Player Matchup

Terra
Terra
DisIsDaPolice
Terra
Level 84
God Stats
1W - 1L
1,730 SR
Queue Stats
120W - 86L
1,638 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Onrizza
Ah Muzen Cab
Level 127
God Stats
0W - 2L
1,316 SR
Queue Stats
140W - 134L
1,552 Elo+
Solo
He Bo
He Bo
RaGeR408
He Bo
Level 145
God Stats
3W - 2L
1,668 SR
Queue Stats
196W - 164L
1,538 Elo+
Solo
Atlas
Atlas
tranxt
Atlas
Level 147
God Stats
4W - 1L
1,590 SR
Queue Stats
149W - 153L
1,623 Elo+
Solo
Lancelot
Lancelot
xZanovichx
Lancelot
Level 129
God Stats
1W - 3L
1,482 SR
Queue Stats
126W - 106L
1,598 Elo+
Solo
Team Averages
Level 126
1,557 SR
1,590 Elo+

VS

Team Averages
Level 139
1,485 SR
1,572 Elo+
Eset
Eset
 
Eset
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
BreadCrumbs4life
Baba Yaga
Level 149
God Stats
2W - 0L
1,707 SR
Queue Stats
58W - 41L
1,601 Elo+
Solo
Thanatos
Thanatos
I am Dham
Thanatos
Level 106
God Stats
2W - 1L
1,397 SR
Queue Stats
153W - 116L
1,580 Elo+
Solo
Tiamat
Tiamat
NotableNeko
Tiamat
Level 160
God Stats
7W - 7L
1,640 SR
Queue Stats
325W - 344L
1,632 Elo+
Solo
Sylvanus
Sylvanus
endofox
Sylvanus
Level 130
God Stats
3W - 1L
1,183 SR
Queue Stats
79W - 79L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 7
12,793
640
17,237
23,775
31,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
Onrizza
Ah Muzen Cab
20
3 / 2 / 8
12,830
642
27,121
15,916
7,887
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
RaGeR408
He Bo
20
3 / 7 / 6
12,348
617
19,097
17,173
8,049
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
tranxt
Atlas
18
0 / 8 / 9
11,265
563
23,832
29,949
45,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
xZanovichx
Lancelot
20
6 / 6 / 5
13,347
667
14,121
26,069
21,291
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
20
4 / 3 / 13
13,162
658
18,219
22,035
13,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
20
9 / 2 / 14
14,357
718
34,458
23,186
14,978
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
I am Dham
Thanatos
20
9 / 2 / 11
13,146
657
15,629
17,635
12,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
19
1 / 3 / 18
12,206
610
19,922
23,251
17,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
endofox
Sylvanus
20
3 / 3 / 20
14,207
710
15,729
36,763
47,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
102
13
Kills
26
26
Deaths
13
35
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
3
13
3.5
W
Baba Yaga
9
2
14
8
L
1
3
7
1.5
W
Thanatos
I am Dham
Thanatos
9
2
11
7.25
W
Tiamat
1
3
18
3.33
L
Ah Muzen Cab
Onrizza
Ah Muzen Cab
3
2
8
3.5
L
He Bo
RaGeR408
He Bo
3
7
6
0.86
W
Sylvanus
endofox
Sylvanus
3
3
20
4.33
L
Atlas
tranxt
Atlas
0
8
9
0.56
L
Lancelot
xZanovichx
Lancelot
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,408
Damage
103,957
112,882
Taken
122,870
114,487
Mitigated
106,523
44,511
Healing
63,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
18,219
1,232
8,923
5,318
22,035
13,728
1,076
11,557
10,478
44,381
0
W
Baba Yaga
34,458
1,643
3,189
4,770
23,186
14,978
2,504
12,786
10,400
70,473
0
L
17,237
322
13,144
10,155
23,775
31,502
0
18,200
5,575
30,305
0
W
Thanatos
I am Dham
Thanatos
15,629
2,589
2,316
11,177
17,635
12,075
2,477
6,866
10,769
0
32,005
W
Tiamat
19,922
1,278
1,322
3,421
23,251
17,871
1,426
14,375
8,876
42,212
0
L
Ah Muzen Cab
Onrizza
Ah Muzen Cab
27,121
8,634
1,918
5,417
15,916
7,887
3,531
12,214
3,702
0
59,500
L
He Bo
RaGeR408
He Bo
19,097
1,289
1,551
911
17,173
8,049
213
13,075
4,098
39,646
0
W
Sylvanus
endofox
Sylvanus
15,729
2,219
10,506
12,235
36,763
47,871
1,040
14,840
21,923
22,639
0
L
Atlas
tranxt
Atlas
23,832
10,015
2,282
3,319
29,949
45,758
0
24,983
4,966
44,210
0
L
Lancelot
xZanovichx
Lancelot
14,121
2,489
2,808
3,006
26,069
21,291
931
19,856
6,213
258
22,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,583
Gold Earned
67,078
211
Minions Killed
263
0
Camps Cleared
0
1,804,853
Distance Traveled
1,808,390
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
13,162
658
56
3
0
355,488
4
W
Baba Yaga
14,357
718
82
4
0
402,244
1
L
Terra
12,793
640
23
1
0
408,734
1
W
Thanatos
13,146
657
50
3
0
396,524
0
W
Tiamat
12,206
610
53
3
0
337,353
0
L
Ah Muzen Cab
12,830
642
77
4
0
346,398
0
L
He Bo
12,348
617
58
3
0
347,179
0
W
Sylvanus
14,207
710
22
1
0
316,781
0
L
Atlas
11,265
563
32
2
0
317,297
1
L
Lancelot
13,347
667
21
1
0
385,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role