Player Matchup

Cerberus
Cerberus
AshuraKojin
Cerberus
Level 156
God Stats
1W - 0L
1,674 SR
Queue Stats
40W - 32L
1,588 Elo+
Party 1
Anubis
Anubis
SADMEAT
Anubis
Level 143
God Stats
3W - 5L
1,327 SR
Queue Stats
331W - 389L
1,485 Elo+
Solo
Nemesis
Nemesis
sonicspeed1234
Nemesis
Level 129
God Stats
3W - 4L
1,270 SR
Queue Stats
24W - 25L
1,470 Elo+
Party 1
Team Averages
Level 143
1,423 SR
1,514 Elo+

VS

Team Averages
Level 122
1,564 SR
1,341 Elo+
Sun Wukong
Sun Wukong
BlueBlood1224
Sun Wukong
Level 99
God Stats
0W - 1L
1,692 SR
Queue Stats
0W - 3L
1,191 Elo+
Party 2
Ishtar
Ishtar
Huehuecyotl13
Ishtar
Level 144
God Stats
5W - 6L
1,401 SR
Queue Stats
327W - 392L
1,448 Elo+
Solo
Artio
Artio
UneventfuI
Artio
Level 123
God Stats
2W - 1L
1,600 SR
Queue Stats
77W - 78L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AshuraKojin
Cerberus
11
1 / 1 / 10
8,759
796
5,377
14,800
16,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
SADMEAT
Anubis
13
4 / 0 / 6
9,015
820
7,264
5,603
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 1 / 5
9,539
867
10,474
11,109
6,578
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlueBlood1224
Sun Wukong
11
1 / 2 / 0
7,195
654
6,224
10,296
7,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 5 / 1
7,332
667
9,057
8,495
2,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
9
1 / 4 / 1
7,430
675
2,918
10,713
7,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
11
Kills
2
2
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AshuraKojin
Cerberus
1
1
10
6
L
Sun Wukong
BlueBlood1224
Sun Wukong
1
2
0
0.5
L
0
5
1
0.1
W
Anubis
SADMEAT
Anubis
4
0
6
7
L
Artio
1
4
1
0.38
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,115
Damage
18,199
31,512
Taken
29,504
25,965
Mitigated
18,259
10,508
Healing
2,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AshuraKojin
Cerberus
5,377
1,186
643
5,432
14,800
16,688
556
1,780
13,020
16,128
0
L
Sun Wukong
BlueBlood1224
Sun Wukong
6,224
1,234
0
918
10,296
7,523
0
4,986
5,310
0
19,239
L
9,057
5,822
0
310
8,495
2,893
0
3,640
4,855
0
37,422
W
Anubis
SADMEAT
Anubis
7,264
420
0
356
5,603
2,699
824
1,437
4,166
38,756
0
L
Artio
2,918
776
385
1,285
10,713
7,843
0
4,485
6,228
6,510
0
W
10,474
6,496
1,745
2,332
11,109
6,578
1,270
887
10,222
0
23,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,313
Gold Earned
21,957
122
Minions Killed
97
7
Camps Cleared
2
631,201
Distance Traveled
521,178
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,759
796
27
2
1
211,143
1
L
Sun Wukong
7,195
654
17
2
0
203,017
3
L
Ishtar
7,332
667
76
7
2
172,537
1
W
Anubis
9,015
820
67
6
4
192,240
4
L
Artio
7,430
675
4
0
0
145,624
1
W
Nemesis
9,539
867
28
3
2
227,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role