Player Matchup

Ares
Ares
 
Ares
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Akane-_-muki
Da Ji
Level 37
God Stats
2W - 5L
1,500 SR
Queue Stats
155W - 152L
1,334 Elo+
Solo
Neith
Neith
RegentFerret180
Neith
Level 125
God Stats
2W - 3L
1,491 SR
Queue Stats
123W - 130L
1,464 Elo+
Party 2
Ishtar
Ishtar
TeenTangent14
Ishtar
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 21L
1,503 Elo+
Party 2
Guan Yu
Guan Yu
WailingWiseman
Guan Yu
Level 120
God Stats
2W - 4L
1,261 SR
Queue Stats
155W - 158L
1,435 Elo+
Solo
Team Averages
Level 85
1,450 SR
1,447 Elo+

VS

Team Averages
Level 96
1,507 SR
1,411 Elo+
Ravana
Ravana
 
Ravana
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Jeraljii
Atlas
Level 87
God Stats
10W - 16L
1,449 SR
Queue Stats
171W - 236L
1,314 Elo+
Party 1
Yu Huang
Yu Huang
KourtJester74
Yu Huang
Level 87
God Stats
14W - 8L
1,679 SR
Queue Stats
78W - 87L
1,424 Elo+
Solo
Odin
Odin
L1one1
Odin
Level 118
God Stats
1W - 0L
1,760 SR
Queue Stats
10W - 13L
1,400 Elo+
Solo
Neith
Neith
QuattroxWarrior
Neith
Level 102
God Stats
1W - 3L
1,149 SR
Queue Stats
99W - 98L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
0 / 5 / 0
4,721
429
4,080
11,378
6,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 2 / 0
6,168
561
2,312
7,587
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 1
5,974
543
3,499
5,763
1,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 6 / 1
5,009
455
4,964
8,610
3,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 0 / 0
6,308
573
3,350
9,487
9,658
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
1 / 1 / 2
5,872
534
1,254
5,191
1,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Jeraljii
Atlas
11
5 / 0 / 8
7,485
680
6,309
8,606
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
KourtJester74
Yu Huang
11
0 / 0 / 0
6,304
573
3,984
4,695
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
L1one1
Odin
12
0 / 0 / 0
6,566
597
5,615
7,362
5,283
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
7 / 1 / 4
6,740
613
8,128
6,884
3,301
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
13
13
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
5
0
0
W
Ravana
 
Ravana
1
1
2
2
L
2
2
0
1
W
Atlas
Jeraljii
Atlas
5
0
8
9
W
Yu Huang
KourtJester74
Yu Huang
0
0
0
0
W
Odin
L1one1
Odin
0
0
0
0
W
7
1
4
9
L
0
0
1
0.5
L
0
6
1
0.08
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,205
Damage
25,290
42,825
Taken
32,738
24,726
Mitigated
20,156
10,926
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,080
359
0
1,147
11,378
6,779
0
3,163
8,215
15,340
0
W
Ravana
 
Ravana
1,254
264
0
1,967
5,191
1,752
0
68
4,797
0
27,747
L
2,312
300
0
3,308
7,587
3,121
0
1,119
6,434
0
33,098
W
Atlas
Jeraljii
Atlas
6,309
3,299
0
2,443
8,606
8,179
282
2,610
5,996
26,593
0
W
Yu Huang
KourtJester74
Yu Huang
3,984
186
78
1,474
4,695
1,641
434
0
4,695
46,878
0
W
Odin
L1one1
Odin
5,615
1,054
0
420
7,362
5,283
0
0
7,362
111
50,028
W
8,128
3,130
536
3,276
6,884
3,301
834
1,402
5,482
0
36,066
L
3,499
1,314
0
1,802
5,763
1,942
0
3,443
1,924
0
43,086
L
4,964
2,811
0
1,243
8,610
3,226
0
2,138
6,472
0
29,404
L
3,350
813
75
3,351
9,487
9,658
0
111
9,376
0
45,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,180
Gold Earned
32,967
296
Minions Killed
320
0
Camps Cleared
0
1,077,224
Distance Traveled
1,064,938
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,721
429
26
2
0
210,538
0
W
Ravana
5,872
534
66
6
0
251,070
0
L
Da Ji
6,168
561
65
6
0
252,130
3
W
Atlas
7,485
680
31
3
0
216,945
3
W
Yu Huang
6,304
573
84
8
0
198,266
0
W
Odin
6,566
597
84
8
0
219,721
1
W
Neith
6,740
613
55
5
0
178,936
1
L
Neith
5,974
543
79
7
0
200,573
3
L
Ishtar
5,009
455
40
4
0
179,969
0
L
Guan Yu
6,308
573
86
8
0
234,014
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role