Player Matchup

Merlin
Merlin
Gold II
Agente01hunk
Merlin
Gold II
Level 160
God Stats
20W - 19L
1,612 SR
Queue Stats
65W - 70L
1,601 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold V
Chuchox-Xx
Kumbhakarna
Gold V
Level 142
God Stats
5W - 8L
1,339 SR
Queue Stats
99W - 119L
1,355 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver II
iRanishka
Ah Muzen Cab
Silver II
Level 94
God Stats
4W - 0L
1,687 SR
Queue Stats
9W - 8L
1,491 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,546 SR
1,482 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 93
1,553 SR
1,471 MMR
Olorun
Olorun
Bronze V
 
Olorun
Bronze V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Bronze III
Tophxr--
Neith
Bronze III
Level 58
God Stats
0W - 1L
1,299 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Yemoja
Yemoja
Silver III
iSweety K
Yemoja
Silver III
Level 104
God Stats
0W - 1L
1,861 SR
Queue Stats
63W - 73L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 0 / 4
9,265
662
16,071
8,561
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kumbhakarna
Chuchox-Xx
Kumbhakarna
14
0 / 1 / 7
10,327
738
5,475
15,937
18,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
iRanishka
Ah Muzen Cab
17
9 / 0 / 1
11,283
806
18,763
12,783
6,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasPoseidonPersephoneBellonaBastet

VS

Bans
CupidGebKuzenboCabrakanKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
0 / 3 / 1
7,820
559
10,815
14,687
7,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Tophxr--
Neith
12
0 / 5 / 1
7,905
565
8,005
12,994
6,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Yemoja
iSweety K
Yemoja
13
1 / 2 / 0
9,121
652
8,241
16,884
16,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
10
Kills
1
1
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
3
1
0.17
W
Merlin
1
0
4
3
W
Kumbhakarna
Chuchox-Xx
Kumbhakarna
0
1
7
3.5
L
Neith
Tophxr--
Neith
0
5
1
0.1
W
Ah Muzen Cab
iRanishka
Ah Muzen Cab
9
0
1
9.5
L
Yemoja
iSweety K
Yemoja
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,309
Damage
27,061
37,281
Taken
44,565
30,092
Mitigated
30,166
15,572
Healing
13,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
10,815
4,975
1,498
4,754
14,687
7,358
0
8,201
6,486
31,594
3,793
W
Merlin
16,071
550
0
2,333
8,561
4,338
328
5,231
3,330
50,142
0
W
Kumbhakarna
Chuchox-Xx
Kumbhakarna
5,475
234
814
6,076
15,937
18,948
84
6,446
9,491
12,513
0
L
Neith
Tophxr--
Neith
8,005
3,083
0
2,024
12,994
6,189
0
5,255
7,739
0
24,215
W
Ah Muzen Cab
iRanishka
Ah Muzen Cab
18,763
6,257
0
6,349
12,783
6,806
2,294
6,547
6,236
0
73,848
L
Yemoja
iSweety K
Yemoja
8,241
664
1,370
4,204
16,884
16,619
0
8,366
8,518
25,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
24,846
194
Minions Killed
157
10
Camps Cleared
3
809,081
Distance Traveled
673,538
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,820
559
59
4
3
236,148
4
W
Merlin
9,265
662
61
4
3
245,407
4
W
Kumbhakarna
10,327
738
11
1
0
274,893
5
L
Neith
7,905
565
49
4
0
205,478
2
W
Ah Muzen Cab
11,283
806
122
9
7
288,781
0
L
Yemoja
9,121
652
49
4
0
231,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role