Player Matchup

Shiva
Shiva
LrK_el_nasi_20
Shiva
Level 130
God Stats
24W - 9L
1,824 SR
Queue Stats
77W - 63L
1,598 Elo+
Party 1
Freya
Freya
Maeve-Remix
Freya
Level 160
God Stats
10W - 3L
1,675 SR
Queue Stats
155W - 114L
1,586 Elo+
Party 1
Atlas
Atlas
Tiburon03215
Atlas
Level 59
God Stats
3W - 1L
1,805 SR
Queue Stats
50W - 35L
1,580 Elo+
Party 1
Neith
Neith
UKN-MatimarcusYT
Neith
Level 87
God Stats
9W - 5L
1,765 SR
Queue Stats
55W - 46L
1,599 Elo+
Party 1
Thor
Thor
maxidwavid
Thor
Level 123
God Stats
1W - 0L
1,691 SR
Queue Stats
119W - 96L
1,542 Elo+
Party 1
Team Averages
Level 112
1,752 SR
1,581 Elo+

VS

Team Averages
Level 122
1,641 SR
1,533 Elo+
Pele
Pele
Jsín
Pele
Level 121
God Stats
1W - 3L
1,511 SR
Queue Stats
56W - 47L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
MrZaBr3w3r
Baron Samedi
Level 133
God Stats
7W - 3L
1,655 SR
Queue Stats
218W - 171L
1,568 Elo+
Party 2
Arachne
Arachne
STUDDMUFFIN0519
Arachne
Level 101
God Stats
10W - 11L
1,539 SR
Queue Stats
155W - 137L
1,591 Elo+
Party 2
Ishtar
Ishtar
XxChaosL3G1TxX
Ishtar
Level 127
God Stats
5W - 1L
1,905 SR
Queue Stats
78W - 61L
1,556 Elo+
Party 2
Persephone
Persephone
groovield
Persephone
Level 129
God Stats
102W - 80L
1,594 SR
Queue Stats
427W - 401L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 11
17,719
572
30,520
47,523
60,070
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 4 / 5
19,043
614
36,808
36,062
21,348
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
3 / 4 / 13
15,591
503
21,069
37,947
50,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
4 / 8 / 7
14,986
483
20,001
27,700
13,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
5 / 6 / 10
16,335
527
18,161
30,050
18,393
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Jsín
Pele
20
13 / 9 / 5
16,917
546
48,254
50,646
52,688
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
MrZaBr3w3r
Baron Samedi
20
6 / 6 / 11
15,967
515
31,823
41,985
44,298
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 10 / 9
15,733
508
26,726
42,757
32,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 6 / 4
13,297
429
12,295
24,531
10,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
groovield
Persephone
4
0 / 0 / 2
8,401
271
0
2,072
413

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
57
32
Kills
26
26
Deaths
31
46
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Pele
Jsín
Pele
13
9
5
1.72
W
9
4
11
3.63
W
11
4
5
3.38
L
Baron Samedi
MrZaBr3w3r
Baron Samedi
6
6
11
1.92
L
6
10
9
1.05
W
3
4
13
2.38
W
4
8
7
0.94
L
1
6
4
0.5
L
Persephone
groovield
Persephone
0
0
2
1
W
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,559
Damage
119,098
179,282
Taken
161,991
163,933
Mitigated
140,384
67,273
Healing
47,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Jsín
Pele
48,254
11,567
0
20,363
50,646
52,688
378
10,493
40,153
0
151,891
W
30,520
4,059
1,790
23,091
47,523
60,070
1,713
4,127
43,396
0
150,016
W
36,808
12,073
0
20,941
36,062
21,348
4,379
6,301
29,761
172,786
17,654
L
Baron Samedi
MrZaBr3w3r
Baron Samedi
31,823
2,079
2,074
9,952
41,985
44,298
641
15,900
26,085
120,145
0
L
26,726
15,633
0
10,794
42,757
32,342
348
14,099
28,658
0
131,249
W
21,069
7,375
1,202
12,240
37,947
50,732
469
9,466
28,481
50,351
0
W
20,001
3,630
0
7,240
27,700
13,390
6,065
9,172
18,528
0
98,121
L
12,295
6,796
0
4,130
24,531
10,643
1,523
13,873
10,658
0
109,673
L
Persephone
groovield
Persephone
0
0
0
0
2,072
413
0
1,928
144
0
0
W
18,161
5,482
0
769
30,050
18,393
0
5,524
24,526
0
156,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,674
Gold Earned
70,315
743
Minions Killed
679
0
Camps Cleared
0
2,815,086
Distance Traveled
2,032,694
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
16,917
546
188
6
0
486,560
2
W
Shiva
17,719
572
199
6
0
580,450
7
W
Freya
19,043
614
172
6
0
543,662
2
L
Baron Samedi
15,967
515
162
5
0
508,929
4
L
Arachne
15,733
508
151
5
0
571,438
1
W
Atlas
15,591
503
43
1
0
597,368
2
W
Neith
14,986
483
151
5
0
522,533
9
L
Ishtar
13,297
429
178
6
0
465,767
8
L
Persephone
8,401
271
0
0
0
0
0
W
Thor
16,335
527
178
6
0
571,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role