Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Jedi-TheDankTank
Discordia
Level 160
God Stats
3W - 4L
1,213 SR
Queue Stats
1,182W - 1,147L
1,539 Elo+
Solo
Ravana
Ravana
Odintologo
Ravana
Level 113
God Stats
2W - 5L
1,399 SR
Queue Stats
34W - 33L
1,515 Elo+
Party 2
Pele
Pele
Yunek--
Pele
Level 107
God Stats
0W - 2L
1,276 SR
Queue Stats
8W - 8L
1,542 Elo+
Party 2
Hou Yi
Hou Yi
corncakethepie
Hou Yi
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 82L
1,514 Elo+
Solo
Team Averages
Level 135
1,378 SR
1,522 Elo+

VS

Team Averages
Level 109
1,523 SR
1,488 Elo+
Ares
Ares
ACS_Phralium
Ares
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 55L
1,431 Elo+
Solo
Shiva
Shiva
Apocryph0nics
Shiva
Level 87
God Stats
13W - 11L
1,596 SR
Queue Stats
436W - 432L
1,514 Elo+
Party 3
Ra
Ra
BikerGab96
Ra
Level 122
God Stats
19W - 21L
1,526 SR
Queue Stats
73W - 76L
1,501 Elo+
Party 1
Ravana
Ravana
DaveNoChappelle
Ravana
Level 108
God Stats
26W - 30L
1,465 SR
Queue Stats
426W - 398L
1,490 Elo+
Party 3
Danzaburou
Danzaburou
SmoKerSz97na
Danzaburou
Level 88
God Stats
42W - 47L
1,527 SR
Queue Stats
115W - 118L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 2 / 1
7,292
486
5,175
10,132
8,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Discordia
14
0 / 1 / 2
7,704
514
4,880
6,079
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Odintologo
Ravana
13
1 / 3 / 1
7,835
522
5,364
9,333
5,421
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pele
Yunek--
Pele
13
1 / 4 / 0
7,419
495
7,047
14,934
5,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 1
7,511
501
7,760
12,530
4,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,439
429
3,314
6,743
4,532
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 1 / 1
8,484
566
8,191
12,513
5,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 0 / 3
8,676
578
4,175
4,301
1,778
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 3
8,681
579
5,546
7,675
5,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
SmoKerSz97na
Danzaburou
15
6 / 3 / 2
9,443
630
13,047
14,675
5,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
16
16
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
2
1
1.25
W
2
0
3
3.5
W
6
1
1
6.5
W
1
0
3
2.5
W
1
1
3
2.5
L
Discordia
0
1
2
1
L
Ravana
Odintologo
Ravana
1
3
1
0.5
W
Danzaburou
SmoKerSz97na
Danzaburou
6
3
2
2.33
L
Pele
Yunek--
Pele
1
4
0
0.25
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,226
Damage
34,273
53,008
Taken
45,907
26,819
Mitigated
23,464
12,934
Healing
23,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,175
584
0
4,374
10,132
8,653
0
1,697
8,317
20,288
0
W
3,314
32
135
1,595
6,743
4,532
0
1,852
4,891
13,999
0
W
8,191
3,302
135
7,823
12,513
5,582
0
2,776
9,737
0
67,006
W
4,175
529
446
1,874
4,301
1,778
0
2,892
1,409
71,329
0
W
5,546
1,901
215
4,767
7,675
5,743
0
539
7,136
0
64,052
L
Discordia
4,880
380
0
1,114
6,079
2,277
0
1,714
4,139
72,978
0
L
Ravana
Odintologo
Ravana
5,364
1,447
0
3,231
9,333
5,421
0
1,062
8,229
0
55,856
W
Danzaburou
SmoKerSz97na
Danzaburou
13,047
7,028
167
6,309
14,675
5,829
489
1,996
12,679
0
73,561
L
Pele
Yunek--
Pele
7,047
2,268
0
1,934
14,934
5,837
0
1,173
13,699
0
69,740
L
7,760
4,119
0
2,281
12,530
4,631
0
1,395
11,135
0
61,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,761
Gold Earned
41,723
464
Minions Killed
543
0
Camps Cleared
0
1,443,930
Distance Traveled
1,411,874
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,292
486
26
2
0
276,453
6
W
Ares
6,439
429
14
1
0
252,481
4
W
Shiva
8,484
566
115
8
0
312,024
1
W
Ra
8,676
578
150
10
0
282,251
6
W
Ravana
8,681
579
136
9
0
285,825
5
L
Discordia
7,704
514
127
8
0
281,204
2
L
Ravana
7,835
522
95
6
0
289,247
6
W
Danzaburou
9,443
630
128
9
0
279,293
2
L
Pele
7,419
495
113
8
0
341,178
2
L
Hou Yi
7,511
501
103
7
0
255,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role