCE-l
Kumbhakarna
6,987
749
0
3,065
14,282
15,345
501
4,086
10,196
19,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,662
Gold Earned
52,346
498
Minions Killed
547
0
Camps Cleared
0
1,736,830
Distance Traveled
1,838,869
11
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,543
477
136
7
0
303,922
0
W
Ishtar
10,511
526
131
7
0
289,326
6
W
Awilix
10,408
520
98
5
0
416,695
5
L
King Arthur
8,581
429
96
5
0
343,856
6
L
Bacchus
8,937
447
53
3
0
419,858
2
L
Neith
9,544
477
117
6
0
323,809
3
W
Odin
10,627
531
154
8
0
365,454
6
W
Danzaburou
10,989
549
133
7
0
353,566
6
L
Thor
10,057
503
96
5
0
345,385
0
W
Kumbhakarna
9,811
491
31
2
0
413,828
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role