Player Matchup

Bastet
Bastet
BeefiestShip306
Bastet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,544 Elo+
Party 1
Thoth
Thoth
Hyfronx
Thoth
Level 159
God Stats
5W - 10L
1,457 SR
Queue Stats
1,030W - 1,083L
1,521 Elo+
Solo
Kali
Kali
Sc Air
Kali
Level 126
God Stats
0W - 1L
1,817 SR
Queue Stats
13W - 12L
1,574 Elo+
Party 1
Merlin
Merlin
XxkingpoobahxX
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,575 Elo+
Party 1
Hou Yi
Hou Yi
inf3rnals0ul
Hou Yi
Level 100
God Stats
3W - 2L
1,494 SR
Queue Stats
160W - 172L
1,530 Elo+
Solo
Team Averages
Level 126
1,553 SR
1,549 Elo+

VS

Team Averages
Level 95
1,603 SR
1,719 Elo+
Merlin
Merlin
Cobulation
Merlin
Level 66
God Stats
4W - 0L
1,611 SR
Queue Stats
100W - 31L
1,743 Elo+
Party 2
Neith
Neith
FallenCourtesy
Neith
Level 154
God Stats
2W - 0L
1,727 SR
Queue Stats
93W - 33L
1,775 Elo+
Party 2
Hercules
Hercules
Karpll
Hercules
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,574 Elo+
Solo
Persephone
Persephone
KuroiRim
Persephone
Level 32
God Stats
1W - 1L
1,299 SR
Queue Stats
93W - 24L
1,750 Elo+
Party 2
Sobek
Sobek
Some_Baked_Beans
Sobek
Level 89
God Stats
4W - 0L
1,878 SR
Queue Stats
94W - 27L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
9,093
827
2,336
8,780
4,243
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
Hyfronx
Thoth
13
1 / 5 / 3
7,997
727
6,826
8,665
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
Sc Air
Kali
15
3 / 4 / 4
8,757
796
7,107
9,182
6,130
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 2 / 2
8,888
808
7,494
6,516
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
15
1 / 3 / 5
8,303
755
9,028
7,192
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cobulation
Merlin
17
6 / 3 / 13
9,859
896
12,290
10,545
5,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 8
9,632
876
6,919
6,053
3,402
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
Karpll
Hercules
15
3 / 2 / 8
8,682
789
3,906
13,413
12,368
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
KuroiRim
Persephone
17
5 / 2 / 7
10,024
911
12,510
7,130
3,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 1 / 5
9,007
819
2,318
12,061
12,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
60
9
Kills
19
19
Deaths
9
17
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Merlin
Cobulation
Merlin
6
3
13
4.17
W
3
1
8
7
L
Thoth
Hyfronx
Thoth
1
5
3
0.5
W
Hercules
Karpll
Hercules
3
2
8
3.5
W
Persephone
KuroiRim
Persephone
5
2
7
4.25
L
Kali
Sc Air
Kali
3
4
4
1.25
W
2
1
5
4.5
L
2
2
2
1.5
L
Hou Yi
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,791
Damage
37,943
40,335
Taken
49,202
19,955
Mitigated
36,371
5,097
Healing
15,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,336
948
0
650
8,780
4,243
0
6,848
1,932
0
5,588
W
Merlin
Cobulation
Merlin
12,290
91
196
1,134
10,545
5,197
355
2,312
8,233
27,234
0
W
6,919
1,059
2,456
1,658
6,053
3,402
2,511
2,171
3,882
0
25,484
L
Thoth
Hyfronx
Thoth
6,826
232
313
214
8,665
3,193
384
6,235
2,430
14,602
0
W
Hercules
Karpll
Hercules
3,906
452
956
3,476
13,413
12,368
208
2,622
10,791
0
8,568
W
Persephone
KuroiRim
Persephone
12,510
403
897
753
7,130
3,003
527
2,639
4,489
27,048
0
L
Kali
Sc Air
Kali
7,107
3,306
296
1,716
9,182
6,130
80
5,958
3,224
0
11,714
W
2,318
73
927
3,467
12,061
12,401
346
4,575
7,486
4,883
0
L
7,494
109
116
924
6,516
3,110
0
3,603
2,913
31,567
0
L
Hou Yi
9,028
2,727
550
318
7,192
3,279
1,034
4,474
2,718
0
16,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,038
Gold Earned
47,204
105
Minions Killed
146
0
Camps Cleared
0
910,401
Distance Traveled
1,014,387
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,093
827
11
1
0
196,225
2
W
Merlin
9,859
896
36
3
0
190,347
0
W
Neith
9,632
876
59
5
0
172,251
3
L
Thoth
7,997
727
15
1
0
177,489
0
W
Hercules
8,682
789
8
1
0
211,126
0
W
Persephone
10,024
911
36
3
0
201,236
0
L
Kali
8,757
796
7
1
0
159,639
0
W
Sobek
9,007
819
7
1
0
239,427
0
L
Merlin
8,888
808
58
5
0
214,629
0
L
Hou Yi
8,303
755
14
1
0
162,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role