Player Matchup

Thanatos
Thanatos
Giluchi96
Thanatos
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 85L
1,550 Elo+
Party 2
Hades
Hades
Milldor0619
Hades
Level 127
God Stats
10W - 22L
1,396 SR
Queue Stats
164W - 246L
1,351 Elo+
Party 2
Ishtar
Ishtar
Papi_Redbeard
Ishtar
Level 159
God Stats
8W - 7L
1,748 SR
Queue Stats
53W - 49L
1,662 Elo+
Solo
Team Averages
Level 132
1,548 SR
1,521 Elo+

VS

Team Averages
Level 129
1,422 SR
1,659 Elo+
Janus
Janus
CAZA_SNIPER
Janus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,712 Elo+
Party 1
Shiva
Shiva
HJ_SNIPER
Shiva
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,618 Elo+
Party 1
Thor
Thor
inacio_killer14
Thor
Level 129
God Stats
1W - 0L
1,266 SR
Queue Stats
12W - 4L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Giluchi96
Thanatos
15
0 / 9 / 13
10,932
643
6,933
16,311
7,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 5 / 10
12,331
725
16,110
16,653
9,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
12 / 2 / 4
13,223
778
19,179
20,612
10,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 11
12,759
751
17,664
15,161
6,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
HJ_SNIPER
Shiva
17
3 / 7 / 12
13,327
784
12,861
22,539
20,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
9 / 4 / 5
13,758
809
13,435
16,309
7,265
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
44
16
Kills
16
16
Deaths
16
27
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
5
11
1.9
L
Thanatos
Giluchi96
Thanatos
0
9
13
0.72
W
Shiva
HJ_SNIPER
Shiva
3
7
12
1.29
L
4
5
10
1.8
L
12
2
4
7
W
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,222
Damage
43,960
53,576
Taken
54,009
26,674
Mitigated
34,276
17,677
Healing
7,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,664
1,367
0
1,506
15,161
6,209
1,046
5,275
9,886
57,338
0
L
Thanatos
Giluchi96
Thanatos
6,933
1,600
793
5,436
16,311
7,634
662
5,720
10,215
0
21,897
W
Shiva
HJ_SNIPER
Shiva
12,861
2,862
1,501
3,748
22,539
20,802
247
6,287
16,252
0
33,181
L
16,110
997
615
5,012
16,653
9,002
399
5,216
11,169
53,433
0
L
19,179
11,661
0
5,821
20,612
10,038
1,482
6,824
13,462
0
69,342
W
13,435
3,278
0
500
16,309
7,265
1,199
4,866
11,443
0
54,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,486
Gold Earned
39,844
198
Minions Killed
206
9
Camps Cleared
6
856,194
Distance Traveled
899,352
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,759
751
102
6
2
297,109
1
L
Thanatos
10,932
643
27
2
1
270,322
0
W
Shiva
13,327
784
29
2
0
303,591
1
L
Hades
12,331
725
85
5
6
287,907
1
L
Ishtar
13,223
778
86
5
2
297,965
3
W
Thor
13,758
809
75
4
4
298,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role