Player Matchup

Pele
Pele
 
Pele
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
IconicHokage
Mulan
Level 101
God Stats
5W - 13L
1,211 SR
Queue Stats
288W - 281L
1,414 Elo+
Solo
Hades
Hades
Jockton
Hades
Level 72
God Stats
12W - 9L
1,567 SR
Queue Stats
61W - 53L
1,475 Elo+
Party 3
Neith
Neith
Moogerton
Neith
Level 25
God Stats
1W - 1L
1,743 SR
Queue Stats
26W - 32L
1,424 Elo+
Party 3
Bacchus
Bacchus
Oceanicfallout
Bacchus
Level 88
God Stats
3W - 4L
1,561 SR
Queue Stats
27W - 26L
1,417 Elo+
Party 2
Team Averages
Level 79
1,516 SR
1,446 Elo+

VS

Team Averages
Level 87
1,533 SR
1,459 Elo+
Baron Samedi
Baron Samedi
BLZFlyX
Baron Samedi
Level 119
God Stats
7W - 6L
1,590 SR
Queue Stats
347W - 347L
1,445 Elo+
Solo
Chaac
Chaac
CRAZYKILLER 2
Chaac
Level 31
God Stats
9W - 8L
1,326 SR
Queue Stats
164W - 182L
1,424 Elo+
Party 1
Skadi
Skadi
Dandalf1273
Skadi
Level 101
God Stats
17W - 14L
1,489 SR
Queue Stats
272W - 265L
1,454 Elo+
Party 1
Ares
Ares
FuSiOn6445
Ares
Level 56
God Stats
12W - 8L
1,678 SR
Queue Stats
175W - 178L
1,487 Elo+
Party 1
Horus
Horus
TcHexx
Horus
Level 128
God Stats
4W - 2L
1,580 SR
Queue Stats
283W - 275L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 7 / 1
7,350
459
4,173
16,338
5,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
4 / 5 / 0
8,438
527
20,624
23,261
20,724
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hades
Jockton
Hades
13
2 / 5 / 1
7,910
494
9,140
15,916
7,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Moogerton
Neith
11
1 / 8 / 2
6,431
402
5,518
11,942
5,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 6 / 4
7,519
470
7,894
20,529
25,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BLZFlyX
Baron Samedi
15
7 / 2 / 4
9,436
590
10,647
11,398
5,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 4 / 4
9,703
606
14,892
22,770
17,486
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
8 / 2 / 6
9,033
565
15,013
10,836
4,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 2 / 10
8,697
544
8,201
15,390
14,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Horus
TcHexx
Horus
16
9 / 1 / 12
10,467
654
18,921
12,189
6,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
11
Kills
31
31
Deaths
11
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
7
1
0.36
W
Baron Samedi
BLZFlyX
Baron Samedi
7
2
4
4.5
W
5
4
4
1.75
W
8
2
6
5.5
W
2
2
10
3.5
L
4
5
0
0.8
L
Hades
Jockton
Hades
2
5
1
0.5
L
Neith
Moogerton
Neith
1
8
2
0.25
L
2
6
4
0.67
W
Horus
TcHexx
Horus
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,349
Damage
67,674
87,986
Taken
72,583
64,489
Mitigated
49,182
21,393
Healing
29,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,173
845
0
1,519
16,338
5,240
0
1,331
15,007
0
53,742
W
Baron Samedi
BLZFlyX
Baron Samedi
10,647
1,973
827
3,672
11,398
5,811
455
7,794
3,604
58,084
0
W
14,892
4,352
0
12,823
22,770
17,486
330
307
22,463
0
60,624
W
15,013
9,538
0
1,624
10,836
4,685
3,028
3,080
7,756
0
57,107
W
8,201
678
420
4,145
15,390
14,282
242
3,364
12,026
36,506
0
L
20,624
5,109
0
10,025
23,261
20,724
0
1,359
21,902
0
66,821
L
Hades
Jockton
Hades
9,140
163
512
6,882
15,916
7,288
0
7,271
8,645
64,544
0
L
Neith
Moogerton
Neith
5,518
2,166
0
1,030
11,942
5,269
0
2,593
9,349
0
35,652
L
7,894
1,134
314
1,111
20,529
25,968
0
6,294
14,235
20,249
0
W
Horus
TcHexx
Horus
18,921
11,123
508
5,715
12,189
6,918
529
2,489
9,700
0
88,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,648
Gold Earned
47,336
364
Minions Killed
443
0
Camps Cleared
0
1,382,568
Distance Traveled
1,523,937
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,350
459
77
5
0
316,906
1
W
Baron Samedi
9,436
590
91
6
0
280,347
1
W
Chaac
9,703
606
112
7
0
320,142
0
W
Skadi
9,033
565
76
5
0
264,905
0
W
Ares
8,697
544
37
2
0
303,092
0
L
Mulan
8,438
527
105
7
0
233,771
1
L
Hades
7,910
494
110
7
0
277,510
2
L
Neith
6,431
402
54
3
0
246,041
0
L
Bacchus
7,519
470
18
1
0
308,340
0
W
Horus
10,467
654
127
8
0
355,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role