Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Arrim
Medusa
Level 106
God Stats
0W - 1L
1,489 SR
Queue Stats
59W - 68L
1,451 Elo+
Party 1
Bacchus
Bacchus
BaiShenSSS
Bacchus
Level 10
God Stats
0W - 2L
1,176 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 3
Pele
Pele
Dignified
Pele
Level 65
God Stats
1W - 3L
1,577 SR
Queue Stats
57W - 63L
1,438 Elo+
Party 1
Anubis
Anubis
RadicalEdgarr
Anubis
Level 17
God Stats
0W - 7L
1,259 SR
Queue Stats
4W - 16L
1,211 Elo+
Party 1
Team Averages
Level 67
1,400 SR
1,369 Elo+

VS

Team Averages
Level 90
1,539 SR
1,546 Elo+
Chaac
Chaac
Dispie
Chaac
Level 10
God Stats
5W - 1L
1,500 SR
Queue Stats
7W - 3L
1,724 Elo+
Party 2
Hel
Hel
Eighteennug
Hel
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,500 Elo+
Party 2
Bacchus
Bacchus
FR3SC0
Bacchus
Level 140
God Stats
7W - 6L
1,696 SR
Queue Stats
308W - 351L
1,395 Elo+
Solo
Ishtar
Ishtar
Sixtyr1
Ishtar
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 5L
1,531 Elo+
Party 2
Gilgamesh
Gilgamesh
Vizio0516
Gilgamesh
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 16L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
19
6 / 6 / 1
11,675
730
14,767
20,844
19,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Arrim
Medusa
17
0 / 6 / 4
9,831
614
8,734
18,183
9,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
BaiShenSSS
Bacchus
15
0 / 3 / 4
10,153
635
5,437
19,308
33,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
17
2 / 5 / 3
10,205
638
11,055
19,657
9,873
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 3 / 6
10,088
631
8,104
12,816
8,645
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dispie
Chaac
15
0 / 0 / 9
9,782
611
6,191
6,926
4,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
5 / 0 / 8
11,695
731
12,661
9,321
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
FR3SC0
Bacchus
20
6 / 0 / 6
12,537
784
9,638
11,537
8,846
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Sixtyr1
Ishtar
19
5 / 4 / 13
11,745
734
25,780
16,015
7,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Vizio0516
Gilgamesh
19
7 / 4 / 13
11,813
738
26,514
19,603
24,171
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
8
Kills
23
23
Deaths
8
18
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
6
6
1
1.08
L
Medusa
Arrim
Medusa
0
6
4
0.33
L
Bacchus
BaiShenSSS
Bacchus
0
3
4
0.67
L
Pele
2
5
3
0.7
W
Chaac
Dispie
Chaac
0
0
9
4.5
W
5
0
8
9
W
Bacchus
FR3SC0
Bacchus
6
0
6
9
L
0
3
6
1
W
Ishtar
Sixtyr1
Ishtar
5
4
13
2.88
W
Gilgamesh
Vizio0516
Gilgamesh
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,097
Damage
80,784
90,808
Taken
63,402
81,484
Mitigated
49,052
16,149
Healing
18,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
14,767
3,230
0
6,451
20,844
19,524
0
7,221
13,623
0
44,045
L
Medusa
Arrim
Medusa
8,734
2,337
0
1,449
18,183
9,776
0
3,529
14,654
0
35,354
L
Bacchus
BaiShenSSS
Bacchus
5,437
756
0
932
19,308
33,666
0
4,855
14,453
17,187
0
L
Pele
11,055
2,158
0
3,349
19,657
9,873
0
4,578
15,079
0
29,154
W
Chaac
Dispie
Chaac
6,191
1,466
0
1,898
6,926
4,751
0
1,770
5,156
50
9,336
W
12,661
1,407
5,351
5,229
9,321
3,712
724
2,401
6,920
39,284
0
W
Bacchus
FR3SC0
Bacchus
9,638
1,139
0
1,774
11,537
8,846
891
1,911
9,626
66,790
0
L
8,104
270
0
3,968
12,816
8,645
0
2,166
10,650
35,137
0
W
Ishtar
Sixtyr1
Ishtar
25,780
18,212
0
3,448
16,015
7,572
2,299
3,242
12,773
0
57,863
W
Gilgamesh
Vizio0516
Gilgamesh
26,514
7,836
0
812
19,603
24,171
432
4,217
15,386
0
39,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,952
Gold Earned
57,572
254
Minions Killed
275
0
Camps Cleared
0
1,537,186
Distance Traveled
1,633,645
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,675
730
69
4
0
329,989
2
L
Medusa
9,831
614
62
4
0
294,144
1
L
Bacchus
10,153
635
32
2
0
332,496
2
L
Pele
10,205
638
29
2
0
315,668
3
W
Chaac
9,782
611
5
0
0
288,234
0
W
Hel
11,695
731
66
4
0
331,997
0
W
Bacchus
12,537
784
96
6
0
348,013
2
L
Anubis
10,088
631
62
4
0
264,889
1
W
Ishtar
11,745
734
83
5
0
310,866
2
W
Gilgamesh
11,813
738
25
2
0
354,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role