Player Matchup

Yemoja
Yemoja
Cootlicker
Yemoja
Level 11
God Stats
2W - 1L
1,747 SR
Queue Stats
13W - 7L
1,608 Elo+
Party 3
Ao Kuang
Ao Kuang
Fiaskos
Ao Kuang
Level 142
God Stats
1W - 2L
1,432 SR
Queue Stats
77W - 54L
1,575 Elo+
Party 3
Mercury
Mercury
Okayd3n
Mercury
Level 155
God Stats
1W - 3L
1,548 SR
Queue Stats
49W - 44L
1,620 Elo+
Party 3
Xbalanque
Xbalanque
SlavaUkraine2022
Xbalanque
Level 38
God Stats
76W - 86L
1,722 SR
Queue Stats
317W - 310L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
antoenee
Baron Samedi
Level 50
God Stats
91W - 65L
1,575 SR
Queue Stats
329W - 351L
1,481 Elo+
Solo
Team Averages
Level 79
1,605 SR
1,572 Elo+

VS

Team Averages
Level 50
1,543 SR
1,562 Elo+
Izanami
Izanami
JaeLeeWeeWee
Izanami
Level 49
God Stats
10W - 8L
1,505 SR
Queue Stats
56W - 54L
1,511 Elo+
Party 1
Chang'e
Chang'e
KirbyRebirth
Chang'e
Level 37
God Stats
2W - 2L
1,410 SR
Queue Stats
20W - 8L
1,665 Elo+
Solo
Bakasura
Bakasura
Losirk
Bakasura
Level 49
God Stats
10W - 2L
1,798 SR
Queue Stats
106W - 101L
1,571 Elo+
Party 1
Bacchus
Bacchus
RiHezTFGRPansy
Bacchus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
Sobek
Sobek
azcoolman
Sobek
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 30L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cootlicker
Yemoja
12
1 / 5 / 1
7,517
418
7,220
14,383
10,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Fiaskos
Ao Kuang
16
4 / 3 / 0
10,014
556
6,650
18,475
8,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Okayd3n
Mercury
16
1 / 2 / 1
10,043
558
11,657
14,687
10,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Xbalanque
14
0 / 5 / 2
8,551
475
8,098
13,275
4,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
antoenee
Baron Samedi
13
0 / 6 / 0
7,796
433
7,505
13,062
6,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JaeLeeWeeWee
Izanami
16
2 / 1 / 5
9,703
539
4,990
11,030
5,168
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
KirbyRebirth
Chang'e
16
6 / 1 / 6
10,260
570
18,277
12,133
6,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Losirk
Bakasura
17
6 / 1 / 4
10,120
562
10,688
14,072
7,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 2 / 1
8,948
497
6,822
15,076
18,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sobek
azcoolman
Sobek
15
4 / 1 / 10
9,790
544
6,511
18,399
23,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
6
Kills
21
21
Deaths
6
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Cootlicker
Yemoja
1
5
1
0.3
L
Ao Kuang
Fiaskos
Ao Kuang
4
3
0
1.33
W
Izanami
JaeLeeWeeWee
Izanami
2
1
5
4.5
W
Chang'e
KirbyRebirth
Chang'e
6
1
6
9
W
Bakasura
Losirk
Bakasura
6
1
4
8
L
Mercury
Okayd3n
Mercury
1
2
1
0.75
W
3
2
1
1.75
L
Xbalanque
0
5
2
0.2
L
Baron Samedi
antoenee
Baron Samedi
0
6
0
0
W
Sobek
azcoolman
Sobek
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,130
Damage
47,288
73,882
Taken
70,710
40,191
Mitigated
60,184
20,270
Healing
30,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Cootlicker
Yemoja
7,220
1,349
470
2,276
14,383
10,499
141
8,555
5,308
31,139
0
L
Ao Kuang
Fiaskos
Ao Kuang
6,650
2,047
0
7,334
18,475
8,454
0
4,366
13,269
84,716
0
W
Izanami
JaeLeeWeeWee
Izanami
4,990
3,500
0
5,090
11,030
5,168
2,454
2,848
8,182
39
80,398
W
Chang'e
KirbyRebirth
Chang'e
18,277
1,574
5,556
6,932
12,133
6,000
1,944
6,940
5,193
93,107
0
W
Bakasura
Losirk
Bakasura
10,688
7,013
0
3,748
14,072
7,113
181
2,451
11,621
0
81,541
L
Mercury
Okayd3n
Mercury
11,657
5,628
0
3,155
14,687
10,479
198
6,192
7,109
0
88,671
W
6,822
759
0
4,020
15,076
18,306
190
2,076
13,000
41,344
0
L
Xbalanque
8,098
4,866
0
3,373
13,275
4,743
1,449
3,190
9,468
0
70,746
L
Baron Samedi
antoenee
Baron Samedi
7,505
567
543
3,119
13,062
6,016
0
8,436
4,424
60,245
0
W
Sobek
azcoolman
Sobek
6,511
1,156
0
5,370
18,399
23,597
415
7,606
10,793
24,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,921
Gold Earned
48,821
553
Minions Killed
516
0
Camps Cleared
0
1,640,695
Distance Traveled
1,813,482
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,517
418
37
2
0
325,238
5
L
Ao Kuang
10,014
556
117
7
0
354,415
1
W
Izanami
9,703
539
136
8
0
323,578
8
W
Chang'e
10,260
570
162
9
0
354,473
1
W
Bakasura
10,120
562
141
8
0
439,464
5
L
Mercury
10,043
558
148
8
0
371,642
2
W
Bacchus
8,948
497
56
3
0
326,596
1
L
Xbalanque
8,551
475
147
8
0
280,379
6
L
Baron Samedi
7,796
433
104
6
0
309,021
2
W
Sobek
9,790
544
21
1
0
369,371
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role