Player Matchup

Tyr
Tyr
I KuaRi I
Tyr
Level 69
God Stats
3W - 6L
1,436 SR
Queue Stats
249W - 398L
1,385 Elo+
Party 1
Ishtar
Ishtar
I OtuzIr I
Ishtar
Level 116
God Stats
4W - 2L
1,500 SR
Queue Stats
244W - 392L
1,360 Elo+
Party 1
Zeus
Zeus
OffChaos
Zeus
Level 118
God Stats
0W - 9L
1,364 SR
Queue Stats
3W - 17L
1,076 Elo+
Solo
Team Averages
Level 101
1,434 SR
1,274 Elo+

VS

Team Averages
Level 89
1,530 SR
1,408 Elo+
Sylvanus
Sylvanus
Guszerker
Sylvanus
Level 144
God Stats
1W - 1L
1,720 SR
Queue Stats
103W - 84L
1,464 Elo+
Party 2
Ao Kuang
Ao Kuang
J_Gero_M
Ao Kuang
Level 95
God Stats
2W - 2L
1,370 SR
Queue Stats
212W - 308L
1,301 Elo+
Solo
Sun Wukong
Sun Wukong
StowStew
Sun Wukong
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 71L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 7
19,476
628
47,345
43,507
66,450
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ishtar
I OtuzIr I
Ishtar
20
3 / 9 / 9
17,561
566
39,815
36,455
18,361
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
20
6 / 5 / 10
20,333
656
50,881
30,116
14,153
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Guszerker
Sylvanus
20
5 / 4 / 10
19,965
644
27,174
61,210
97,769
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ao Kuang
J_Gero_M
Ao Kuang
20
8 / 4 / 6
20,284
654
18,776
39,423
31,093
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
StowStew
Sun Wukong
20
5 / 9 / 13
20,749
669
49,019
68,179
100,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
47
17
Kills
18
18
Deaths
17
26
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Guszerker
Sylvanus
5
4
10
2.5
L
8
4
7
2.88
L
Ishtar
I OtuzIr I
Ishtar
3
9
9
0.83
W
Ao Kuang
J_Gero_M
Ao Kuang
8
4
6
2.75
L
Zeus
6
5
10
2.2
W
Sun Wukong
StowStew
Sun Wukong
5
9
13
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

138,041
Damage
94,969
110,078
Taken
168,812
98,964
Mitigated
229,821
22,204
Healing
75,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Guszerker
Sylvanus
27,174
10,441
9,985
27,202
61,210
97,769
1,454
21,928
39,082
75,732
0
L
47,345
8,875
791
7,439
43,507
66,450
664
20,595
22,912
0
98,696
L
Ishtar
I OtuzIr I
Ishtar
39,815
24,437
0
5,687
36,455
18,361
1,775
14,195
22,260
0
98,911
W
Ao Kuang
J_Gero_M
Ao Kuang
18,776
2,451
993
19,157
39,423
31,093
512
10,901
28,522
115,760
0
L
Zeus
50,881
4,462
974
7,313
30,116
14,153
0
11,723
18,393
140,489
0
W
Sun Wukong
StowStew
Sun Wukong
49,019
8,270
0
18,590
68,179
100,959
1,339
18,968
49,211
0
109,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,370
Gold Earned
60,998
367
Minions Killed
300
14
Camps Cleared
12
1,580,894
Distance Traveled
1,580,792
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
19,965
644
82
3
1
484,265
0
L
Tyr
19,476
628
83
3
2
611,481
3
L
Ishtar
17,561
566
120
4
5
433,727
3
W
Ao Kuang
20,284
654
114
4
9
555,493
1
L
Zeus
20,333
656
164
5
7
535,686
6
W
Sun Wukong
20,749
669
104
3
2
541,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role