Player Matchup

Cerberus
Cerberus
AnAverageNoah
Cerberus
Level 85
God Stats
3W - 2L
1,508 SR
Queue Stats
29W - 23L
1,528 Elo+
Party 2
Erlang Shen
Erlang Shen
AnAverageRyan
Erlang Shen
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,528 Elo+
Party 2
Izanami
Izanami
NotTolka
Izanami
Level 43
God Stats
7W - 2L
1,500 SR
Queue Stats
22W - 16L
1,582 Elo+
Party 2
Cliodhna
Cliodhna
UncertifiedC
Cliodhna
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 22L
1,491 Elo+
Party 2
Hera
Hera
jdsgamer
Hera
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,584 Elo+
Party 2
Team Averages
Level 88
1,502 SR
1,543 Elo+

VS

Team Averages
Level 42
1,460 SR
1,438 Elo+
Ymir
Ymir
EnriMontu15
Ymir
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 38L
1,462 Elo+
Party 1
Cernunnos
Cernunnos
iphx
Cernunnos
Level 29
God Stats
9W - 5L
1,500 SR
Queue Stats
101W - 93L
1,468 Elo+
Party 3
Tyr
Tyr
napximus
Tyr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 63L
1,373 Elo+
Solo
Set
Set
pilx
Set
Level 54
God Stats
10W - 6L
1,458 SR
Queue Stats
132W - 150L
1,431 Elo+
Party 3
Poseidon
Poseidon
xPablohonduras
Poseidon
Level 69
God Stats
8W - 15L
1,342 SR
Queue Stats
190W - 173L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AnAverageNoah
Cerberus
13
3 / 1 / 7
8,744
514
9,270
16,693
18,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Erlang Shen
AnAverageRyan
Erlang Shen
15
8 / 4 / 3
9,598
565
12,782
15,104
8,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
NotTolka
Izanami
13
1 / 3 / 5
8,381
493
8,432
11,409
4,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
UncertifiedC
Cliodhna
17
10 / 1 / 2
10,819
636
21,098
16,369
12,485
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
13
1 / 4 / 6
8,066
474
10,711
9,593
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 5
9,034
531
8,315
17,058
15,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
iphx
Cernunnos
13
2 / 5 / 3
7,769
457
13,173
15,729
6,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 1
7,629
449
5,027
18,453
10,872
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
pilx
Set
13
4 / 5 / 3
7,949
468
11,454
16,569
8,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
11
2 / 5 / 4
7,306
430
6,992
12,640
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
23
Kills
13
13
Deaths
24
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AnAverageNoah
Cerberus
3
1
7
6.5
W
Erlang Shen
AnAverageRyan
Erlang Shen
8
4
3
2.38
L
5
5
5
1.5
W
Izanami
NotTolka
Izanami
1
3
5
1.17
W
Cliodhna
UncertifiedC
Cliodhna
10
1
2
11
L
Cernunnos
iphx
Cernunnos
2
5
3
0.7
W
Hera
1
4
6
1
L
0
4
1
0.13
L
Set
pilx
Set
4
5
3
1.1
L
Poseidon
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,293
Damage
44,961
69,168
Taken
80,449
48,488
Mitigated
45,898
20,064
Healing
18,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AnAverageNoah
Cerberus
9,270
1,222
0
3,805
16,693
18,376
0
4,262
12,431
25,749
0
W
Erlang Shen
AnAverageRyan
Erlang Shen
12,782
7,544
0
4,836
15,104
8,919
915
2,656
12,448
0
65,978
L
8,315
1,954
0
1,441
17,058
15,762
0
6,007
11,051
31,095
0
W
Izanami
NotTolka
Izanami
8,432
6,591
0
2,324
11,409
4,708
2,417
2,706
8,703
0
65,499
W
Cliodhna
UncertifiedC
Cliodhna
21,098
2,670
0
7,979
16,369
12,485
918
1,928
14,441
0
88,914
L
Cernunnos
iphx
Cernunnos
13,173
5,267
0
4,207
15,729
6,964
0
5,858
9,871
0
62,249
W
Hera
10,711
3,078
0
1,120
9,593
4,000
238
3,755
5,838
51,457
0
L
5,027
1,267
0
4,431
18,453
10,872
0
1,481
16,972
0
49,783
L
Set
pilx
Set
11,454
5,794
0
5,360
16,569
8,105
0
2,544
14,025
0
60,494
L
Poseidon
6,992
1,053
0
2,815
12,640
4,195
0
4,091
8,549
48,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,608
Gold Earned
39,687
479
Minions Killed
369
0
Camps Cleared
0
1,565,901
Distance Traveled
1,513,362
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,744
514
56
3
0
331,186
3
W
Erlang Shen
9,598
565
92
5
0
308,811
0
L
Ymir
9,034
531
33
2
0
268,717
0
W
Izanami
8,381
493
95
6
0
288,555
4
W
Cliodhna
10,819
636
141
8
0
336,778
1
L
Cernunnos
7,769
457
79
5
0
305,329
2
W
Hera
8,066
474
95
6
0
300,571
3
L
Tyr
7,629
449
88
5
0
323,408
4
L
Set
7,949
468
99
6
0
329,141
2
L
Poseidon
7,306
430
70
4
0
286,767
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role