Player Matchup

Guan Yu
Guan Yu
Andrewcakes845
Guan Yu
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 220L
1,528 Elo+
Party 2
Freya
Freya
FulmetlDinklebrg
Freya
Level 135
God Stats
8W - 9L
1,585 SR
Queue Stats
202W - 231L
1,551 Elo+
Party 2
Baron Samedi
Baron Samedi
HotDaddy2
Baron Samedi
Level 97
God Stats
1W - 3L
1,501 SR
Queue Stats
71W - 92L
1,509 Elo+
Party 2
Fafnir
Fafnir
JChapo03
Fafnir
Level 129
God Stats
1W - 3L
1,269 SR
Queue Stats
110W - 146L
1,488 Elo+
Party 2
Fenrir
Fenrir
oh_dominant
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 167L
1,549 Elo+
Party 2
Team Averages
Level 115
1,471 SR
1,525 Elo+

VS

Team Averages
Level 85
1,736 SR
1,529 Elo+
Bacchus
Bacchus
ARGEE T8
Bacchus
Level 66
God Stats
59W - 36L
1,603 SR
Queue Stats
161W - 148L
1,498 Elo+
Party 1
Ah Puch
Ah Puch
DullestYak84755
Ah Puch
Level 96
God Stats
3W - 1L
1,872 SR
Queue Stats
327W - 281L
1,649 Elo+
Party 1
Persephone
Persephone
FibrousTwo285
Persephone
Level 89
God Stats
7W - 1L
1,757 SR
Queue Stats
251W - 233L
1,490 Elo+
Party 1
Heimdallr
Heimdallr
KobeWhite6497
Heimdallr
Level 67
God Stats
3W - 1L
1,693 SR
Queue Stats
71W - 64L
1,470 Elo+
Solo
Fenrir
Fenrir
zumratt
Fenrir
Level 109
God Stats
15W - 11L
1,754 SR
Queue Stats
852W - 781L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
9,944
452
8,732
26,565
30,643
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 6 / 1
9,804
446
13,192
24,515
9,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
HotDaddy2
Baron Samedi
15
3 / 3 / 2
9,375
426
10,450
13,349
6,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
JChapo03
Fafnir
14
1 / 3 / 5
9,207
419
6,078
18,580
23,361
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
16
3 / 6 / 2
9,890
450
12,219
22,305
10,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ARGEE T8
Bacchus
15
2 / 0 / 8
10,410
473
6,923
16,227
22,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 3 / 4
12,423
565
21,257
20,629
13,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
FibrousTwo285
Persephone
16
1 / 2 / 7
11,570
526
16,078
10,480
4,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
KobeWhite6497
Heimdallr
17
1 / 3 / 4
10,864
494
9,549
13,364
5,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
zumratt
Fenrir
18
14 / 2 / 4
12,758
580
21,240
21,620
10,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
10
Kills
23
23
Deaths
10
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ARGEE T8
Bacchus
2
0
8
6
L
1
5
3
0.5
W
5
3
4
2.33
W
Persephone
FibrousTwo285
Persephone
1
2
7
2.25
L
2
6
1
0.42
L
Baron Samedi
HotDaddy2
Baron Samedi
3
3
2
1.33
L
Fafnir
JChapo03
Fafnir
1
3
5
1.17
W
Heimdallr
KobeWhite6497
Heimdallr
1
3
4
1
L
Fenrir
3
6
2
0.67
W
Fenrir
zumratt
Fenrir
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,671
Damage
75,047
105,314
Taken
82,320
80,533
Mitigated
57,155
39,120
Healing
26,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ARGEE T8
Bacchus
6,923
783
610
2,775
16,227
22,058
0
9,466
6,761
32,039
0
L
8,732
1,309
1,230
7,497
26,565
30,643
0
17,577
8,988
0
64,094
W
21,257
3,291
0
8,251
20,629
13,724
477
5,160
15,469
100,986
0
W
Persephone
FibrousTwo285
Persephone
16,078
1,653
0
3,178
10,480
4,988
168
3,578
6,900
93,509
0
L
13,192
4,658
0
13,001
24,515
9,129
86
5,893
18,619
94,679
0
L
Baron Samedi
HotDaddy2
Baron Samedi
10,450
574
2,387
3,132
13,349
6,794
0
6,529
6,820
58,719
0
L
Fafnir
JChapo03
Fafnir
6,078
2,257
940
2,990
18,580
23,361
16
7,757
10,823
22,615
0
W
Heimdallr
KobeWhite6497
Heimdallr
9,549
5,144
0
3,978
13,364
5,680
6,165
7,442
5,922
0
77,697
L
Fenrir
12,219
1,188
0
7,943
22,305
10,606
0
6,502
15,803
0
80,851
W
Fenrir
zumratt
Fenrir
21,240
7,247
0
7,548
21,620
10,705
1,916
4,927
16,693
0
88,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,220
Gold Earned
58,025
516
Minions Killed
568
0
Camps Cleared
0
2,020,072
Distance Traveled
2,001,371
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,410
473
40
2
0
428,576
1
L
Guan Yu
9,944
452
133
6
0
389,735
3
W
Ah Puch
12,423
565
163
7
0
352,661
1
W
Persephone
11,570
526
139
6
0
412,881
3
L
Freya
9,804
446
139
6
0
395,841
6
L
Baron Samedi
9,375
426
107
5
0
390,558
3
L
Fafnir
9,207
419
26
1
0
393,867
0
W
Heimdallr
10,864
494
108
5
0
360,883
2
L
Fenrir
9,890
450
111
5
0
450,071
3
W
Fenrir
12,758
580
118
5
0
446,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role