Player Matchup

Chaac
Chaac
Bloom_squad
Chaac
Level 120
God Stats
19W - 18L
1,551 SR
Queue Stats
504W - 516L
1,453 Elo+
Party 1
Medusa
Medusa
DHFAN
Medusa
Level 87
God Stats
7W - 9L
1,448 SR
Queue Stats
316W - 340L
1,389 Elo+
Party 1
Horus
Horus
Drackma_Iodin
Horus
Level 107
God Stats
4W - 2L
1,454 SR
Queue Stats
195W - 221L
1,380 Elo+
Party 1
Camazotz
Camazotz
PauloPassaretti
Camazotz
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 237L
1,377 Elo+
Solo
He Bo
He Bo
cowboy-man337
He Bo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,421 Elo+
Solo
Team Averages
Level 98
1,491 SR
1,404 Elo+

VS

Team Averages
Level 58
1,387 SR
1,377 Elo+
Bacchus
Bacchus
Aeme_17
Bacchus
Level 29
God Stats
2W - 2L
1,328 SR
Queue Stats
41W - 57L
1,365 Elo+
Solo
Artemis
Artemis
GuapoLT555
Artemis
Level 27
God Stats
0W - 2L
1,264 SR
Queue Stats
71W - 134L
1,348 Elo+
Solo
Chang'e
Chang'e
Yuhngmunck
Chang'e
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
287W - 347L
1,361 Elo+
Solo
Jormungandr
Jormungandr
demisson56
Jormungandr
Level 94
God Stats
7W - 4L
1,525 SR
Queue Stats
220W - 217L
1,382 Elo+
Solo
Achilles
Achilles
jcastillo18092
Achilles
Level 109
God Stats
0W - 2L
1,319 SR
Queue Stats
164W - 191L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 20
11,059
737
15,776
24,692
30,405
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
DHFAN
Medusa
20
9 / 2 / 12
12,147
810
27,293
15,879
8,620
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 2 / 15
10,945
730
4,502
15,463
18,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
20
4 / 1 / 19
11,623
775
16,938
24,294
13,436
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
8 / 5 / 8
12,048
803
14,144
14,402
6,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aeme_17
Bacchus
20
4 / 3 / 10
11,114
741
17,363
21,412
42,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
GuapoLT555
Artemis
5
0 / 0 / 0
6,700
447
0
0
0
Chang'e
Yuhngmunck
Chang'e
16
3 / 7 / 7
9,480
632
12,595
19,267
10,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
demisson56
Jormungandr
17
1 / 7 / 8
9,565
638
16,394
22,876
34,494
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
18
7 / 8 / 3
11,029
735
22,194
21,720
19,860
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
43
25
Kills
15
15
Deaths
25
74
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Aeme_17
Bacchus
4
3
10
3
W
3
5
20
2.6
W
Medusa
DHFAN
Medusa
9
2
12
7.5
W
1
2
15
4.25
L
Artemis
GuapoLT555
Artemis
0
0
0
0
W
Camazotz
4
1
19
13.5
L
Chang'e
Yuhngmunck
Chang'e
3
7
7
0.93
W
8
5
8
2.4
L
Jormungandr
demisson56
Jormungandr
1
7
8
0.71
L
Achilles
7
8
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,653
Damage
68,546
94,730
Taken
85,275
77,389
Mitigated
107,764
46,510
Healing
22,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Aeme_17
Bacchus
17,363
1,001
1,141
3,702
21,412
42,843
0
4,252
17,160
27,072
0
W
15,776
1,668
2,668
6,851
24,692
30,405
921
10,841
13,851
0
33,160
W
Medusa
DHFAN
Medusa
27,293
11,116
1,453
2,435
15,879
8,620
1,598
6,800
9,079
0
43,702
W
4,502
2,181
9,031
5,760
15,463
18,164
490
5,453
10,010
0
7,000
L
Artemis
GuapoLT555
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Camazotz
16,938
4,827
3,900
11,735
24,294
13,436
3,335
14,364
9,930
0
32,717
L
Chang'e
Yuhngmunck
Chang'e
12,595
979
8,532
5,877
19,267
10,567
0
3,897
15,370
21,791
0
W
14,144
930
1,801
876
14,402
6,764
1,110
8,894
5,508
31,170
0
L
Jormungandr
demisson56
Jormungandr
16,394
2,921
300
901
22,876
34,494
0
3,721
19,155
37,543
0
L
Achilles
22,194
7,737
783
1,319
21,720
19,860
0
2,274
19,446
0
41,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,822
Gold Earned
47,888
153
Minions Killed
109
0
Camps Cleared
0
1,384,358
Distance Traveled
968,743
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,114
741
19
1
0
289,407
0
W
Chaac
11,059
737
30
2
0
263,226
0
W
Medusa
12,147
810
39
3
0
251,717
0
W
Horus
10,945
730
2
0
0
297,931
2
L
Artemis
6,700
447
0
0
0
0
0
W
Camazotz
11,623
775
41
3
0
300,355
1
L
Chang'e
9,480
632
20
1
0
232,797
2
W
He Bo
12,048
803
41
3
0
271,129
2
L
Jormungandr
9,565
638
26
2
0
215,833
0
L
Achilles
11,029
735
44
3
0
230,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role