Player Matchup

Chaac
Chaac
BozoTheJester
Chaac
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 67L
1,274 Elo+
Solo
Olorun
Olorun
LMMoura22
Olorun
Level 125
God Stats
1W - 0L
1,722 SR
Queue Stats
4W - 11L
1,231 Elo+
Party 1
Ishtar
Ishtar
dumbinho23456
Ishtar
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,231 Elo+
Party 1
Team Averages
Level 118
1,574 SR
1,246 Elo+

VS

Team Averages
Level 94
1,707 SR
1,307 Elo+
Vulcan
Vulcan
death666rip
Vulcan
Level 127
God Stats
1W - 1L
1,858 SR
Queue Stats
74W - 90L
1,314 Elo+
Solo
Lancelot
Lancelot
fro4sty Vipx
Lancelot
Level 59
God Stats
2W - 2L
1,707 SR
Queue Stats
76W - 122L
1,320 Elo+
Party 2
Ishtar
Ishtar
fro4styGnu
Ishtar
Level 96
God Stats
2W - 2L
1,555 SR
Queue Stats
94W - 172L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 6
13,352
703
23,576
34,375
29,377
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
LMMoura22
Olorun
17
3 / 7 / 7
12,664
667
16,630
21,338
11,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 5 / 6
12,442
655
10,553
18,135
8,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
3 / 3 / 5
12,457
656
22,046
15,168
6,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
fro4sty Vipx
Lancelot
16
7 / 4 / 4
12,159
640
23,930
21,581
22,225
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
fro4styGnu
Ishtar
16
2 / 5 / 6
11,600
611
15,341
23,037
11,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
12
Kills
12
12
Deaths
12
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
Olorun
LMMoura22
Olorun
3
7
7
0.93
L
Vulcan
3
3
5
1.83
W
4
5
6
1.4
L
Lancelot
fro4sty Vipx
Lancelot
7
4
4
2.25
L
Ishtar
fro4styGnu
Ishtar
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,759
Damage
61,317
73,848
Taken
59,786
49,395
Mitigated
39,938
31,473
Healing
9,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,576
6,444
0
13,582
34,375
29,377
648
11,910
22,465
0
73,064
W
Olorun
LMMoura22
Olorun
16,630
8,539
4,308
9,494
21,338
11,398
1,654
6,797
14,541
40,439
4,974
L
Vulcan
22,046
4,967
0
2,370
15,168
6,709
0
2,486
12,682
66,282
0
W
10,553
5,677
273
3,816
18,135
8,620
799
4,087
14,048
0
43,831
L
Lancelot
fro4sty Vipx
Lancelot
23,930
3,786
0
6,283
21,581
22,225
0
6,149
15,432
0
43,575
L
Ishtar
fro4styGnu
Ishtar
15,341
8,907
0
906
23,037
11,004
0
6,222
16,815
0
43,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,458
Gold Earned
36,216
219
Minions Killed
166
6
Camps Cleared
7
967,544
Distance Traveled
1,009,391
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,352
703
96
5
4
386,329
4
W
Olorun
12,664
667
78
4
1
291,088
1
L
Vulcan
12,457
656
102
5
1
341,348
1
W
Ishtar
12,442
655
45
2
1
290,127
0
L
Lancelot
12,159
640
21
1
2
362,538
4
L
Ishtar
11,600
611
43
2
4
305,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role