Player Matchup

Tyr
Tyr
HeIIDog
Tyr
Level 160
God Stats
15W - 23L
1,399 SR
Queue Stats
501W - 591L
1,429 Elo+
Solo
Merlin
Merlin
calstewart12
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,389 Elo+
Solo
Heimdallr
Heimdallr
klod_killer2
Heimdallr
Level 59
God Stats
2W - 11L
1,496 SR
Queue Stats
101W - 197L
1,286 Elo+
Solo
Team Averages
Level 96
1,465 SR
1,368 Elo+

VS

Team Averages
Level 98
1,494 SR
1,607 Elo+
Loki
Loki
KungFuSquidward
Loki
Level 129
God Stats
6W - 1L
1,647 SR
Queue Stats
31W - 27L
1,611 Elo+
Party 1
Ishtar
Ishtar
ThunderToaster64
Ishtar
Level 89
God Stats
1W - 1L
1,322 SR
Queue Stats
74W - 57L
1,611 Elo+
Party 1
Baron Samedi
Baron Samedi
bobslayer1323
Baron Samedi
Level 76
God Stats
1W - 1L
1,514 SR
Queue Stats
74W - 56L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
10
0 / 6 / 5
6,470
647
5,137
14,892
12,244
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
9
1 / 6 / 4
6,440
644
3,778
6,931
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
klod_killer2
Heimdallr
11
3 / 8 / 2
7,573
757
6,286
13,032
5,500
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 3 / 5
9,373
937
15,313
9,831
4,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 2 / 12
8,273
827
10,731
6,477
3,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
bobslayer1323
Baron Samedi
13
3 / 0 / 16
8,978
898
4,544
8,618
9,730
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
4
Kills
20
20
Deaths
5
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tyr
0
6
5
0.42
W
13
3
5
5.17
W
4
2
12
5
W
Baron Samedi
bobslayer1323
Baron Samedi
3
0
16
11
L
Merlin
1
6
4
0.5
L
Heimdallr
klod_killer2
Heimdallr
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,201
Damage
30,588
34,855
Taken
24,926
19,934
Mitigated
17,270
3,436
Healing
5,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
5,137
843
0
1,752
14,892
12,244
0
1,598
13,294
0
15,674
W
15,313
4,942
0
1,095
9,831
4,330
441
1,189
8,462
0
29,552
W
10,731
6,794
0
947
6,477
3,210
1,087
597
5,752
0
29,092
W
Baron Samedi
bobslayer1323
Baron Samedi
4,544
846
680
3,193
8,618
9,730
254
1,535
6,717
13,861
0
L
Merlin
3,778
396
0
387
6,931
2,190
0
1,145
5,786
12,202
0
L
Heimdallr
klod_killer2
Heimdallr
6,286
3,108
0
1,297
13,032
5,500
0
2,018
11,014
0
16,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,483
Gold Earned
26,624
74
Minions Killed
103
2
Camps Cleared
5
459,883
Distance Traveled
553,071
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,470
647
27
3
2
179,502
1
W
Loki
9,373
937
27
3
2
222,067
1
W
Ishtar
8,273
827
51
5
2
166,026
2
W
Baron Samedi
8,978
898
25
3
1
164,978
0
L
Merlin
6,440
644
23
2
0
136,217
0
L
Heimdallr
7,573
757
24
2
0
144,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role