Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Harvuu
Tyr
Level 107
God Stats
42W - 23L
1,715 SR
Queue Stats
293W - 149L
1,690 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Merlinx28x
Ah Muzen Cab
Level 56
God Stats
1W - 1L
1,093 SR
Queue Stats
2W - 3L
1,261 Elo+
Party 2
Team Averages
Level 107
1,436 SR
1,484 Elo+

VS

Team Averages
Level 83
1,472 SR
1,490 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Amenotosz
Rama
Level 92
God Stats
1W - 3L
1,415 SR
Queue Stats
42W - 47L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 2 / 4
8,419
702
9,263
7,080
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
Harvuu
Tyr
13
2 / 3 / 8
8,316
693
5,196
10,802
8,088
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
Merlinx28x
Ah Muzen Cab
14
4 / 0 / 5
8,802
734
6,766
5,878
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 5 / 3
7,213
601
5,784
11,457
10,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
 
Merlin
11
0 / 1 / 3
7,113
593
4,843
3,615
1,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
12
5 / 4 / 0
8,317
693
8,359
9,160
3,883
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
10
Kills
5
5
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
4
3
L
Cthulhu
 
Cthulhu
0
5
3
0.3
L
Merlin
 
Merlin
0
1
3
1.5
L
Rama
5
4
0
1.25
W
Tyr
Harvuu
Tyr
2
3
8
2
W
Ah Muzen Cab
Merlinx28x
Ah Muzen Cab
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,225
Damage
18,986
23,760
Taken
24,232
13,279
Mitigated
15,562
8,860
Healing
3,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,263
280
0
1,068
7,080
2,776
0
2,811
4,131
24,002
0
L
Cthulhu
 
Cthulhu
5,784
164
263
1,850
11,457
10,088
0
4,765
6,393
19,354
0
L
Merlin
 
Merlin
4,843
184
188
229
3,615
1,591
0
850
2,701
19,849
0
L
Rama
8,359
6,192
0
1,382
9,160
3,883
34
3,146
5,828
0
17,527
W
Tyr
Harvuu
Tyr
5,196
420
0
3,550
10,802
8,088
0
4,098
6,318
0
20,109
W
Ah Muzen Cab
Merlinx28x
Ah Muzen Cab
6,766
2,920
0
4,242
5,878
2,415
964
3,265
2,369
0
37,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,537
Gold Earned
22,643
140
Minions Killed
121
8
Camps Cleared
2
713,425
Distance Traveled
584,334
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,419
702
45
4
1
234,228
2
L
Cthulhu
7,213
601
57
5
0
196,523
3
L
Merlin
7,113
593
30
3
1
215,119
0
L
Rama
8,317
693
34
3
1
172,692
4
W
Tyr
8,316
693
29
2
4
247,859
5
W
Ah Muzen Cab
8,802
734
66
6
3
231,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role