Player Matchup

Lancelot
Lancelot
CrimsonKing510
Lancelot
Level 26
God Stats
1W - 2L
1,482 SR
Queue Stats
7W - 17L
1,248 Elo+
Party 2
Ishtar
Ishtar
R2 Marzy
Ishtar
Level 108
God Stats
0W - 1L
1,198 SR
Queue Stats
65W - 47L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
ShooterDrag1188
Cthulhu
Level 108
God Stats
5W - 5L
1,545 SR
Queue Stats
117W - 136L
1,385 Elo+
Party 2
Team Averages
Level 81
1,408 SR
1,377 Elo+

VS

Team Averages
Level 68
1,440 SR
1,336 Elo+
Tiamat
Tiamat
Papa_292
Tiamat
Level 104
God Stats
1W - 3L
1,126 SR
Queue Stats
28W - 60L
1,235 Elo+
Solo
Ishtar
Ishtar
Tjark02
Ishtar
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,426 Elo+
Party 1
Mulan
Mulan
iiSyntax--
Mulan
Level 12
God Stats
4W - 2L
1,693 SR
Queue Stats
5W - 5L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
1 / 11 / 2
11,608
580
10,641
29,709
25,421
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
R2 Marzy
Ishtar
19
6 / 7 / 1
13,846
692
21,741
20,912
11,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
1 / 4 / 4
12,379
619
23,350
29,350
42,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Papa_292
Tiamat
19
6 / 4 / 10
13,980
699
15,844
20,207
15,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ishtar
Tjark02
Ishtar
18
6 / 4 / 12
13,743
687
28,238
20,367
11,105
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
20
10 / 0 / 8
14,952
748
19,108
23,413
34,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
8
Kills
22
22
Deaths
8
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
11
2
0.18
W
Tiamat
Papa_292
Tiamat
6
4
10
2.75
L
Ishtar
R2 Marzy
Ishtar
6
7
1
0.93
L
1
4
4
0.75
W
Ishtar
Tjark02
Ishtar
6
4
12
3
W
Mulan
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,732
Damage
63,190
79,971
Taken
63,987
79,538
Mitigated
61,891
11,759
Healing
12,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
10,641
3,837
0
2,545
29,709
25,421
27
5,617
24,092
319
39,554
W
Tiamat
Papa_292
Tiamat
15,844
1,925
0
3,421
20,207
15,990
1,262
9,553
10,654
49,910
0
L
Ishtar
R2 Marzy
Ishtar
21,741
12,348
0
4,391
20,912
11,911
0
5,127
15,785
0
69,772
L
23,350
1,287
670
4,153
29,350
42,206
0
6,288
23,062
55,983
0
W
Ishtar
Tjark02
Ishtar
28,238
18,179
0
4,311
20,367
11,105
813
7,939
12,428
0
68,085
W
Mulan
19,108
3,121
1,171
3,260
23,413
34,796
644
6,406
17,007
778
41,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,833
Gold Earned
42,675
228
Minions Killed
185
10
Camps Cleared
6
1,008,068
Distance Traveled
1,043,736
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,608
580
48
2
5
328,266
1
W
Tiamat
13,980
699
75
4
2
339,485
0
L
Ishtar
13,846
692
102
5
1
321,112
7
L
Cthulhu
12,379
619
78
4
4
358,690
2
W
Ishtar
13,743
687
78
4
3
328,751
2
W
Mulan
14,952
748
32
2
1
375,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role