Player Matchup

Skadi
Skadi
AthaliahKimchi
Skadi
Level 110
God Stats
12W - 5L
1,681 SR
Queue Stats
46W - 39L
1,572 Elo+
Solo
Sylvanus
Sylvanus
Bernex
Sylvanus
Level 114
God Stats
4W - 0L
1,712 SR
Queue Stats
170W - 162L
1,434 Elo+
Solo
Hercules
Hercules
Sybola
Hercules
Level 109
God Stats
3W - 0L
1,684 SR
Queue Stats
176W - 175L
1,528 Elo+
Solo
Mercury
Mercury
e1oghost
Mercury
Level 67
God Stats
58W - 60L
1,491 SR
Queue Stats
413W - 460L
1,442 Elo+
Solo
Sol
Sol
zubzero214
Sol
Level 116
God Stats
4W - 4L
1,297 SR
Queue Stats
276W - 273L
1,443 Elo+
Solo
Team Averages
Level 103
1,573 SR
1,484 Elo+

VS

Team Averages
Level 110
1,384 SR
1,433 Elo+
Odin
Odin
AnimeBunny
Odin
Level 109
God Stats
4W - 6L
1,182 SR
Queue Stats
254W - 273L
1,512 Elo+
Solo
Ra
Ra
HorusPai
Ra
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,431 Elo+
Solo
Ishtar
Ishtar
Kylof
Ishtar
Level 131
God Stats
4W - 3L
1,384 SR
Queue Stats
292W - 302L
1,420 Elo+
Solo
Jormungandr
Jormungandr
OanLi
Jormungandr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 90L
1,443 Elo+
Solo
Ares
Ares
xDeathHimselfx
Ares
Level 89
God Stats
6W - 15L
1,356 SR
Queue Stats
252W - 315L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
10,306
573
11,220
12,818
4,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
Bernex
Sylvanus
13
2 / 1 / 3
8,749
486
6,308
12,487
11,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
Sybola
Hercules
15
5 / 1 / 3
9,671
537
8,679
11,903
10,184
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
e1oghost
Mercury
15
2 / 1 / 6
9,028
502
2,709
14,750
6,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 4 / 2
7,229
402
1,657
8,559
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
8,733
485
10,012
13,607
9,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
4 / 2 / 1
9,314
517
10,734
10,292
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ishtar
Kylof
Ishtar
15
1 / 6 / 1
8,755
486
6,291
14,799
5,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
OanLi
Jormungandr
2
0 / 1 / 0
5,324
296
129
1,570
574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 4 / 1
9,359
520
6,006
11,880
11,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
16
Kills
9
9
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
6
2
4
4
W
Sylvanus
Bernex
Sylvanus
2
1
3
3.5
L
4
2
1
2.25
L
Ishtar
Kylof
Ishtar
1
6
1
0.25
L
Jormungandr
OanLi
Jormungandr
0
1
0
0
W
Hercules
Sybola
Hercules
5
1
3
6.5
W
Mercury
e1oghost
Mercury
2
1
6
5
L
0
4
1
0.13
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,573
Damage
33,172
60,517
Taken
52,148
35,572
Mitigated
32,724
16,446
Healing
8,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,012
2,004
0
0
13,607
9,631
0
1,162
12,182
0
68,881
W
11,220
5,088
0
1,993
12,818
4,720
3,591
510
12,304
0
80,055
W
Sylvanus
Bernex
Sylvanus
6,308
1,580
2,834
6,315
12,487
11,609
63
5,760
6,683
38,197
0
L
10,734
1,294
373
3,254
10,292
5,072
214
4,119
6,075
67,629
0
L
Ishtar
Kylof
Ishtar
6,291
1,555
0
4,115
14,799
5,967
1,452
813
13,978
0
68,437
L
Jormungandr
OanLi
Jormungandr
129
118
0
286
1,570
574
0
603
967
2,237
0
W
Hercules
Sybola
Hercules
8,679
1,771
0
2,526
11,903
10,184
0
4,415
7,042
0
60,456
W
Mercury
e1oghost
Mercury
2,709
827
0
839
14,750
6,311
0
2,849
11,816
0
76,347
L
6,006
66
0
702
11,880
11,480
0
1,086
10,744
61,025
0
W
1,657
207
0
1,939
8,559
2,748
1,095
2,752
5,803
32,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,983
Gold Earned
41,485
460
Minions Killed
462
0
Camps Cleared
0
1,566,125
Distance Traveled
1,357,466
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,733
485
109
6
0
387,680
4
W
Skadi
10,306
573
139
8
0
333,389
2
W
Sylvanus
8,749
486
52
3
0
328,199
8
L
Ra
9,314
517
106
6
0
333,827
3
L
Ishtar
8,755
486
104
6
0
288,166
2
L
Jormungandr
5,324
296
8
0
0
39,144
0
W
Hercules
9,671
537
103
6
0
336,326
5
W
Mercury
9,028
502
132
7
0
391,552
4
L
Ares
9,359
520
135
8
0
308,649
2
W
Sol
7,229
402
34
2
0
176,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role