Player Matchup

King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Diamond III
CarbonRick
Yu Huang
Diamond III
Level 96
God Stats
4W - 0L
1,910 SR
Queue Stats
97W - 19L
2,898 MMR
Party 1
Xing Tian
Xing Tian
Diamond III
JustF6At10
Xing Tian
Diamond III
Level 100
God Stats
1W - 0L
2,033 SR
Queue Stats
97W - 15L
2,891 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 115
1,814 SR
2,430 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 92
1,666 SR
1,791 MMR
Kuzenbo
Kuzenbo
Gold I
BigPike
Kuzenbo
Gold I
Level 48
God Stats
4W - 5L
1,437 SR
Queue Stats
147W - 175L
1,778 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
BzhOscar
Ne Zha
Platinum IV
Level 140
God Stats
4W - 2L
2,119 SR
Queue Stats
60W - 47L
1,999 MMR
Solo
Janus
Janus
Silver I
Priparok
Janus
Silver I
Level 89
God Stats
7W - 15L
1,440 SR
Queue Stats
11W - 30L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
9 / 0 / 4
9,774
889
10,808
13,406
14,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yu Huang
CarbonRick
Yu Huang
13
3 / 1 / 6
8,168
743
8,758
5,808
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
JustF6At10
Xing Tian
13
1 / 0 / 12
8,763
797
8,378
13,542
15,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ah Muzen CabAchillesAresAtlasFenrir

VS

Bans
Baron SamediScyllaMulanThothHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigPike
Kuzenbo
11
1 / 2 / 0
7,137
649
5,640
11,039
13,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
BzhOscar
Ne Zha
10
0 / 4 / 1
6,323
575
4,625
10,571
8,131
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Priparok
Janus
9
0 / 7 / 1
6,191
563
5,357
9,440
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
1
1
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
9
0
4
11
L
Kuzenbo
BigPike
Kuzenbo
1
2
0
0.5
L
Ne Zha
BzhOscar
Ne Zha
0
4
1
0.13
W
Yu Huang
CarbonRick
Yu Huang
3
1
6
6
W
Xing Tian
JustF6At10
Xing Tian
1
0
12
7
L
Janus
Priparok
Janus
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,944
Damage
15,622
32,756
Taken
31,050
32,835
Mitigated
25,122
10,355
Healing
4,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,808
1,250
255
5,160
13,406
14,386
316
4,743
8,345
47
27,928
L
Kuzenbo
BigPike
Kuzenbo
5,640
2,916
0
2,127
11,039
13,440
0
6,076
4,862
18,022
0
L
Ne Zha
BzhOscar
Ne Zha
4,625
452
129
1,167
10,571
8,131
0
6,721
3,781
0
16,532
W
Yu Huang
CarbonRick
Yu Huang
8,758
1,290
0
750
5,808
2,672
332
1,697
4,035
45,332
0
W
Xing Tian
JustF6At10
Xing Tian
8,378
893
0
4,190
13,542
15,777
50
4,107
9,209
18,543
0
L
Janus
Priparok
Janus
5,357
556
0
864
9,440
3,551
0
4,216
5,224
16,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,705
Gold Earned
19,651
141
Minions Killed
87
9
Camps Cleared
0
626,040
Distance Traveled
573,207
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,774
889
22
2
1
226,534
2
L
Kuzenbo
7,137
649
25
2
0
211,424
3
L
Ne Zha
6,323
575
19
2
0
191,443
4
W
Yu Huang
8,168
743
93
8
5
195,007
1
W
Xing Tian
8,763
797
26
2
3
204,499
0
L
Janus
6,191
563
43
4
0
170,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role