Player Matchup

Kukulkan
Kukulkan
Gold I
 
Kukulkan
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond IV
AntFurtado
Sobek
Diamond IV
Level 142
God Stats
12W - 5L
1,818 SR
Queue Stats
63W - 26L
2,012 MMR
Party 1
Gilgamesh
Gilgamesh
Grandmaster
DiegoCrumbs
Gilgamesh
Grandmaster
Level 147
God Stats
7W - 2L
1,737 SR
Queue Stats
126W - 27L
2,886 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,685 SR
2,133 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,580 SR
1,663 MMR
Yu Huang
Yu Huang
Silver IV
FoopToop
Yu Huang
Silver IV
Level 144
God Stats
3W - 0L
1,685 SR
Queue Stats
7W - 1L
1,544 MMR
Party 2
Bacchus
Bacchus
Gold I
HunkOCheese01
Bacchus
Gold I
Level 150
God Stats
2W - 1L
1,501 SR
Queue Stats
10W - 1L
1,807 MMR
Party 2
Hou Yi
Hou Yi
Gold IV
NtropixTheKid
Hou Yi
Gold IV
Level 62
God Stats
2W - 1L
1,552 SR
Queue Stats
5W - 1L
1,638 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 4 / 0
7,408
673
5,235
7,008
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
10
0 / 0 / 1
7,421
675
2,835
12,921
11,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
DiegoCrumbs
Gilgamesh
11
0 / 2 / 1
7,484
680
3,288
13,643
12,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AresAtlasAh Muzen CabBaron SamediThoth

VS

Bans
NoxAchillesScyllaOdinSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
FoopToop
Yu Huang
14
2 / 0 / 4
8,188
744
9,172
3,280
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
12
0 / 1 / 6
8,592
781
7,268
7,309
8,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 0 / 2
8,455
769
14,077
6,538
2,914
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
6
6
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
0
0.25
L
Sobek
0
0
1
0.5
L
Gilgamesh
DiegoCrumbs
Gilgamesh
0
2
1
0.25
W
Yu Huang
FoopToop
Yu Huang
2
0
4
4
W
Bacchus
0
1
6
3
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,358
Damage
30,517
33,572
Taken
17,127
27,736
Mitigated
12,925
11,506
Healing
5,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,235
203
0
1,121
7,008
3,139
0
4,159
2,849
36,741
0
L
Sobek
2,835
114
409
5,184
12,921
11,939
0
6,789
6,132
5,579
0
L
Gilgamesh
DiegoCrumbs
Gilgamesh
3,288
811
1,451
3,341
13,643
12,658
0
5,543
8,100
175
9,772
W
Yu Huang
FoopToop
Yu Huang
9,172
1,165
0
188
3,280
1,478
304
2,142
1,016
52,662
0
W
Bacchus
7,268
707
215
2,810
7,309
8,533
203
3,083
3,934
13,675
0
W
14,077
7,571
0
2,608
6,538
2,914
1,184
2,913
3,425
0
37,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,313
Gold Earned
25,235
122
Minions Killed
171
0
Camps Cleared
12
633,490
Distance Traveled
695,861
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,408
673
100
9
0
190,155
5
L
Sobek
7,421
675
1
0
0
248,826
4
L
Gilgamesh
7,484
680
21
2
0
194,509
4
W
Yu Huang
8,188
744
109
10
5
231,166
3
W
Bacchus
8,592
781
13
1
2
238,172
2
W
Hou Yi
8,455
769
49
4
5
226,523
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role