Player Matchup

Hercules
Hercules
 
Hercules
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Aethereal Void
Zhong Kui
Level 28
God Stats
1W - 2L
1,289 SR
Queue Stats
93W - 86L
1,365 Elo+
Party 1
Bacchus
Bacchus
Artwonk
Bacchus
Level 86
God Stats
3W - 1L
1,713 SR
Queue Stats
175W - 173L
1,417 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nastareth
Tsukuyomi
Level 80
God Stats
3W - 1L
1,510 SR
Queue Stats
124W - 120L
1,418 Elo+
Party 1
Chang'e
Chang'e
QuantumStringss
Chang'e
Level 18
God Stats
1W - 0L
1,104 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 66
1,423 SR
1,440 Elo+

VS

Team Averages
Level 87
1,481 SR
1,467 Elo+
Hera
Hera
Curve Nightmare
Hera
Level 87
God Stats
0W - 2L
1,438 SR
Queue Stats
56W - 64L
1,402 Elo+
Party 3
Vamana
Vamana
ItsAnOpossum
Vamana
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
LastSmokeKiller
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Mercury
Mercury
Turmalrope
Mercury
Level 107
God Stats
0W - 2L
1,294 SR
Queue Stats
8W - 5L
1,462 Elo+
Party 3
Anhur
Anhur
surehotnative
Anhur
Level 160
God Stats
19W - 14L
1,673 SR
Queue Stats
1,437W - 1,533L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
11 / 2 / 16
12,183
761
15,876
27,853
31,134
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Zhong Kui
Aethereal Void
Zhong Kui
19
6 / 1 / 20
12,010
751
16,309
15,595
13,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Artwonk
Bacchus
16
4 / 1 / 17
10,811
676
6,936
11,465
19,567
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
Nastareth
Tsukuyomi
20
10 / 2 / 17
12,909
807
31,022
20,373
12,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 2 / 20
10,463
654
6,832
11,597
13,119
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
9,481
593
16,049
10,787
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
19
1 / 6 / 4
11,366
710
17,281
23,233
27,261
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
1 / 8 / 3
9,203
575
6,401
19,698
24,016
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Turmalrope
Mercury
16
2 / 8 / 3
9,714
607
10,021
17,244
8,465
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 4 / 2
9,348
584
6,535
14,895
11,721
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
21
32
Kills
7
8
Deaths
32
90
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
11
2
16
9.5
W
Zhong Kui
Aethereal Void
Zhong Kui
6
1
20
16
W
Bacchus
Artwonk
Bacchus
4
1
17
12.5
L
1
6
2
0.33
L
Vamana
1
6
4
0.5
L
1
8
3
0.31
W
Tsukuyomi
Nastareth
Tsukuyomi
10
2
17
9.25
W
1
2
20
5.5
L
Mercury
Turmalrope
Mercury
2
8
3
0.44
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,975
Damage
56,287
86,883
Taken
85,857
90,303
Mitigated
76,124
42,178
Healing
18,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
15,876
5,615
1,433
9,506
27,853
31,134
879
3,347
24,222
0
24,063
W
Zhong Kui
Aethereal Void
Zhong Kui
16,309
1,734
3,706
4,492
15,595
13,838
2,827
2,023
13,388
39,356
0
W
Bacchus
Artwonk
Bacchus
6,936
269
1,311
1,914
11,465
19,567
533
2,169
9,074
15,921
0
L
16,049
3,026
480
259
10,787
4,661
0
1,789
8,998
34,595
0
L
Vamana
17,281
5,611
1,756
5,166
23,233
27,261
0
10,250
12,983
0
39,842
L
6,401
531
2,815
2,580
19,698
24,016
0
7,104
12,594
0
10,673
W
Tsukuyomi
Nastareth
Tsukuyomi
31,022
4,188
2,118
8,526
20,373
12,645
2,170
4,183
16,010
0
67,306
W
6,832
1,661
6,177
2,995
11,597
13,119
2,280
3,289
8,140
20,625
0
L
Mercury
Turmalrope
Mercury
10,021
2,700
785
1,189
17,244
8,465
0
5,810
11,434
0
24,982
L
6,535
2,312
857
2,781
14,895
11,721
0
5,124
9,771
0
16,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,376
Gold Earned
49,112
164
Minions Killed
141
0
Camps Cleared
0
1,449,370
Distance Traveled
1,217,564
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,183
761
12
1
0
292,277
0
W
Zhong Kui
12,010
751
59
4
0
293,885
1
W
Bacchus
10,811
676
17
1
0
280,873
0
L
Hera
9,481
593
35
2
0
168,090
0
L
Vamana
11,366
710
44
3
0
309,421
0
L
Guan Yu
9,203
575
12
1
0
278,342
0
W
Tsukuyomi
12,909
807
53
3
0
346,833
0
W
Chang'e
10,463
654
23
1
0
235,502
0
L
Mercury
9,714
607
28
2
0
283,119
0
L
Anhur
9,348
584
22
1
0
178,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role