Player Matchup

Kali
Kali
DOOMLIB22
Kali
Level 155
God Stats
1W - 3L
1,546 SR
Queue Stats
255W - 294L
1,558 Elo+
Solo
Artemis
Artemis
ImHoudini
Artemis
Level 160
God Stats
13W - 7L
1,617 SR
Queue Stats
2,360W - 1,629L
1,651 Elo+
Solo
Tyr
Tyr
KiyaKage
Tyr
Level 147
God Stats
1W - 1L
1,626 SR
Queue Stats
83W - 80L
1,546 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TestierLyric1
Morgan Le Fay
Level 128
God Stats
3W - 5L
1,632 SR
Queue Stats
459W - 445L
1,536 Elo+
Solo
Odin
Odin
YakuKage
Odin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,468 Elo+
Party 1
Team Averages
Level 132
1,584 SR
1,552 Elo+

VS

Team Averages
Level 147
1,544 SR
1,543 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Dr_asbestos
Artemis
Level 160
God Stats
11W - 5L
1,713 SR
Queue Stats
689W - 616L
1,521 Elo+
Solo
Tyr
Tyr
Jajumesan
Tyr
Level 119
God Stats
2W - 0L
1,524 SR
Queue Stats
61W - 55L
1,574 Elo+
Solo
Ah Puch
Ah Puch
NovaTrainer
Ah Puch
Level 149
God Stats
23W - 4L
1,730 SR
Queue Stats
470W - 487L
1,584 Elo+
Solo
Vulcan
Vulcan
ToNiCx2
Vulcan
Level 146
God Stats
1W - 1L
1,250 SR
Queue Stats
142W - 164L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
4 / 4 / 4
8,287
691
2,958
14,505
7,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
ImHoudini
Artemis
17
2 / 2 / 5
8,664
722
14,662
12,029
5,770
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 4
6,974
581
5,253
12,363
13,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
TestierLyric1
Morgan Le Fay
16
5 / 4 / 6
9,076
756
13,996
11,497
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
15
1 / 3 / 5
8,172
681
5,099
14,789
15,928
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 4 / 7
8,704
725
9,500
12,880
6,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
Dr_asbestos
Artemis
15
2 / 4 / 8
9,188
766
14,538
9,679
5,478
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 2 / 12
9,850
821
6,260
13,536
19,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ah Puch
NovaTrainer
Ah Puch
20
8 / 1 / 8
11,448
954
17,462
13,504
8,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
ToNiCx2
Vulcan
16
3 / 2 / 7
9,457
788
14,065
7,315
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
59
12
Kills
17
17
Deaths
13
24
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
4
7
1.38
L
Kali
4
4
4
1.5
W
Artemis
Dr_asbestos
Artemis
2
4
8
1.5
L
Artemis
ImHoudini
Artemis
2
2
5
2.25
W
2
2
12
4
L
0
4
4
0.5
W
Ah Puch
NovaTrainer
Ah Puch
8
1
8
12
L
Morgan Le Fay
TestierLyric1
Morgan Le Fay
5
4
6
2
W
Vulcan
ToNiCx2
Vulcan
3
2
7
3.25
L
Odin
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,968
Damage
61,825
65,183
Taken
56,914
48,285
Mitigated
44,186
18,592
Healing
18,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,500
2,886
0
2,839
12,880
6,960
1,679
3,065
9,620
0
18,236
L
Kali
2,958
826
1,582
3,891
14,505
7,337
0
7,747
6,758
0
10,838
W
Artemis
Dr_asbestos
Artemis
14,538
5,142
1,114
1,294
9,679
5,478
1,386
2,358
7,201
0
22,100
L
Artemis
ImHoudini
Artemis
14,662
6,639
136
3,910
12,029
5,770
0
5,805
6,224
0
35,424
W
6,260
570
1,084
1,787
13,536
19,451
159
3,119
9,949
0
8,558
L
5,253
600
672
2,720
12,363
13,679
0
5,813
6,550
0
9,892
W
Ah Puch
NovaTrainer
Ah Puch
17,462
579
1,390
7,004
13,504
8,361
576
3,801
9,550
49,060
0
L
Morgan Le Fay
TestierLyric1
Morgan Le Fay
13,996
266
136
1,293
11,497
5,571
0
5,559
5,938
23,755
0
W
Vulcan
ToNiCx2
Vulcan
14,065
3,684
952
1,116
7,315
3,936
352
1,653
5,619
21,330
0
L
Odin
5,099
543
1,743
2,509
14,789
15,928
0
6,603
8,186
0
14,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,173
Gold Earned
48,647
135
Minions Killed
145
0
Camps Cleared
0
1,080,081
Distance Traveled
1,214,020
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,704
725
23
2
0
217,202
0
L
Kali
8,287
691
18
2
0
230,355
2
W
Artemis
9,188
766
16
1
0
201,336
0
L
Artemis
8,664
722
66
6
0
201,566
1
W
Tyr
9,850
821
7
1
0
264,118
4
L
Tyr
6,974
581
10
1
0
207,262
0
W
Ah Puch
11,448
954
81
7
0
276,840
1
L
Morgan Le Fay
9,076
756
20
2
0
220,542
4
W
Vulcan
9,457
788
18
2
0
254,524
4
L
Odin
8,172
681
21
2
0
220,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role