Player Matchup

Fenrir
Fenrir
SpRk9v
Fenrir
Level 121
God Stats
18W - 14L
1,670 SR
Queue Stats
215W - 235L
1,407 Elo+
Party 1
Bacchus
Bacchus
YummyyMushrooms
Bacchus
Level 160
God Stats
6W - 7L
1,562 SR
Queue Stats
217W - 178L
1,600 Elo+
Party 1
Ah Puch
Ah Puch
kaha 01
Ah Puch
Level 106
God Stats
9W - 3L
1,702 SR
Queue Stats
25W - 15L
1,539 Elo+
Party 1
Team Averages
Level 129
1,645 SR
1,516 Elo+

VS

Team Averages
Level 53
1,543 SR
1,612 Elo+
Ishtar
Ishtar
Dankskie
Ishtar
Level 61
God Stats
25W - 16L
1,561 SR
Queue Stats
196W - 131L
1,690 Elo+
Party 2
Sobek
Sobek
Shpongle2
Sobek
Level 29
God Stats
10W - 4L
1,576 SR
Queue Stats
164W - 92L
1,685 Elo+
Party 2
Sol
Sol
archiki
Sol
Level 68
God Stats
7W - 8L
1,493 SR
Queue Stats
63W - 66L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SpRk9v
Fenrir
16
7 / 1 / 7
11,490
718
13,474
14,300
14,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
7 / 0 / 7
11,793
737
17,243
16,253
24,284
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
kaha 01
Ah Puch
15
0 / 0 / 12
9,933
621
7,385
15,585
15,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dankskie
Ishtar
13
0 / 7 / 1
8,947
559
11,905
17,266
9,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
Shpongle2
Sobek
15
0 / 0 / 1
10,359
647
7,528
9,989
14,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
13
1 / 7 / 0
9,157
572
11,420
15,193
8,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
1
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Dankskie
Ishtar
0
7
1
0.07
L
Sobek
Shpongle2
Sobek
0
0
1
0.5
W
Fenrir
SpRk9v
Fenrir
7
1
7
10.5
W
7
0
7
10.5
L
Sol
1
7
0
0.14
W
Ah Puch
kaha 01
Ah Puch
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,102
Damage
30,853
46,138
Taken
42,448
54,458
Mitigated
32,555
18,611
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Dankskie
Ishtar
11,905
7,799
0
1,819
17,266
9,200
0
10,746
6,520
0
39,053
L
Sobek
Shpongle2
Sobek
7,528
282
0
2,294
9,989
14,722
0
6,732
3,257
14,869
0
W
Fenrir
SpRk9v
Fenrir
13,474
1,586
0
1,613
14,300
14,474
0
5,178
9,122
0
41,118
W
17,243
1,452
1,591
5,747
16,253
24,284
820
5,894
10,359
44,285
0
L
Sol
11,420
3,604
0
2,503
15,193
8,633
0
7,586
7,607
36,949
2,954
W
Ah Puch
kaha 01
Ah Puch
7,385
174
0
9,660
15,585
15,700
0
6,998
8,587
28,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,216
Gold Earned
28,463
168
Minions Killed
172
9
Camps Cleared
6
1,003,750
Distance Traveled
786,757
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,947
559
79
5
5
231,032
2
L
Sobek
10,359
647
18
1
0
303,088
1
W
Fenrir
11,490
718
59
4
5
357,097
2
W
Bacchus
11,793
737
69
4
3
336,798
3
L
Sol
9,157
572
75
5
1
252,637
3
W
Ah Puch
9,933
621
40
3
1
309,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role