Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
DrinkingTrees
Eset
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 20L
1,448 Elo+
Party 2
Atlas
Atlas
FUGMADAD
Atlas
Level 13
God Stats
3W - 1L
1,591 SR
Queue Stats
4W - 6L
1,352 Elo+
Party 2
Anhur
Anhur
MoufR8pe
Anhur
Level 114
God Stats
7W - 11L
1,711 SR
Queue Stats
82W - 91L
1,487 Elo+
Party 2
Cupid
Cupid
bigsuccmaster
Cupid
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 29L
1,453 Elo+
Party 2
Team Averages
Level 67
1,561 SR
1,448 Elo+

VS

Team Averages
Level 39
1,592 SR
1,319 Elo+
Ymir
Ymir
GrayMadder
Ymir
Level 23
God Stats
6W - 9L
1,466 SR
Queue Stats
76W - 94L
1,355 Elo+
Party 3
Neith
Neith
ItsBDubz
Neith
Level 92
God Stats
5W - 5L
1,739 SR
Queue Stats
215W - 214L
1,487 Elo+
Party 3
Gilgamesh
Gilgamesh
Tripid
Gilgamesh
Level 15
God Stats
0W - 1L
1,756 SR
Queue Stats
1W - 6L
1,196 Elo+
Party 1
Fenrir
Fenrir
herrenvolk23
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,196 Elo+
Party 1
Merlin
Merlin
tootieroot
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
2 / 1 / 2
5,951
595
4,212
10,309
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
1 / 1 / 1
5,640
564
1,932
2,734
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
FUGMADAD
Atlas
8
0 / 1 / 0
5,175
518
2,535
8,179
4,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
MoufR8pe
Anhur
12
9 / 0 / 2
7,490
749
11,287
7,639
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 0 / 0
5,322
532
2,478
4,682
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
4,827
483
834
5,265
3,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ItsBDubz
Neith
9
1 / 0 / 0
5,355
536
5,484
4,821
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Gilgamesh
Tripid
Gilgamesh
6
0 / 5 / 0
3,944
394
2,927
6,866
3,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
6
1 / 3 / 1
4,627
463
2,980
8,862
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
tootieroot
Merlin
7
1 / 4 / 0
4,658
466
2,634
6,343
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
12
Kills
3
3
Deaths
12
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
1
2
3
W
1
1
1
1.5
W
Atlas
FUGMADAD
Atlas
0
1
0
0
L
0
0
1
0.5
L
Neith
ItsBDubz
Neith
1
0
0
1
W
Anhur
MoufR8pe
Anhur
9
0
2
10
L
Gilgamesh
Tripid
Gilgamesh
0
5
0
0
W
0
0
0
0
L
Fenrir
1
3
1
0.5
L
Merlin
tootieroot
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,444
Damage
14,859
33,543
Taken
32,157
13,323
Mitigated
12,452
13,923
Healing
5,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,212
1,466
0
3,684
10,309
3,400
858
429
9,880
38,625
0
W
1,932
270
0
298
2,734
936
1,187
903
1,831
31,161
0
W
Atlas
FUGMADAD
Atlas
2,535
1,336
107
2,263
8,179
4,660
293
561
7,618
10,041
0
L
834
304
238
1,471
5,265
3,030
0
3,051
2,214
7,985
0
L
Neith
ItsBDubz
Neith
5,484
2,178
0
1,735
4,821
1,987
0
957
3,864
0
47,461
W
Anhur
MoufR8pe
Anhur
11,287
5,860
0
4,976
7,639
2,955
2,232
1,431
6,208
0
52,015
L
Gilgamesh
Tripid
Gilgamesh
2,927
1,235
0
667
6,866
3,093
0
714
6,152
0
11,549
W
2,478
1,546
137
2,458
4,682
1,372
0
144
4,538
0
31,183
L
Fenrir
2,980
1,584
0
1,614
8,862
2,636
0
2,149
6,713
0
15,860
L
Merlin
tootieroot
Merlin
2,634
400
0
250
6,343
1,706
0
1,808
4,535
18,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,578
Gold Earned
23,411
289
Minions Killed
170
0
Camps Cleared
0
902,034
Distance Traveled
911,611
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,951
595
78
8
0
184,067
0
W
Eset
5,640
564
62
6
0
201,982
0
W
Atlas
5,175
518
11
1
0
188,198
0
L
Ymir
4,827
483
11
1
0
200,942
3
L
Neith
5,355
536
86
9
0
166,066
0
W
Anhur
7,490
749
76
8
0
155,108
0
L
Gilgamesh
3,944
394
21
2
0
151,774
0
W
Cupid
5,322
532
62
6
0
172,679
3
L
Fenrir
4,627
463
30
3
0
212,497
0
L
Merlin
4,658
466
22
2
0
180,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role