Player Matchup

Baron Samedi
Baron Samedi
AmateurFeline643
Baron Samedi
Level 38
God Stats
17W - 13L
1,449 SR
Queue Stats
52W - 56L
1,384 Elo+
Solo
Ishtar
Ishtar
Kelvin1221
Ishtar
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 66L
1,371 Elo+
Party 2
Atlas
Atlas
THE KEZ FAMILY
Atlas
Level 102
God Stats
4W - 1L
1,778 SR
Queue Stats
89W - 120L
1,370 Elo+
Party 2
Merlin
Merlin
TOXIC4222
Merlin
Level 36
God Stats
4W - 6L
1,407 SR
Queue Stats
166W - 202L
1,332 Elo+
Solo
Bellona
Bellona
XMoistRelicX
Bellona
Level 69
God Stats
1W - 0L
1,250 SR
Queue Stats
40W - 47L
1,406 Elo+
Party 2
Team Averages
Level 59
1,477 SR
1,373 Elo+

VS

Team Averages
Level 71
1,449 SR
1,411 Elo+
Nemesis
Nemesis
GD9438
Nemesis
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Neith
Neith
JS9438
Neith
Level 65
God Stats
27W - 39L
1,492 SR
Queue Stats
156W - 162L
1,452 Elo+
Party 1
Bakasura
Bakasura
SCRUBBNASTY_
Bakasura
Level 91
God Stats
0W - 3L
1,191 SR
Queue Stats
76W - 74L
1,367 Elo+
Party 3
Chang'e
Chang'e
ghhfgfh
Chang'e
Level 147
God Stats
1W - 1L
1,555 SR
Queue Stats
132W - 131L
1,372 Elo+
Party 3
Artio
Artio
thekingtheo123
Artio
Level 38
God Stats
57W - 49L
1,508 SR
Queue Stats
143W - 151L
1,362 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AmateurFeline643
Baron Samedi
18
3 / 0 / 20
11,619
1,056
14,688
6,659
4,266
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Kelvin1221
Ishtar
18
6 / 1 / 14
11,377
1,034
22,100
10,057
6,185
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 0 / 20
13,167
1,197
11,624
13,030
21,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
TOXIC4222
Merlin
18
10 / 1 / 12
11,932
1,085
22,800
7,417
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
XMoistRelicX
Bellona
18
7 / 0 / 15
12,870
1,170
19,964
12,212
14,845
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

317

VS

Team 2 Tickets

66

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GD9438
Nemesis
15
0 / 10 / 0
9,452
859
3,724
21,488
9,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
JS9438
Neith
15
1 / 1 / 0
10,223
929
10,734
12,060
5,740
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
SCRUBBNASTY_
Bakasura
15
0 / 8 / 0
9,655
878
4,186
16,053
10,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
ghhfgfh
Chang'e
15
1 / 5 / 1
10,248
932
17,728
20,803
9,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
0 / 6 / 1
9,788
890
6,929
27,667
36,929
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
4
30
Kills
2
2
Deaths
30
81
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AmateurFeline643
Baron Samedi
3
0
20
13
L
Nemesis
GD9438
Nemesis
0
10
0
0
L
Neith
JS9438
Neith
1
1
0
1
W
Ishtar
Kelvin1221
Ishtar
6
1
14
13
L
Bakasura
SCRUBBNASTY_
Bakasura
0
8
0
0
W
4
0
20
14
W
Merlin
TOXIC4222
Merlin
10
1
12
16
W
Bellona
XMoistRelicX
Bellona
7
0
15
14.5
L
Chang'e
ghhfgfh
Chang'e
1
5
1
0.3
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,176
Damage
43,301
49,375
Taken
98,071
50,995
Mitigated
71,624
16,135
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AmateurFeline643
Baron Samedi
14,688
1,986
3,359
2,824
6,659
4,266
0
4,745
1,914
28,494
0
L
Nemesis
GD9438
Nemesis
3,724
802
0
719
21,488
9,507
0
11,562
9,926
0
9,718
L
Neith
JS9438
Neith
10,734
5,972
347
2,114
12,060
5,740
0
7,632
4,428
0
33,627
W
Ishtar
Kelvin1221
Ishtar
22,100
13,545
789
2,349
10,057
6,185
0
5,552
4,505
0
37,893
L
Bakasura
SCRUBBNASTY_
Bakasura
4,186
1,965
0
776
16,053
10,277
0
9,413
6,351
0
9,666
W
11,624
5,557
0
1,398
13,030
21,061
0
4,803
7,879
24,340
0
W
Merlin
TOXIC4222
Merlin
22,800
4,486
0
686
7,417
4,638
0
3,816
3,601
44,819
0
W
Bellona
XMoistRelicX
Bellona
19,964
7,123
2,208
2,522
12,212
14,845
0
5,741
6,446
186
37,860
L
Chang'e
ghhfgfh
Chang'e
17,728
457
1,696
4,823
20,803
9,171
0
10,234
10,569
47,145
0
L
6,929
646
1,353
3,022
27,667
36,929
0
10,271
17,396
14,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,965
Gold Earned
49,366
206
Minions Killed
161
5
Camps Cleared
3
1,035,503
Distance Traveled
878,728
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,619
1,056
39
4
0
208,956
0
L
Nemesis
9,452
859
6
1
0
211,381
2
L
Neith
10,223
929
46
4
0
163,737
1
W
Ishtar
11,377
1,034
35
3
2
204,482
0
L
Bakasura
9,655
878
16
1
1
155,016
0
W
Atlas
13,167
1,197
36
3
0
217,501
0
W
Merlin
11,932
1,085
66
6
2
190,286
1
W
Bellona
12,870
1,170
30
3
1
214,278
0
L
Chang'e
10,248
932
82
7
1
158,391
1
L
Artio
9,788
890
11
1
1
190,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role