Player Matchup

King Arthur
King Arthur
DynamiteDoritos
King Arthur
Level 109
God Stats
12W - 11L
1,541 SR
Queue Stats
194W - 122L
1,586 Elo+
Party 1
He Bo
He Bo
KumbhaThicc
He Bo
Level 148
God Stats
2W - 2L
1,845 SR
Queue Stats
296W - 226L
1,618 Elo+
Party 1
Bastet
Bastet
SimianOhio1813
Bastet
Level 119
God Stats
22W - 10L
1,712 SR
Queue Stats
226W - 157L
1,625 Elo+
Party 1
Team Averages
Level 125
1,699 SR
1,610 Elo+

VS

Team Averages
Level 116
1,513 SR
1,289 Elo+
Sol
Sol
Deathdealer9232
Sol
Level 160
God Stats
16W - 15L
1,570 SR
Queue Stats
348W - 438L
1,424 Elo+
Party 2
Mercury
Mercury
VerseTripleSix
Mercury
Level 147
God Stats
12W - 14L
1,469 SR
Queue Stats
156W - 227L
1,323 Elo+
Party 2
Gilgamesh
Gilgamesh
b0ris_blaze_420
Gilgamesh
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,120 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DynamiteDoritos
King Arthur
12
3 / 1 / 6
7,379
738
7,340
9,764
6,960
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 7
7,896
790
4,554
3,971
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 3
7,081
708
7,953
8,374
3,859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
7,402
740
10,811
10,162
4,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 4 / 2
6,729
673
3,373
7,371
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
b0ris_blaze_420
Gilgamesh
10
0 / 3 / 3
6,542
654
2,717
9,080
6,745
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
11
Kills
4
4
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
King Arthur
DynamiteDoritos
King Arthur
3
1
6
6
W
4
1
7
7.5
W
4
2
3
2.75
L
1
4
2
0.5
L
Gilgamesh
b0ris_blaze_420
Gilgamesh
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,847
Damage
16,901
22,109
Taken
26,613
12,528
Mitigated
14,272
2,659
Healing
5,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,811
4,178
0
3,968
10,162
4,088
1,241
988
9,174
29,299
2,859
W
King Arthur
DynamiteDoritos
King Arthur
7,340
1,274
0
1,280
9,764
6,960
0
4,314
5,450
0
23,240
W
4,554
488
0
750
3,971
1,709
0
1,643
2,328
18,001
0
W
7,953
2,983
0
629
8,374
3,859
0
4,210
4,164
0
15,484
L
3,373
1,884
0
167
7,371
3,439
71
1,720
5,651
0
13,111
L
Gilgamesh
b0ris_blaze_420
Gilgamesh
2,717
338
363
628
9,080
6,745
0
2,080
7,000
0
7,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,356
Gold Earned
20,673
95
Minions Killed
106
4
Camps Cleared
3
571,172
Distance Traveled
513,629
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,402
740
59
6
1
172,669
1
W
King Arthur
7,379
738
37
4
3
198,543
3
W
He Bo
7,896
790
45
5
1
167,969
0
W
Bastet
7,081
708
13
1
0
204,660
2
L
Mercury
6,729
673
27
3
1
175,644
4
L
Gilgamesh
6,542
654
20
2
1
165,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role