Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold IV
LilFoxLord
Xbalanque
Gold IV
Level 68
God Stats
1W - 2L
1,784 SR
Queue Stats
15W - 12L
1,635 MMR
Solo
Thanatos
Thanatos
Gold I
Wedscro
Thanatos
Gold I
Level 148
God Stats
3W - 3L
1,407 SR
Queue Stats
110W - 106L
1,663 MMR
Party 1
Terra
Terra
Gold II
mrgarysghost
Terra
Gold II
Level 136
God Stats
15W - 13L
1,719 SR
Queue Stats
271W - 278L
1,668 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
multidark
Kuzenbo
Gold I
Level 154
God Stats
2W - 3L
1,677 SR
Queue Stats
143W - 132L
1,663 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,617 SR
1,626 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,663 SR
1,655 MMR
Skadi
Skadi
Gold II
Deviad
Skadi
Gold II
Level 160
God Stats
12W - 29L
1,376 SR
Queue Stats
821W - 821L
1,666 MMR
Solo
Achilles
Achilles
Gold IV
Durzy
Achilles
Gold IV
Level 45
God Stats
10W - 13L
1,770 SR
Queue Stats
136W - 124L
1,678 MMR
Solo
Yu Huang
Yu Huang
Gold V
Heptatonic
Yu Huang
Gold V
Level 160
God Stats
1W - 0L
1,646 SR
Queue Stats
31W - 28L
1,534 MMR
Party 2
King Arthur
King Arthur
Gold V
OGMrSnowman
King Arthur
Gold V
Level 149
God Stats
8W - 3L
1,984 SR
Queue Stats
46W - 34L
1,729 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum V
ZeldaWelda
Kumbhakarna
Platinum V
Level 119
God Stats
10W - 9L
1,538 SR
Queue Stats
170W - 171L
1,667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
2 / 5 / 2
12,321
513
10,729
19,851
8,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
LilFoxLord
Xbalanque
17
0 / 5 / 4
10,846
452
11,116
18,945
6,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
Wedscro
Thanatos
19
5 / 7 / 3
12,158
507
12,294
22,297
11,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
2 / 4 / 2
11,158
465
5,828
24,111
26,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
multidark
Kuzenbo
19
2 / 3 / 1
11,959
498
11,089
18,492
23,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
CabrakanPeleFreyaNemesis

VS

Bans
OdinChernobogKhepriAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Deviad
Skadi
20
3 / 6 / 3
14,287
595
17,502
20,304
8,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Durzy
Achilles
19
8 / 4 / 9
13,887
579
17,294
22,536
11,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Heptatonic
Yu Huang
20
5 / 1 / 8
13,494
562
15,591
12,608
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
OGMrSnowman
King Arthur
20
8 / 0 / 7
14,360
598
18,932
16,405
21,194
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
ZeldaWelda
Kumbhakarna
16
0 / 0 / 14
11,795
491
5,949
23,769
27,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
65
11
Kills
24
24
Deaths
11
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
2
0.6
W
Skadi
Deviad
Skadi
3
6
3
0.75
W
Achilles
Durzy
Achilles
8
4
9
3.13
W
Yu Huang
Heptatonic
Yu Huang
5
1
8
9
L
Xbalanque
LilFoxLord
Xbalanque
0
5
4
0.4
W
King Arthur
OGMrSnowman
King Arthur
8
0
7
11.5
L
Thanatos
Wedscro
Thanatos
5
7
3
0.93
W
Kumbhakarna
ZeldaWelda
Kumbhakarna
0
0
14
7
L
2
4
2
0.75
L
Kuzenbo
multidark
Kuzenbo
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,056
Damage
75,268
103,696
Taken
95,622
76,387
Mitigated
74,970
37,596
Healing
23,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,729
1,594
216
3,779
19,851
8,389
3,068
5,465
14,386
118,678
0
W
Skadi
Deviad
Skadi
17,502
5,731
0
4,523
20,304
8,400
7,847
4,771
15,405
0
147,294
W
Achilles
Durzy
Achilles
17,294
6,460
0
6,215
22,536
11,778
3,835
9,707
12,565
0
118,734
W
Yu Huang
Heptatonic
Yu Huang
15,591
1,400
0
2,715
12,608
6,432
0
3,682
8,806
150,043
0
L
Xbalanque
LilFoxLord
Xbalanque
11,116
4,782
0
4,134
18,945
6,973
0
1,595
17,350
0
87,519
W
King Arthur
OGMrSnowman
King Arthur
18,932
1,837
463
4,434
16,405
21,194
328
7,487
8,808
545
100,910
L
Thanatos
Wedscro
Thanatos
12,294
3,408
0
16,655
22,297
11,958
0
4,645
17,652
0
104,424
W
Kumbhakarna
ZeldaWelda
Kumbhakarna
5,949
822
0
5,022
23,769
27,166
654
8,255
15,418
31,943
0
L
5,828
425
4,879
5,380
24,111
26,045
0
7,330
16,781
34,319
0
L
Kuzenbo
multidark
Kuzenbo
11,089
2,847
0
2,553
18,492
23,022
0
3,050
15,442
90,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,442
Gold Earned
67,823
680
Minions Killed
746
0
Camps Cleared
0
2,266,480
Distance Traveled
2,312,249
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,321
513
217
9
0
459,193
7
W
Skadi
14,287
595
209
9
0
384,913
1
W
Achilles
13,887
579
144
6
0
475,146
3
W
Yu Huang
13,494
562
179
7
0
467,725
6
L
Xbalanque
10,846
452
137
6
0
402,447
4
W
King Arthur
14,360
598
186
8
0
486,305
7
L
Thanatos
12,158
507
123
5
0
512,012
4
W
Kumbhakarna
11,795
491
28
1
0
498,160
9
L
Terra
11,158
465
45
2
0
458,758
13
L
Kuzenbo
11,959
498
158
7
0
434,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role