Player Matchup

Chaac
Chaac
CREWLEADER
Chaac
Level 106
God Stats
10W - 7L
1,464 SR
Queue Stats
389W - 331L
1,412 Elo+
Party 1
Nemesis
Nemesis
DA BUDIE DUE
Nemesis
Level 65
God Stats
1W - 2L
1,306 SR
Queue Stats
153W - 164L
1,287 Elo+
Party 1
Thanatos
Thanatos
Tragik Dino
Thanatos
Level 115
God Stats
2W - 1L
1,439 SR
Queue Stats
107W - 91L
1,461 Elo+
Party 1
Hel
Hel
Tragik Royalty
Hel
Level 157
God Stats
2W - 1L
1,340 SR
Queue Stats
37W - 26L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
WtN TB12GOAT
Nu Wa
Level 67
God Stats
3W - 0L
1,061 SR
Queue Stats
200W - 170L
1,385 Elo+
Party 1
Team Averages
Level 102
1,322 SR
1,397 Elo+

VS

Team Averages
Level 78
1,566 SR
1,386 Elo+
Yemoja
Yemoja
A3sth3tic Gam3R
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 46L
1,256 Elo+
Solo
Cu Chulainn
Cu Chulainn
AyyoHeather
Cu Chulainn
Level 129
God Stats
1W - 1L
1,823 SR
Queue Stats
57W - 48L
1,450 Elo+
Solo
Neith
Neith
Radagas
Neith
Level 107
God Stats
1W - 1L
1,552 SR
Queue Stats
174W - 164L
1,430 Elo+
Solo
Anhur
Anhur
Ultariel
Anhur
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 124L
1,406 Elo+
Solo
Eset
Eset
xNeomaximusx
Eset
Level 29
God Stats
6W - 6L
1,455 SR
Queue Stats
174W - 176L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
8 / 6 / 18
15,396
770
32,989
39,045
51,867
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
DA BUDIE DUE
Nemesis
20
7 / 8 / 22
15,194
760
16,423
31,289
29,151
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thanatos
Tragik Dino
Thanatos
20
15 / 8 / 11
16,104
805
45,138
32,763
22,442
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 2 / 21
13,691
685
17,323
22,086
11,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 3 / 18
13,446
672
34,052
22,344
10,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 5 / 14
11,719
586
6,191
23,581
25,974
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
AyyoHeather
Cu Chulainn
20
6 / 9 / 12
12,817
641
23,327
32,427
36,585
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Radagas
Neith
20
4 / 7 / 15
12,748
637
29,187
39,522
18,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
Ultariel
Anhur
18
3 / 10 / 12
11,472
574
22,986
26,762
11,423
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
14 / 8 / 8
14,795
740
34,102
33,579
16,497
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
88
39
Kills
27
27
Deaths
39
90
Assists
61
Player
Kills
Deaths
Assists
KDA
L
0
5
14
1.4
L
Cu Chulainn
AyyoHeather
Cu Chulainn
6
9
12
1.33
W
Chaac
8
6
18
2.83
W
Nemesis
DA BUDIE DUE
Nemesis
7
8
22
2.25
L
Neith
Radagas
Neith
4
7
15
1.64
W
Thanatos
Tragik Dino
Thanatos
15
8
11
2.56
W
4
2
21
7.25
L
Anhur
Ultariel
Anhur
3
10
12
0.9
W
5
3
18
4.67
L
14
8
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,925
Damage
115,793
147,527
Taken
155,871
126,028
Mitigated
108,664
88,632
Healing
59,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,191
1,796
11,360
1,985
23,581
25,974
96
5,488
16,979
23,161
0
L
Cu Chulainn
AyyoHeather
Cu Chulainn
23,327
3,977
2,136
3,417
32,427
36,585
0
10,424
21,270
12,082
42,994
W
Chaac
32,989
5,657
2,316
11,953
39,045
51,867
1,101
10,564
28,481
0
63,157
W
Nemesis
DA BUDIE DUE
Nemesis
16,423
4,466
3,967
5,996
31,289
29,151
1,142
10,394
20,895
0
28,914
L
Neith
Radagas
Neith
29,187
12,103
1,433
19,597
39,522
18,185
540
15,050
23,297
0
73,934
W
Thanatos
Tragik Dino
Thanatos
45,138
12,661
1,917
19,310
32,763
22,442
3,496
11,695
21,068
0
69,434
W
17,323
416
20,491
15,784
22,086
11,898
2,293
4,880
17,206
34,699
0
L
Anhur
Ultariel
Anhur
22,986
10,949
1,143
2,794
26,762
11,423
0
8,004
18,059
0
51,613
W
34,052
9,343
2,673
4,225
22,344
10,670
688
7,114
15,230
54,145
0
L
34,102
2,520
3,703
11,564
33,579
16,497
0
9,294
23,121
66,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,831
Gold Earned
63,551
230
Minions Killed
270
0
Camps Cleared
0
1,927,240
Distance Traveled
1,406,811
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,719
586
31
2
0
296,872
0
L
Cu Chulainn
12,817
641
46
2
0
257,196
0
W
Chaac
15,396
770
56
3
0
378,846
4
W
Nemesis
15,194
760
34
2
0
399,117
0
L
Neith
12,748
637
67
3
0
278,773
0
W
Thanatos
16,104
805
59
3
0
381,695
0
W
Hel
13,691
685
42
2
0
420,703
0
L
Anhur
11,472
574
56
3
0
284,011
0
W
Nu Wa
13,446
672
39
2
0
346,879
0
L
Eset
14,795
740
70
4
0
289,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role