Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
ChaosTwohander
Tyr
Level 145
God Stats
6W - 2L
1,958 SR
Queue Stats
134W - 54L
1,864 Elo+
Party 1
Hun Batz
Hun Batz
Fallenhunter13
Hun Batz
Level 69
God Stats
0W - 1L
1,833 SR
Queue Stats
54W - 33L
1,746 Elo+
Party 1
Ishtar
Ishtar
StinkyGlizzy
Ishtar
Level 135
God Stats
3W - 3L
1,418 SR
Queue Stats
92W - 50L
1,753 Elo+
Party 1
Nu Wa
Nu Wa
Tizzy221
Nu Wa
Level 77
God Stats
5W - 3L
1,686 SR
Queue Stats
33W - 30L
1,505 Elo+
Solo
Team Averages
Level 95
1,679 SR
1,673 Elo+

VS

Team Averages
Level 145
1,603 SR
1,597 Elo+
Ullr
Ullr
Flawless Conq
Ullr
Level 159
God Stats
5W - 3L
1,645 SR
Queue Stats
63W - 51L
1,649 Elo+
Party 2
Ishtar
Ishtar
IsaiahOP
Ishtar
Level 148
God Stats
1W - 0L
1,713 SR
Queue Stats
12W - 11L
1,620 Elo+
Party 2
Sobek
Sobek
Kiss Astolfo
Sobek
Level 160
God Stats
1W - 3L
1,817 SR
Queue Stats
73W - 55L
1,677 Elo+
Party 2
Merlin
Merlin
RefreshQT
Merlin
Level 105
God Stats
1W - 0L
1,139 SR
Queue Stats
19W - 17L
1,365 Elo+
Solo
Gilgamesh
Gilgamesh
problaster9000
Gilgamesh
Level 151
God Stats
1W - 2L
1,699 SR
Queue Stats
71W - 48L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
18
0 / 4 / 12
11,750
691
14,681
21,857
35,887
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 4 / 5
11,379
669
16,869
22,836
30,301
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
17
2 / 7 / 4
11,157
656
6,472
18,227
10,649
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
20
6 / 3 / 3
13,687
805
15,872
14,202
8,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
Tizzy221
Nu Wa
16
1 / 8 / 4
10,309
606
9,221
14,519
6,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 2 / 9
14,684
864
26,182
18,722
10,812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
IsaiahOP
Ishtar
20
4 / 1 / 16
12,734
749
20,301
16,577
9,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
2 / 3 / 17
12,397
729
9,867
24,862
38,912
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
RefreshQT
Merlin
19
1 / 2 / 11
12,111
712
11,412
9,760
4,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
problaster9000
Gilgamesh
19
3 / 5 / 13
12,237
720
11,718
20,321
21,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
92
13
Kills
26
26
Deaths
13
28
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
12
1.5
L
4
4
5
1.63
L
Hun Batz
2
7
4
0.57
W
16
2
9
10.25
W
Ishtar
IsaiahOP
Ishtar
4
1
16
12
W
2
3
17
3.5
W
Merlin
RefreshQT
Merlin
1
2
11
3.25
L
Ishtar
6
3
3
2.5
L
Nu Wa
Tizzy221
Nu Wa
1
8
4
0.38
W
Gilgamesh
problaster9000
Gilgamesh
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,115
Damage
79,480
91,641
Taken
90,242
91,732
Mitigated
85,773
5,424
Healing
14,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
14,681
1,010
0
885
21,857
35,887
0
5,696
15,845
32,754
0
L
16,869
2,109
0
3,429
22,836
30,301
0
5,386
16,874
0
36,664
L
Hun Batz
6,472
787
0
406
18,227
10,649
1,980
5,431
12,671
0
29,913
W
26,182
10,323
0
1,706
18,722
10,812
2,125
4,631
13,885
0
74,867
W
Ishtar
IsaiahOP
Ishtar
20,301
13,182
0
4,455
16,577
9,331
2,908
3,628
12,849
0
56,206
W
9,867
1,054
0
5,726
24,862
38,912
326
6,212
18,216
31,238
0
W
Merlin
RefreshQT
Merlin
11,412
504
0
440
9,760
4,796
1,134
3,612
6,050
54,612
0
L
Ishtar
15,872
8,722
0
410
14,202
8,222
1,395
2,918
11,155
0
66,289
L
Nu Wa
Tizzy221
Nu Wa
9,221
1,978
38
256
14,519
6,673
640
1,848
12,508
19,141
0
W
Gilgamesh
problaster9000
Gilgamesh
11,718
3,376
0
2,668
20,321
21,922
696
4,714
15,340
0
34,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,282
Gold Earned
64,163
265
Minions Killed
345
0
Camps Cleared
0
1,499,508
Distance Traveled
1,692,285
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,750
691
4
0
0
312,224
0
L
Tyr
11,379
669
57
3
0
346,377
3
L
Hun Batz
11,157
656
77
5
0
349,350
2
W
Ullr
14,684
864
87
5
0
347,043
0
W
Ishtar
12,734
749
85
5
0
364,421
2
W
Sobek
12,397
729
41
2
0
340,063
0
W
Merlin
12,111
712
90
5
0
302,377
3
L
Ishtar
13,687
805
99
6
0
307,586
4
L
Nu Wa
10,309
606
28
2
0
183,971
3
W
Gilgamesh
12,237
720
42
2
0
338,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role