Player Matchup

Pele
Pele
AlexOfn
Pele
Level 99
God Stats
6W - 3L
1,242 SR
Queue Stats
28W - 25L
1,391 Elo+
Party 2
Nu Wa
Nu Wa
BeauLandry
Nu Wa
Level 96
God Stats
44W - 34L
1,440 SR
Queue Stats
300W - 302L
1,472 Elo+
Party 1
Tyr
Tyr
LazyComaWolf
Tyr
Level 129
God Stats
8W - 5L
1,640 SR
Queue Stats
193W - 196L
1,496 Elo+
Solo
Hades
Hades
WARTOOTH_PK
Hades
Level 88
God Stats
55W - 50L
1,495 SR
Queue Stats
257W - 278L
1,461 Elo+
Party 1
Skadi
Skadi
black-crakhead_
Skadi
Level 92
God Stats
2W - 0L
1,546 SR
Queue Stats
9W - 8L
1,182 Elo+
Party 2
Team Averages
Level 101
1,473 SR
1,400 Elo+

VS

Team Averages
Level 107
1,444 SR
1,367 Elo+
Fafnir
Fafnir
Righteous251178
Fafnir
Level 69
God Stats
3W - 6L
1,113 SR
Queue Stats
561W - 617L
1,407 Elo+
Solo
Anubis
Anubis
Rubendinho-
Anubis
Level 125
God Stats
24W - 18L
1,606 SR
Queue Stats
359W - 358L
1,459 Elo+
Solo
Danzaburou
Danzaburou
SSJDKHERO
Danzaburou
Level 120
God Stats
8W - 10L
1,448 SR
Queue Stats
152W - 163L
1,430 Elo+
Solo
Ishtar
Ishtar
The OP General
Ishtar
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,160 Elo+
Solo
Hel
Hel
mtndewqueen01
Hel
Level 95
God Stats
1W - 2L
1,553 SR
Queue Stats
46W - 58L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AlexOfn
Pele
10
5 / 0 / 1
6,088
609
4,744
7,021
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
9
0 / 0 / 2
4,972
497
3,376
3,318
754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 0 / 2
6,104
610
3,633
3,921
2,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
2 / 0 / 2
5,932
593
3,760
6,661
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 2
5,091
509
3,364
3,896
1,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
5,087
509
827
5,693
3,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
9
0 / 4 / 0
5,111
511
3,872
7,713
3,903
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SSJDKHERO
Danzaburou
8
1 / 1 / 0
5,101
510
2,686
6,646
2,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 0
4,601
460
1,111
4,273
1,304
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 4 / 0
5,047
505
1,890
9,024
3,130
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
9
Kills
1
1
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
AlexOfn
Pele
5
0
1
5.5
W
Nu Wa
0
0
2
1
W
2
0
2
3
L
0
0
1
0.5
L
Anubis
0
4
0
0
L
Danzaburou
SSJDKHERO
Danzaburou
1
1
0
1
L
0
0
0
0
W
2
0
2
3
W
0
1
2
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,877
Damage
10,386
24,817
Taken
33,349
10,309
Mitigated
14,090
9,601
Healing
11,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
AlexOfn
Pele
4,744
925
0
3,484
7,021
2,231
0
1,168
5,853
0
34,156
W
Nu Wa
3,376
1,296
0
425
3,318
754
337
103
3,215
29,933
0
W
3,633
1,378
0
1,107
3,921
2,424
0
1,645
2,276
0
28,364
L
827
62
1,190
2,118
5,693
3,699
0
940
4,673
12,579
0
L
Anubis
3,872
690
0
2,537
7,713
3,903
29
3,685
3,968
38,050
0
L
Danzaburou
SSJDKHERO
Danzaburou
2,686
952
95
1,714
6,646
2,054
140
1,194
5,268
0
31,933
L
1,111
859
0
502
4,273
1,304
0
660
3,493
0
21,061
W
3,760
349
133
3,171
6,661
3,481
0
3,100
3,561
35,479
0
W
3,364
1,428
0
1,281
3,896
1,419
110
573
3,323
0
25,632
L
1,890
117
0
3,590
9,024
3,130
0
171
8,811
24,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,187
Gold Earned
24,947
294
Minions Killed
254
0
Camps Cleared
0
1,017,033
Distance Traveled
825,454
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,088
609
74
7
0
232,839
1
W
Nu Wa
4,972
497
62
6
0
196,401
1
W
Tyr
6,104
610
53
5
0
196,152
2
L
Fafnir
5,087
509
18
2
0
155,644
1
L
Anubis
5,111
511
74
7
0
161,296
3
L
Danzaburou
5,101
510
62
6
0
180,967
3
L
Ishtar
4,601
460
44
4
0
192,063
0
W
Hades
5,932
593
68
7
0
196,428
0
W
Skadi
5,091
509
37
4
0
195,213
0
L
Hel
5,047
505
56
6
0
135,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role